Dead by Daylight

Dead by Daylight

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Silent Hill lore builds explained in excruciating detail...
By Ini
This is a list of builds that aim to capture the SH characters lore, the reasoning for perk selections are perk effects, flavor text, names, and symbolism which is an important aspect of the games, as well as obviously the characters personality, in-game events and history.

There will be heavy SPOILERS for the first 3 games so if you wish to just use the builds and not read the explanations you're free to do so.

Also I wish to bring up that there are other perks that may fit in as a substitute to other perks in a characters lore build but I will only use them as honorable mentions just know if you could equip 5 perks it would be those mentioned. I will also attempt at not repeating perks only using them as a way to connect 2 characters.
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°CHERYL MASON
Known as Heather Mason she is the main protagonist of Silent Hill 3. She is the reincarnation of Alessa Gillespie and Cheryl Mason, and the adopted daughter of the original Silent Hill protagonist Harry Mason. Before Heather was born, a cult in the town of Silent Hill, impregnated the psychic child Alessa Gillespie with the fetus of their God so that it could be born and bring their horrific version of paradise to mankind. However, seventeen years later, the cult managed to track down Cheryl in an attempt to birth God once more.

Repressed Alliance:
I begin with one of Cheryl's own perks, Repressed Alliance is especially fitting because she did have influence on when the Other World (the hellish, rusty and dilapidated version of the real world) would trigger and change, she yields that power from the person she was reincarnated from Alessa Gillespie and so she has that same influence to use the entity to her will temporarily of course.

Soul Guard:
Although not is much known about the Seal of Metatron (the perk icon) and it’s power it is undeniable that it does hold some magical properties and is said to wards off malicious forces and is generally a protective and dispelling symbol. It holds close ties to Alessa, her use of the seal was to possibly annihilate the entire town in the form of a ritual, however in SH3 all we see it do is unlock some of Cheryl’s memories which in itself makes her more resilient as she recognizes her past struggles.

Parental Guidance:
This is my favorite choice cause it fits so well, after Cheryl had been reincarnated again, she was taken by her adoptive father Harry , and Harry took care of her and protected her even killing a cult member that tracked them down and try to steal Cheryl away, He was a "worrywart" as described by Cheryl, giving her means of defending and hiding herself changing her name, hair color, giving her stun guns to defend herself and be safe which is reflected in the perk's name and power to conceal and protect herself whilst fighting back.

Dark Sense:
You will see this a lot but I view generator completions within a trial as a character moving through the story and learning something new, so Dark Sense represents the memories that Cheryl is collecting back with every gen completion also learning more about her enemy Claudia Wolf, most likely enraging Cheryl since she killed her father, unfortunately that hatred fuels and nurtures the cults god inside Cheryl’s womb, that was there when she was reincarnated, I thought this shows both how knowing more benefits both her but also the cult.
°ALESSA GILLESPIE
She is presented as the driving force and one of the most influential characters behind the events of the series. It is gradually revealed that Alessa had a very dark, violent, traumatic and abusive childhood. Alessa was being bullied, beaten, tortured, and set on fire as a child; her immolation and extreme suffering caused by her mother's cult, the Order, for the sake of rebirthing her god, served as a catalyst of the current warped and twisted state of Silent Hill's mysterious spiritual power.
Soul Guard:
I wanted to have a perk that symbolizes Alessa's and Cheryl's connection with one another and I chose Soul Guard which seemed fitting as Alessa was spreading this symbol all across Silent Hill to hopefully Ward of the god inside her by perhaps ending herself and the town with her, again not much is known about the seal's true power it has been theorized and analyzed to death, regardless it’s a symbol that both these women used to protect themselves.

Strength in Shadows:
As we know in the games Alessa at some point in her life was burned the cause of it was a boiler explosion at the Gillespie's basement, people speculate if the burning was intentional or a sheer accident, regardless after receiving her injuries she was admitted to Alchemilla Hospital where she spend most of her years in agonizing pain with 3rd degree burns hidden away in the Hospital's basement, A quote from her nurse Lisa Garland "after I change the bandages more puss and blood come out, why?, what is keeping that child alive" we can infer that Alessa possesses some sort of regenerative abilities and what better way to show case it where you have to go to the killers basement a representation of the basement she had to lay and endure cruelty while regenerating.

Boon: Shadow Step:
We see multiple times throughout the game glimpses of Alessa most times some form of projection of her image, once in the schools basement boiler and another vision of her going inside the antique shop, which hid another one of the cult's churches, since we see manifestations and visions of Alessa and shortly after seeing her she disappears I think a magical boon perk that hides your true location seems fitting for her.

Mirrored illusion:
Now as the story goes we know that Alessa split her soul to prevent the cult from using her to birth their god, by splitting her soul the other half manifested as a baby that was adopted by the games protagonist Harry and he named that baby Cheryl. I wanted a perk that could emulate that feeling of her splitting her soul through magic, not only does it fit thematically but the perk effect ties in back to the visions and apparitions we see of Alessa throughout the game.
°LISA GARLAND
Lisa was the staff member at Alchemilla Hospital responsible for treating Alessa Gillespie in the seven years after she was burned during an occult ritual. Her addiction to narcotics made her a target for blackmail by the Cult, Michael Kaufmann and his associates who had a vested interest in keeping Alessa alive. Lisa eventually died before the events of the original game, but her specter remained in the Otherworld, oblivious to her past.

This is not happening:
I believe that Lisa would be the most scared and stressed survivor in the trials, in the game we only see her in the hospital otherworld afraid and worried almost all the time, feeling anxious when Harry isn't around during the later portions of the game, but perhaps her worry can come to benefit her as she slowly pieces together what had happened to her while taking care of Alessa.

Empathic Connections:
Not only is it a healing perk and a small amount at that cause Lisa is just a simple nurse it fits with what we know about her, since Lisa isn't even alive in the first game when we meet her she is only a wondering spirit kept alive by her past connection with Alessa as her care taker, she healed and nursed Alessa, she was the only good in Alessa's life at the time and her empathetic aura and role guides people, like Harry who comes across her many times through means that are purely supernatural.

Pharmacy:
Now we are gonna talk about the tragedy that plagued Lisa's life she wasn't a traditional nurse by any means, from her outfit and role inside the hospital she was just a device for the hospital's director Kaufmann to use. Lisa's dependency on the drug that he was producing to enrich the towns cult was used as blackmail to keep her in place and continue to nurse Alessa and do other terrible things for Kaufmann. So this perk reflects her struggles with drugs and being dependent on them.

Low Profile:
As we talked about before Lisa's role was to keep everything under wraps, she wasn't meant to be seen or heard for most of her time caring for Alessa. Her life ends at some point and her spirit remains tethered to the hospital where she worked, you can view the perk cool down as a countdown before she realize the truth about her death as she doesn't bleed nor leave scratch marks like a ghost, once the perks effect ends, you can imagine that iconic scene where she bleeds from every orifice and begs Harry for help as she is fully aware now of her fate.

°CYBIL BENNET
Cybil Bennett is the deuteragonist of Silent Hill .She quickly befriends Harry Mason and attempts to help him find his missing daughter Cheryl. Cybil is a very tough and strong-willed cop, usually reserved and calm during stressful situations. She is also very loyal and courageous to the task at hand, going as far as to risk her life to save Cheryl and assist Harry. Cybil is skeptical of the occult and paranormal activity believing that the cultists are either crazy or on drugs. Cybil Bennett is a police officer from Brahms, a town neighboring Silent Hill.


Leader:
Cybil's role in the first game is to be a guide and to help Harry progress through the game she gives him his first weapon, shares vital information and goes to other parts of Silent Hill for help, and once again always guides Harry to the right direction even splitting up to cover more ground and be efficient, She helps to progress the story and the objective through her will and courage.

Breakout:
Cybil not only rides a police motorcycle while driving to Silent hill but the perks effect portrays her willingness to help and inspire those to push forward and go on, She tells Harry that she is determined to help him find his daughter and escape motivating the person in the clutches of the killer to escape.

Stake out:
This perk not only is a very common police procedure of getting note of certain areas but it also reflects a cutscene where Cybil leans around a corner and encases her surroundings before unfortunately being ambushed or when she was on lookout while Harry was investigating the antique shop, it fits her because for most of the game we can assume she was running through town looking for a way out and we didn't see her.

Bite the Bullet:
Now this one is a bit loose, as the portrait sort of looks like Cybil it also makes sense for her to show a more confident and calm front so that others don't feel overwhelmed which reflects the perk description, also during her boss fight if you save her with the red liquid she still asks Harry about his daughter showing that she won't let anything keep her down and will push through to be unshaken and resilient for others.
°JAMES SUNDERLAND
James Sunderland is the protagonist of Silent Hill 2. As the game begins, James remarks that his wife, Mary Shepherd-Sunderland, has been dead for three years. Regardless, he has received a mysterious letter in Mary's handwriting, claiming that she is waiting for him in their "special place", somewhere in Silent Hill. When James arrives at the town, he becomes ensnared in a series of bizarre and nightmarish events which force him to question his sanity, morality, memory and personality.

Fixated:
Much like the perk name James Is fixated on finding his wife no matter how many monsters and obstacles come his way. Seeing his own scratch marks can represent the past that is constantly following behind him at every step and seeing how far he’s gone, I also like the idea that is represents the loading screens that feature white footprints of James, I think this perk showcases his determination and fixation of finding his wife even an illusion of her.

Inner Strength:
Now the next 3 perks will heavily represent the different endings you can obtain as James, how James deals with his guilt, penance and acceptance. Inner strength I think works cause by doing totems and taking the time to reflect about his actions he grows a healthier mindset over the fact he killed his wife, and is a vehicle to the good ending and if you don't cleanse totems and heal your wounds James won't come to that conclusion.

Object of Obsession:
Since Pyramid head is supernaturally connected with James and he stalks him and torments him at major moments in the game he is able to see and confront his guilt, I wanted to touch on the obsession mechanic as a way to symbolize the different endings, for example if James is the obsession and sees pyramid head every 30 seconds he confronts his guilt a lot more and sees his wrong doings. If he isn't the obsession James looks away and rejects his guilt making his feelings justified and goes down the bad ending even if he sees glimpses of the killers aura if they happen to have aura perks it still isn't enough for him to accept his wrongdoings, and this perk compliments that nicely much like the next one.

Blood Pact:
If James isn't the obsession then who is? Of course it's Maria that leads him to succumb to his temptations and be enthralled by her, blinded by his lust and being obsessed with her, so he gets the Maria ending leaving town with her never facing or taking accountability for his actions. Also to meet the requirements to get the Maria ending you need to stay close to her and not let her be injured or hurt.
°MARIA
Maria is a manifestation, mental construct or figment of James' seemingly delusional imagination. She was produced by James's delusions as a result of his inability to bear the weight of the crime of killing his wife, Mary Shepherd-Sunderland. Similar to a dream character, she is seen defying death and questions James's perceptions of whether or not her death actually occurred.

Dance with me:
A pretty obvious pick seeing as she appears in the night club Heaven’s Night in her campaign, although we don’t see her dance we can presume she “works” there. Also the perk effect compliments her character hiding scratch marks like hiding her intentions and identity to James her existence being rather mysterious and inexplainable.

Dejavu:
During her campaign as you play as Maria she mentions and remembers parts of Mary’s life as if they were her own, feeling a sort of Dejavu while interacting with things in her environment, While in her mission to find someone else in the cursed town. She meets an apparent agoraphobe named Ernest Baldwin that hints at her role to be James’s temptress and to bring him redemption.

Plot twist:
Many times throughout the game Maria is killed by Pyramid Head and by other means, miraculously coming back to life multiple times, much like this perk it's a twist as she gets downed but comes back healthy and alive before dying again which reflects well with the story telling and events of the game and that Maria isn’t as normal as she seems.

Blood Pact:
Much like we talked about James being obsessed with Maria, Maria herself exists only to serve and live for James, even though she doesn't appear to have any autonomy she does crave and wish to be with him for him to love her and reject his wife, so they can both be together, and how the perk works with obsessions if James or Maria is the obsession they will both see each other since they are both calling for one another.

°THE EXECUTIONER (PYRAMID HEAD)
Pyramid Head, is a humanoid monster in the Silent Hill franchise appearing in Silent Hill 2. His red helmet and butcher's attire echo the executioners of the town's past, who worshiped the angel of rebirth Valtiel. He is a manifestation of James Sunderland's guilt and desire for punishment, existing to keep him human and help him remember his past actions. The monster wields the Great Knife and the Great Spear, instruments of James' inner torment. By the end of the game, a second Pyramid Head manifests as well that represents the guilt of not only Mary but Maria too.
Add-ons Rust Colored and Scarlet Egg:
I chose these two, due to the add-on’s descriptions and not only that but the second to last boss fight against the two Pyramid Heads they will drop these items and let James progress towards the final boss of the game being either Maria or Mary.

Wretched Fate:
A new perk that fits Pyramid Heads role, the perks I chose for Pyramid Head aren't about his strength or power but what he represents and symbolizes and his role in James’s story, so when a gen gets completed James or Maria if we are working with the obsession ending logic, will halt the survivor’s progress either forcing James to come to terms with his past actions which also ties back to inner strength and how it represents him healing from his trauma, or minimize Maria’s influence over James making her temptations ineffective towards James.

Remember Me:
Remember me works because by hitting your obsession James for this instance, Pyramid Head is guiding him to the right direction, to remember his wife's murder cause for most of the game James repressed the memory of killing his wife so with a couple nudges he will remember, although the perks effects don’t punish the obsession it does slow down the non obsession which will depend on each match.

Blood Echo:
I wanted blood echo to represent Pyramid head killing Maria over and over In front of James and weakening him mentally and physically seeing the person that looks closest to his wife constantly murdered, impacting him every time she is hooked representing the moments she is killed but this effect doesn't work if he isn't injured so if he is healthy then Maria's death isn't as impactful as it should cause then James understands partially that Maria isn't real or at least isn't who he is looking for.

Trail of Torment:
One of Pyramid heads own perks as he is quite sneaky and quiet for most of the game, he sneaks up on James multiple times and punishing him towards redemption, so when he kicks a gen he may seem as an obstacle to his objective but in reality Pyramid Head is guiding him through torment and towards salvation and acceptance of his actions that's why the gens aura will be revealed to show James where to go and he will be undetectable silently watching over him.

°HARRY MASON
Despite not in the game yet Harrold "Harry" Mason is worth talking about, the protagonist of the first Silent Hill game. He's a novel writer and the adoptive father of Cheryl, and later, Heather. When Cheryl goes missing in the hellish town of Silent Hill, he takes it upon himself to rescue her. Harry is shown to be a competent, devoted, responsible, and loving father towards his adopted daughter, risking his life to save Cheryl when she goes missing in Silent Hill. Having lost his wife Jodie early in their marriage, his daughter is the most important thing he has in life, and he devotes it to her well-being.

Inner Focus:
The reason I chose this perk is due to the fact you see other survivors scratch marks, much like the first game Harry may be the protagonist we play as but the story we follow is about Alessa so it seemed fitting being able to see other's scratch marks just like Harry learns about Alessa. As well as seeing the killer’s aura it represents Harry seeing the truth in things as he is being deceived by the villain Dahlia Gillespie with each strike on the survivors aka Alessa in this context Harry sees the real monster.

Borrowed Time:
I can confidently say that Harry is the most benevolent character in the entire lore of Silent Hill his altruism and regards to others is palpable he has no negative perceptions of people whilst meeting them and always has a positive outlook on others, although rather naive in the town of Silent Hill. throughout the game depending on the amount of side objectives you do, you get to save a lot of people and extend their periods of life such as Cybil, Lisa and Kaufmann. Even being helpful to those who don't have his best interest Harry still shows compassion to others through his actions and allows them to push on longer.

Deadline:
I wanted to bring a perk that fits with Harry's background and I chose deadline with it's ties to writing and authors cause Harry's job is a writer and he is enthralled by crime and detective novels, so I figured as a man stuck in Silent Hill he would be panicking and be on edge but at the same time come to something positive to aid him in this bizarre world. Deadline fits as a perk for his hobbies and interests and the perk’s effects would reflect his mental state.

Hope:
My favorite pick out of them all would be Hope, I chose this perk purely on the ending moments of the first game, if you get either Good or Good+ which the difference being if you escape with Cybil or not we watch at the final moments as the music swells into a somber melody Alessa opens a portal so Harry can escape rushing into the bright light not knowing what's on the other side, every step closer to possible escape. Hope, I think it captures the ending perfectly with Cheryl in his arms running one last time for something worth while after losing his daughter.
°HENRY TOWNSHEND
Although I doubt Henry will ever come to dbd I will still mention him as I think he is worth talking about. Henry Townshend is the protagonist of Silent Hill 4: The Room. In the beginning of the game, Henry has been suffering from recurring nightmares and finds himself locked in his apartment room, Room 302, of South Ashfield Heights. He is the last sacrament of the 21 Sacraments ritual and is given the title "Receiver of Wisdom".As stated in the instruction booklet, Henry is a calm young man who "never lets his feelings show". Henry is quiet and introverted in personality, emphasized by the fact that he does not speak much and is more of a listener. No mention is made of any friends or family throughout the game, and even his neighbors only know him in passing.

Wake up!:
Wake up! makes sense cause everytime he is in the other world it is heavily suggested that he is sleeping cause when he leaves the other world he always without fail wakes up in his bed and the other side characters shown through his window sees them either sleeping or being tired, so it would be important for him to wake up and escape, also the otherworld and dreams are very interconnected with one another it is described as dream and reality being merged together.

Sole Survivor:
With every new area Henry ends up in a new character gets introduced that will eventually die, there is no way to stop it or save these people, and usually Henry will only remain as he slowly becomes the final target of the villain Walter Sullivan and attempts to hide and evade him until the final boss.

Inner Focus:
As much as I didn't wanna reuse perks unless they connected with the characters, like blood pact and soul guard, inner focus makes lots of sense with what was said before about this perk, how Henry watches other people and their struggles following their trail like scratch marks and every time they die he learns more and more about his assailant seeing their aura.

Boon:Illumination:
Henry uses a lot of occult items and he is described as the last victim "the Receiver of Wisdom" makes sense that he shared that wisdom with others and sees ways to progress and complete his objectives. while boon illumination has connotations with writing Henry focuses on a different kind of art, photography which could represent the eye on the icon of the perk.


°HONORABLE MENTIONS
Here will be all the perks that you could swap up with others although I believe the final ones chosen earlier fit a bit more, also these might be a bit of a reach as well.


Object of Obsession:
It could replace Dark Sense for Cheryl per the same reasoning as seeing the killer fueling her with hatred and the killer in this case being Claudia who is obsessed with Cheryl believing her to be the savior of man kind, but ultimately I gave this perk to James.

Fogwise:
Just by the name it makes sense as to why it fits, with Alessa's knowledge of the towns supernatural happenings she would be able to traverse the fog with ease and spying on the killer, this could replace mirrored illusion if you ask me.

Left Behind:
Left behind would be a replacement of Low profile cause I mostly chose it for the icon and the theme of the perk ticking down to Lisa's demise, Left behind could reference the scene after Lisa bleeds, with Harry shutting the door behind him leaving her in that hospital basement, she does manage to escape as we do see her in the final cutscene dragging Kaufmann with her into the abyss

Reassurance
I would replace this perk with bite the bullet, Cybil is a trustworthy and loyal character always telling Harry that she will be by his side and help him, this shows me that her supportive personality could be reflected with Reassurance.

Mirrored Illusion:
Mirrored Illusion can be seen as Maria's existence being an illusion forged by Silent Hill to torment James and the fact she shows up multiple times and is a reflection of Mary it can work as a substitute to Dejavu but I wish you could make an Illusion of Mary even though that would never happen, still it's a fine enough choice in my opinion.

DeathBound:
If you are not a fan of Trail of Torment for whatever reason Deathbound is another good choice for Pyramid Head with the perk implying that James is bound to Maria and Mary or the other characters he meets in Silent Hill, making him oblivious to his own temptations and falling for them,I like the perk's design in that matter.

Saboteur:
Harry is sort of viewed as a Sabotuer from the cults perspective screwing up the ritual that was meant to birth god stop the killer in their track as they were about to sacrifice a survivor, this perk can be seen that way, I would replace inner focus with this one.
11 Comments
Ini  [author] 14 Aug @ 2:06am 
Accurate Maria response to James doing literally anything :sheep_cry:
sorry my builds bring you misery :HatHealth:
sanshoom 14 Aug @ 1:00am 
i’d like to say that the first time i ran into a maria while using the james sunderland build she called me a pussy for rescuing her instead of doing gens. am i doing it right?

on a sidenote, the james build really makes me feel miserable but i thank you for the challenge nonetheless.
Ini  [author] 17 Jul @ 3:02am 
I will probably update this guide and add more SH characters too see you in 2030 :vroomywut:
weqreN 10 Apr @ 9:48am 
awesome stuff:VBCOOL:
ROCINANTE ! 3 Apr @ 6:35pm 
super cool dude:LetiHeart::DANI_DOGGO:
Ini  [author] 24 Mar @ 1:46am 
I get it but I think that her psychic abilities are a lot more important than her physical ones :owl_think:
Phobos 24 Mar @ 12:07am 
omg these are so good!!! i use resurgence with alessa, cuz yknow, she survived some pretty messed up stuff, the burning especially
Ini  [author] 27 Feb @ 1:35pm 
I already have the builds written down only the guide is missing :marten_sip:
Cherie 27 Feb @ 1:34pm 
yes u should 100%
Ini  [author] 27 Feb @ 1:25pm 
Maybe I should make an Resident Evil one too