Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
I need stats! Many!
These are actually very brainy, sir! I especially like the bank and mushroom farm.
I won't illustrate your suggestions, because I cooled towards the game and probably won't play or "draw" anything until it's 1.0, But you should definetely share them in official game's Discord. I really hope something like this will be implemented in the future.
The player would gather materials/cash to build an upgrade them.
Bank: Stow cash and generate interest every expedition.
Shed: Very expensive and big storage.
Sulfur Reservoir: Generates an ingredient that would serve as false sulfcap ingredient.
Soup Kitchen: Generates broth, bread, and other good. Food can be donated, granting a innate charisma buff based on the quality/quantity of the food.
Insurance agency: Pay lots of cash to insure your gear is replaced upon getting slain, Upgrades would include cheaper prices and bundle rates if the player has certain sets.