Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
I need stats! Many!
These are actually very brainy, sir! I especially like the bank and mushroom farm.
I won't illustrate your suggestions, because I cooled towards the game and probably won't play or "draw" anything until it's 1.0, But you should definetely share them in official game's Discord. I really hope something like this will be implemented in the future.
The player would gather materials/cash to build an upgrade them.
Bank: Stow cash and generate interest every expedition.
Shed: Very expensive and big storage.
Sulfur Reservoir: Generates an ingredient that would serve as false sulfcap ingredient.
Soup Kitchen: Generates broth, bread, and other good. Food can be donated, granting a innate charisma buff based on the quality/quantity of the food.
Insurance agency: Pay lots of cash to insure your gear is replaced upon getting slain, Upgrades would include cheaper prices and bundle rates if the player has certain sets.