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I need stats! Many!
These are actually very brainy, sir! I especially like the bank and mushroom farm.
I won't illustrate your suggestions, because I cooled towards the game and probably won't play or "draw" anything until it's 1.0, But you should definetely share them in official game's Discord. I really hope something like this will be implemented in the future.
The player would gather materials/cash to build an upgrade them.
Bank: Stow cash and generate interest every expedition.
Shed: Very expensive and big storage.
Sulfur Reservoir: Generates an ingredient that would serve as false sulfcap ingredient.
Soup Kitchen: Generates broth, bread, and other good. Food can be donated, granting a innate charisma buff based on the quality/quantity of the food.
Insurance agency: Pay lots of cash to insure your gear is replaced upon getting slain, Upgrades would include cheaper prices and bundle rates if the player has certain sets.