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RedErik: the fab recipes that are available and what alloys recycling gives has been modified in the patches in between.
For the build: you can actually just have a full Gunner, full Pilot, full Engineer, and full Scavenger builds setup in your gene tree and you can switch between them as often as you please in-game.
So you can absolutely switch to gunner that gives you access to some of the gun mods - craft those, place em on guns, then switch to your Scav tree to craft an airlock if you want to, then switch to Pilot to get shields and more damage to marked targets etc.
The only thing that switching builds in-game does, is that it resets the class ability to recharge from zero, so for Scav the hook will come back quite quickly but the Pilot's omnishield takes some time to charge so if you are in the middle of a fight, it might hurt you.
Start of the Game:
[...] Deconstruct the gun the Benediction Cannon MK1 and the Hull Repair Plate. This gives you ten alloys, enough to make one damage mark 2 mod.
But at the beggining deconstruct gun + Plate = only 6 alloys...
And make damage mark 2 mod is impossible without fabricator MK2....
For someone just starting out, solo play is definitely a lot harder since you can't get most of the upgrades that make it more survivable. I recommend taking easier missions, avoiding all missions that require EVA, and once you've sufficiently upgraded your turrets to try taking on harder strike missions and protect missions. They're decently easy to complete, the time limit doesn't feel that limiting, and give a good amount of xp.