Our Adventurer Guild

Our Adventurer Guild

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Class Growths and Requirements Info
By Giraffeguin
While the information in this guide is presented in this game, most of it is hidden from you until you unlock the respective trainers, thus you may not know what stats to work toward for classes you may be interested in. This is a guide to provide the requirements for class changes upfront so that you can plan your characters accordingly. I also provide the growths each class gives in case want to min-max growths for particular stats as a transition to your preferred ending class.
   
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Introduction
While the information in this guide is presented in this game, most of it is hidden from you until you unlock the respective trainers, thus you may not know what stats to work toward for classes you may be interested in. This is a guide to provide the requirements for class changes upfront so that you can plan your characters accordingly. I also provide the growths each class gives in case want to min-max growths for particular stats as a transition to your preferred ending class.

Note that in a vanilla playthrough, you can only have one of each Master class so plan accordingly. I have not unlocked New Game+ yet but from a brief look around the discussion forums, it seems there is an option to enable multiple master classes in new game plus.

I'll also note what skill trees each class has access to. Skill points that are invested in accessible skill trees will remain in the skill. If you transition to a class without the skill tree, the skill point gets returned to you to spend it again. For example if you go Priest->Bishop will still have access to the initial Divine skill tree. But if you go Mage -> Bishop, will lose any investment in Arcane and able to reallocate the point(s) elsewhere (you gotta spend gold again, it works similar to the confession skill reset but only resets skills from the inaccessible skill trees).


Save Scumming Tips
All rolls can be save scummed. If you save before rolling for an action (such as a level up) the results will not be the same every time you load from that point. This means if you want to min-max a growth that is 120%, you could save scum until it generates a +2 instead of a +1. This also means you can keep reloading a day until a master class assignment passes even as low as a 10%. Probably better to just increase the stat until you get closer to 30-50% though for your own sanity, unless you're really desperate for immediately utilizing that class.


Novice Classes
Warrior
Growths
Stat
Growth Value
STR
90
DEX
50
INT
20
END
75
WIS
20
WP
20

Skill Trees
  • Greatsword
  • Battle Tactics
  • Adventurer
Defender
Growths
Stat
Growth Value
STR
75
DEX
20
INT
20
END
90
WIS
20
WP
50

Skill Trees
  • Sword and Shield
  • Battle Tactics
  • Adventurer
Priest
Growths
Stat
Growth Value
STR
20
DEX
20
INT
75
END
50
WIS
75
WP
75

Skill Trees
  • Divine
  • Adventurer
Archer
Growths
Stat
Growth Value
STR
50
DEX
90
INT
20
END
20
WIS
75
WP
20

Skill Trees
  • Bow
  • Scoundrel
  • Adventurer
Rogue
Growths
Stat
Growth Value
STR
50
DEX
75
INT
50
END
50
WIS
50
WP
75

Skill Trees
  • Dagger
  • Scoundrel
  • Adventurer
Mage
Growths
Stat
Growth Value
STR
20
DEX
75
INT
75
END
20
WIS
75
WP
20

Skill Trees
  • Arcane
  • Adventurer


Veteran Classes
Knight
Requirements
  • 12 Strength
  • 10 Endurance

Growths
Stat
Growth Value
STR
90
DEX
75
INT
20
END
75
WIS
50
WP
50

Skill Trees
  • Greatsword
  • Battle Tactics
  • Knight
  • Adventurer
Guardian
Requirements
  • 10 Strength
  • 12 Endurance

Growths
Stat
Growth Value
STR
75
DEX
50
INT
20
END
90
WIS
20
WP
75

Skill Trees
  • Sword and Shield
  • Battle Tactics
  • Guardian
  • Adventurer
Bishop
Requirements
  • 10 Intelligence
  • 12 Wisdom
10 Int 12 Wisdom

Growths
Stat
Growth Value
STR
20
DEX
20
INT
75
END
75
WIS
90
WP
75

Skill Trees
  • Divine
  • Bishop
  • Adventurer
Ranger
Requirements
  • 10 Strength
  • 12 Dexterity

Growths
Stat
Growth Value
STR
75
DEX
90
INT
50
END
50
WIS
75
WP
50

Skill Trees
  • Bow
  • Scoundrel
  • Ranger
  • Adventurer
Assassin
Requirements
  • 10 Willpower
  • 12 Dexterity

Growths
Stat
Growth Value
STR
75
DEX
90
INT
50
END
50
WIS
75
WP
90

Skill Trees
  • Dagger
  • Scoundrel
  • Assassin
  • Adventurer
High Mage
Requirements
  • 12 Intelligence
  • 10 Wisdom

Growths
Stat
Growth Value
STR
20
DEX
75
INT
90
END
20
WIS
75
WP
50

Skill Trees
  • Arcane
  • High Mage
  • Adventurer
Bard
Requirements
  • 10 Dexterity
  • 10 Willpower

Growths
Stat
Growth Value
STR
50
DEX
90
INT
50
END
20
WIS
75
WP
90

Skill Trees
  • Bow
  • Scoundrel
  • Arcane
  • Bard
  • Adventurer
Monk
Requirements
  • 8 Strength
  • 8 Dexterity
  • 8 Endurance
  • 8 Willpower

Growths
Stat
Growth Value
STR
90
DEX
75
INT
50
END
75
WIS
75
WP
75

Skill Trees
  • Battle Tactics
  • Monk
  • Martial Art
  • Adventurer
Paladin
Requirements
  • 8 Strength
  • 8 Intelligence
  • 10 Endurance
  • 10 Willpower

Growths
Stat
Growth Value
STR
75
DEX
50
INT
75
END
75
WIS
50
WP
90

Skill Trees
  • Sword and Shield
  • Battle Tactics
  • Divine
  • Paladin
  • Adventurer
Arcane Knight
Requirements
  • 10 Strength
  • 10 Intelligence

Growths
Stat
Growth Value
STR
75
DEX
50
INT
75
END
75
WIS
75
WP
50

Skill Trees
  • Greatsword
  • Battle Tactics
  • Arcane
  • Arcane Knight
  • Adventurer


Master Classes
All master classes require a trait. Said trait is gained by an assignment which will favor a particular stat or multiple stats. I don't have the information of what numbers translate to what % roll on the assignment but I've managed to get a Saint at level 12 or 13 (30% chance) and a Sword Master around the same for 50%. It all depends how blessed the character is in the stat. The higher the better. Since all master classes require a trait gained from assignment, I'll instead list the stat that influences the assignment success rate.

Tip: If you have an accessory that sets a stat to 40, those greatly boost chances. For example gloves of master thief for dexterity.
Saint
Requirements
  • Wisdom

Growths
Stat
Growth Value
STR
20
DEX
50
INT
90
END
90
WIS
110
WP
90

Skill Trees
  • Divine
  • Bishop
  • Saint
  • Adventurer
Sword Master
Requirements
  • Dexterity

Growths
Stat
Growth Value
STR
75
DEX
110
INT
50
END
50
WIS
90
WP
75

Skill Trees
  • Battle Tactics
  • Martial Art
  • Sword Master
  • Adventurer
Witch
Requirements
  • Intelligence
  • Wisdom

Note: The trait required for Witch gives an additional Intelligence Growth of 10%

Growths
Stat
Growth Value
STR
20
DEX
50
INT
110
END
50
WIS
90
WP
75

Skill Trees
  • Arcane
  • High Mage
  • Witch
  • Adventurer
Dragon Knight
Requirements
  • Strength
  • Endurance

Growths
Stat
Growth Value
STR
110
DEX
75
INT
20
END
90
WIS
50
WP
75

Skill Trees
  • Greatsword
  • Battle Tactics
  • Knight
  • Dragon Knight
  • Adventurer
Beastmaster
Requirements
  • Wisdom
  • Dexterity

Growths
Stat
Growth Value
STR
75
DEX
110
INT
50
END
50
WIS
75
WP
75

Skill Trees
  • Bow
  • Scoundrel
  • Ranger
  • Beastmaster
  • Adventurer
Reaper
Requirements
  • Dexterity
  • Willpower

Growths
Stat
Growth Value
STR
90
DEX
90
INT
50
END
50
WIS
75
WP
90

Skill Trees
  • Dagger
  • Scoundrel
  • Assassin
  • Reaper
  • Adventurer
4 Comments
Tuna Sandvich 18 Jun @ 6:34pm 
Hey, this guide needs some minor updates, Patch 1.6 buffed the WIS growth on Guardian and Paladin.
Giraffeguin  [author] 2 Nov, 2024 @ 7:15am 
Thanks yoru2. Fixed it now
Moki 2 Nov, 2024 @ 7:14am 
The note on the Dragon Knight seems a c&p error
Alia-chan 29 Oct, 2024 @ 6:43pm 
Handy dandy guide!