Orebound

Orebound

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Basic Constructor Supply Chain Guide
By billthebad
This guide provides some examples of basic supply chains for the production of constructed materials.
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Single Constructor Supply Chain
This diagram describes a basic supply chain that will allow a single constructor to operate at 100% efficiency (1 item per 4 seconds). This diagram assumes a belted water pump and boiler but it would also work with manually fueled machines as well (but the minimum material requirements would be slightly different). With the addition of another splitter, merger and container this can be modified to also produce an ore ingot at the cost of slower item production. (See the Double Constructor example below.)
This solution only uses 90 out of 100 steam units generated by the boiler so it could also support another drill for a nearby resource that does not require processing (like wood or stone).


This supply chain will require the following (minimum) machines:
2 Drills
3 Belt Split / Merge
2 Crushers
2 Smelters
1 Constructor
1 Auto Water Pump
1 Belt Boiler
3 Steam Splitters
12 Belts
1 Water Pipe
10 Steam Pipes
1 Belted Storage

This will require the following materials:
110 Wood
102 Iron Ingot
80 Iron Plate
145 Iron Cog
95 Copper Ingot
74 Copper Plate
15 Copper Pipeworks
40 Coal
4 Silver Ingot
4 Gold Ingot
Double Constructor + Ingot Supply Chain
This diagram describes a basic supply chain that will produce two constructed items in addition to ore ingots. One item will be constructed every 4 seconds while the 2nd item every 6 seconds plus one ore ingot every 8 seconds. Once the ore ingot container is full then the 2nd item will be produced every 4 seconds.
This setup works great for Iron and Copper since it can produce Iron Cogs, Iron Plates and Iron Ingots.
This diagram assumes a belted water pump and boiler but it would also work with manually fueled as well (but the minimum material requirements would be somewhat different).
This solution only uses 170 out of 200 steam units generated by the boilers so it could also support additional drills for other nearby resources that do not require processing (like wood or stone).


This supply chain requires the following (minimum)machines:
3 Drills
7 Belt Split / Merger
4 Crusher
4 Smelter
2 Constructor
1 Auto water Pump
2 Belt Boilers
5 Steam Splitters
1 Water Splitter
26 Belts
3 Water Pipes
18 Steam Pipes
3 Belted Storage

Minimum resources required:
255 Wood
229 Iron Ingot
150 Iron Plate
265 Iron Cog
173 Copper Ingot
133 Copper Plate
25 Copper Pipeworks
80 Coal
8 Silver Ingot
8 Gold Ingot

Ale Production Supply Chain
This diagram describes a basic supply chain that will allow a single Ale Brewer to operate at almost full efficiency (1 Ale Barrel per 12 seconds). This diagram assumes belted water pumps and boiler but it would also work with manually fueled machines (but the minimum material requirements would be slightly different).
In order to be 100% efficient for the Brewer (1 ale per 10 seconds) this would need to be scaled up to include an additional Auto Farm, but half of the 3rd farm's production would be "wasted". To be fully efficient it would need to be scaled up to include 3 more auto farms, 4 more mergers, 1 more splitter, another water pump and another Ale Brewer. This would fully utilize the farms and the brewers producing 2 Ale Barrels per 10 sec while still having empty barrels and wood left over.


This solution uses:
2 Drills
5 Belt Splitters/Mergers
2 Auto Water Pumps
1 Belt Boiler
2 Steam Splitters
1 Water Splitter
15 Belts
4 Water Pipes
6 Steam Pipes
3 Belted Storage
2 Auto Farm
1 Brewer Machine

The minimum resources required are:
120 Wood
188 Iron Ingot
55 Iron Plate
155 Iron Cog
126 Copper Ingot
50 Copper Plate
50 Copper Pipeworks

Ale Production for Profit
This is a basic ale production chain that focuses on only making ale barrels to sell for gold. It will produce 2 ale barrels every 10 seconds. This provides a profit of 28,800 gold per hour. Not a lot in the grand scheme of things but it provides an easy way of making gold coins in the early game. At a rate of 2 wood per ale barrel a single Ancient Tree Root with 60,000 wood should produce 1.2M gold.


This solution uses:
2 Drills
10 Belt Splitters/Mergers
3 Auto Water Pumps
1 Belt Boiler
2 Steam Splitters
4 Water Splitters
25 Belts
12 Water Pipes
7 Steam Pipes
1 Belted Storage
5 Auto Farms
1 Barrel Maker
2 Brewing Machines

The minimum resources required are:
75 Wood
337 Iron Ingots
75 Iron Plates
245 Iron Cogs
198 Copper Ingots
70 Copper Plates
100 Copper Pipeworks
Gem Production Supply Chain
This diagram describes a basic supply chain for the production of Polished Gems. This diagram assumes a belted water pump and boiler but it would also work with manually fueled machines as well (but the minimum material requirements would be slightly different).
This solution produces 2 polished gems every 10 seconds or 720 gems per hour. This can be doubled by using 4 drills to 2 Gem Cutters to 4 Polishers without needing another boiler.
If used on an Emerald deposit this will generate 162,000 gold per hour if sold (225 gold per gem) or 324,000 gold per hour if doubled. This consumes 4 ore per gem so a small 12K depost should produce 3000 gems and a large 60K deposit 15,000 gems (675,000 or 3.375M gold respectively).



This solution uses:
3 Drills
4 Belt Split/Mergers
1 Auto Water Pump
1 Belt Boiler
2 Steam Splitters
12 Belts
1 Water Pipe
7 Steam Pipes
1 Belted Storage
1 Gem Cutter
2 Gem Polishers

The minimum resources needed are:
30 Wood
153 Iron Ingots
30 Iron Plates
95 Iron Cogs
97 Copper Ingot
45 Copper Plate
10 Copper Pipeworks
10 Silver Ingots
50 Gold Ingots
20 Precise Gears
Gem Ingot Supply Chain
This diagram describes a basic supply chain for the production of Gem Ingots. This diagram assumes a belted water pump and boiler but it would also work with manually fueled machines as well (but the minimum material requirements would be slightly different).
This solution produces 3 gem ingots per minute or 180 gems per hour.
If used on an Emerald deposit this will generate 225,000 gold per hour if sold (1250 gold per ingot). This consumes 50 ore per ingot so a small 12K depost should produce 240 ingots and a large 60K deposit 1,200 ingots (300,000 or 1.5M gold respectively). This is a far less efficient money maker than the Polished Gem solution but it is implemented with simpler resources.


This solution uses:
6 Drills
8 Belt Split/Mergers
5 Crushers
2 Smelters
1 Auto Water Pump
2 Belt Boilers
6 Steam Splitters
1 Water Splitter
24 Belts
3 Water Pipes
19 Steam Pipes
1 Belted Storage

The minimum resources required are:
235 Wood
177 Iron Ingots
150 Iron Plates
270 Iron Cogs
189 Copper Ingots
130 Copper Plates
30 Copper Pipeworks
40 Coal Ore
Version Info
Solutions and values are for version 0.50A.
10 Comments
Castled Whale 6 Jul @ 1:45pm 
Make an updated guide oh holy adamus. These adams and INBREEDING. lmfao
Adamus 25 Jun @ 11:12pm 
There are a lot of changes. The current version is now 66j.
M.D. Geist 3 Feb @ 10:22am 
Yea the ale barrel for profit layout changed. you need 8 autofarms and 4 brewers total. That's what i have build right now.
billthebad  [author] 6 Jan @ 1:33pm 
@Surazal These are from Version 0.50A before the farming and brewing changes in Update 3. Things have likely changed and I haven't played yet since the update. I'm focused on another game at the moment. I'll likely get back into Orebound again soon and I'll update this guide.
Surazal 5 Jan @ 9:30pm 
Is it possible that there is a missing brewer machine in the basic ale brewery supply chain? To produce a barrel, the beer needs to be brewed first. Am i missing something here?
billthebad  [author] 21 Nov, 2024 @ 9:11am 
Girl Queen, short answer: simplicity. You really only need one auto-seller to handle multiple, different factories and I didn't want to make assumptions about what people would want to do. Also, I think (whether or not it is actually true) that it is good practice to have factories empty into a belted container regardless of the final intent.
Girl Queen Pussy Boss 20 Nov, 2024 @ 3:03am 
Just curious, is there a reason you don't put an auto-seller on the ends of the graphs displaying the money making methods?
Girl Queen Pussy Boss 18 Nov, 2024 @ 5:15pm 
Really appreciate this guide. Tried building my own Ale production line before seeing this and got caught up with an issue where my pressure was being unevenly distributed and couldn't figure it out.
Thanks again mate.
billthebad  [author] 13 Nov, 2024 @ 12:29pm 
Thanks, Bazoungus. I have updated the guide with my gem solutions. You are right about the ingots, the belt becomes the bottleneck. Belts can only handle 4 items per second. My solution uses 5 drills to 5 crushers to 2 smelters to produce 3 ingots per minute.
For the polished gems it's 2 drills to 1 cutter to 2 Polishers. The drills provide 1 extra ore every 5 seconds, so you would end up needing 8 drills to supply 5 Cutters for it to be perfect. That seems a bit much to me. The cutter is then producing 2 rough gems every 10 seconds which is enough to support 2 polishers.
bazoungus 13 Nov, 2024 @ 6:20am 
hi,
regarding the gems factory recipes for gem ingots :
- the drill is slower : it takes 2 seconds to create one ore
- the crusher is the same turns 1 ore into 1 powder every 2 seconds
- but, the smelter is way differrent : iit needs 50 powder to create one gem ingot, in 10 seconds

with that requirement, the bottleneck is the input because the conveyor belt can t feed the smelter fast enough (even with mergers ,it stays around 1 powder per second to the smelter)
nom ater ho many drills end crushers I put, I cant make the smelter produce faster than one ingot every 45 seconds...

so around my gems depots, I ended up putting 6 to 8 simple drill-crusher-smelter lanes.

for the polished gems,
- the gem cutter needs 4 ore to create 1 rough gem every 5 second
- the gem polisher turns one rough gem into one polished gem in 10 seconds

so you would need 2 drills to feed one gemcutter, and then two gemcutters to feed one polisher..