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I don't know how engine software managed to do this mistake, but I assume they don't actually have someone knowledgeable in video/audio stuff on their team, considering whatever was going on with the in-game video player before
the updated in-game video player that's in the latest latest update (the one that added non-ai upscaled cutscenes as an option) doesn't do that post-processing, and instead the cutscene files are of good quality from the get-go
EXCEPT for the audio sampling rate (iirc) which for some reason is lower than the actual one that was used in the og GameCube cutscene files
don't use any of the files in this guide if you're using the most latest version of the game with the updated in-game video player (aka fmv cutscene player), as basically:
the files here (and the previous files included with the game, aka only ai upscaled cutscenes) were specifically pre-processed to be WORSE when viewed normally (aka in a normal, standalone video player), because the in-game video player did post-processing on them to turn them normal, for some reason