Anthology Of The Killer

Anthology Of The Killer

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How2Move: Navigating the Loader
By matrixDoppelgänger
Learn how to not get hopelessly lost when navigating Anthology of the Killer's loader. You wouldn't wanna miss meeting BB, would you?
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Intro/Outside
"It's the coming thing."
"All the young people love it."


Welcome to the Anthology of the Killer.

Pictured above is the area you start out in. WASD, or the arrow keys, should get you to where you wanna go. Unfortunately, you can't strafe, you've had a full-time commitment to tank controls prior to Opening Nite. You're barely going to need the mouse, anyways.

Follow the road ahead of you, and you should be in soon enough. To follow the road behind you would lead to undesirable results, like getting kicked to the desktop. Once you see the "Anthology of the Killer" sign, you're golden.

Remember, BB will be here, and you don't wanna miss it.

Opening Nite
"They say 'Voice of the Killer' is the first one."
"Um, I kind of thought there'd be more people here."


Welcome to Opening Nite. Why not stay a while?

Pictured above is the table of contents. Although the attractions can be visited in any order, any number of times, it is recommended to do them in the order listed. Signs will usually point you in the right direction when you're close

By the way, a copy of BB's magazine should be nearby the page you launched the game in. Why not read it through before proceeding as well? It's not like you'll be going anywhere.

Voice. Hands. Drool.
The voice should be right next to the Opening Nite banner. Like the ones that'll follow, if you see a door next to a hi-definition poster, you're in the right place. Pictured below is considered the standard, I'd get to know it.

Once you've closed the report, the way back to the main path should be the same way you came in. Passing through the Table of Contents, the hands should be right up ahead. To your left (or to your right if you're heading back from Hands), a staircase should lead you down to the drool.


Nearby will also be the Bonus Tunnels. I wouldn't set foot there if I were you.
The Bonus Tunnels is a non-canon showcase of all the stuff used in the game, such as:
  • Costumes, including other playable (and even non-playable) characters
  • Special one-time animations for BB
  • Sounds, and the soundtrack
  • Unity Store assets used for some parts of the game
  • Carpets, Posters, and Textures
Rooms detailing biograpies of the characters, influences, and early development of the game can be seen futher down the tunnels. You'll also get a thank-you from the developer! :)


After the drool, directly ahead should be a tunnel that'll lead you to a deeper part of the facility. BB will drop on by soon, and remember: You don't want to miss it.

Melmo the Wanderer (+Drinks)
"You can't fool me... this bear is just special effects."
"Did we really just get one drinks ticket?"

Hopefully you've been enjoying things so far. You might've also had a twinge or two of "Am I digging too deep? Should I stop whilst I still can?" at some point. If you did, supress them. Perhaps a local showing of Melmo the Wanderer might ease your worries.

Immersive theater does wonders for the heart.

Eyes. Heart. Blood.
As it thankfully happens, the eyes are right past the curtains of Melmo the Wanderer. I wouldn't blame you if you couldn't see it at first, the curtains do a surprisingly good job as disguising as a solid wall.
Who said an exhibit like this couldn't contain classical culture?

To your right, or two your left if you're doubling back, more of the culture of XX city can be experienced with the flesh. It's a straight shot, and a simple little bend. Once you're returned, head up the stairs to your left, but don't mind the skepticism of the guests. To your right, pass by a mask pile and some drinky birds to find the blood.

To your right, or straight ahead if you didn't enter it's hallway, lies the final, or final-ish three. Don't lose sight now, BB's just nearby.

You want to meet BB, right? Everyone does. Don't waste your chance.
The Special Event
"I wonder if the activities are still happening outside."
"There'll be plenty of time left over for activities."

You're almost there. If you're head's spinning, maybe take a short break. The wildest has yet to come.

...but didn't we forget something first?

Ears. Heart. Face.

Of course, the ears!

Make sure you visit that first. Then, through another flight of stairs, you'll soon be in the last two attractions. Make sure you go to the heart first. A guest nearby will notify you once you're at the last one. Coming back from the heart, the face should be just up ahead, beckoning you closer.

If you see the exit nearby once you're headed towards the face, don't go there yet. The big kahuna of the attactions is literally right in front of you, and it'd be quite a waste to simply ignore it. They're waiting for you.

Go there. You must.
It'll be in three acts. Stay the course.
Your brain might already be gone. You won't be needing it.

BB.
You already found the exit, and all the activities are done.
There's just one thing left to do: Meet BB herself.
She's just outside. She's finally here.
Come meet her. Come meet your destiny.



It wouldn't have ended any other way.
1 Comments
RamenDeity 10 May @ 2:18am 
Love the guide's writing man!