RimWorld
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Robotic Servitude
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Mod, 1.5, 1.6
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3.059 MB
25 Thg10, 2024 @ 7:23pm
7 Thg09 @ 12:55am
13 ghi chú thay đổi ( xem )
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Robotic Servitude

Mô tả

Are you tired of your captured pawns trying to escape or there was an “unforeseen” incident that has caused them to flatline? Well, they can still be of use even in death by turning them into a mechanized laborer. These advanced constructs, built from the remnants of the deceased, serve tirelessly, performing the menial tasks that once burdened your living colonists. Well no longer will you have to worry about morale, meals, or the messy business of escape attempts, once they have become mechanized.

Not Responsible For Any Unforeseen Accidents where Laborer Goes Rogue
-All laborers have a chance to have breaks that can only be fixed by the mechanitor that owns the laborer
-Can be disabled in the settings/changed in the settings
-Combat & Assassin Laborers are able to change their weapons the same way that pawns are able to.






This was a commisioned mod and would highly recommend and suggest you check out their other works!
DetVisor - Artist
Taranchuk - C# Coder & Some XML Code
Uniquebreed88 - Patched Startup errors
Nalzurin - Updated C# for 1.6 & implemented C# for Breacher and skull laborers

If you'd like to support future projects, your donations are always welcome and appreciated!: Donate a Kofi![ko-fi.com]

Known Issues:
- Resurrection doesn't work - Patched
- Null value for Combat Laborer & Asssassin Laborer - Patched

GitHub:
Leads to the GitHub page[github.com]
Thảo luận nổi bật Xem tất cả (5)
51
7 Thg09 @ 12:41am
Robotic Servitude Suggestions
ghastlyskull
5
29 Thg07 @ 7:13pm
Servitudes apart of mechhive?
Notмне
4
22 Thg11, 2024 @ 11:07am
CE
Financial-potat
528 bình luận
TigerDragon180 8 Thg09 @ 7:10am 
loving this all. these servitors fit perfectly in my imperial guard camp, escorting the general, being tended to by tech priests....slowly automating production of the near constant need for artillery shells.
Realm Imp 7 Thg09 @ 12:39am 
ghastly you are one fucken rockstar
Da Cheese 30 Thg08 @ 7:27pm 
I like the 2 new Servitors, they are a very good addition to this mod
Seromas 29 Thg08 @ 5:48pm 
Thanks !
ghastlyskull  [tác giả] 29 Thg08 @ 3:39pm 
@Seromas will add that small change into the code
Seromas 29 Thg08 @ 2:15pm 
When I spawn an Assassin Laborer, I get this red error :
"MakeThing error: Gha_MeleeWeapon_AssassinBlade is madeFromStuff but stuff=null. Assigning default."

I tested this on a game with just Robitic Servitude and Harmony so it's not a compatibility issue.
The error is caused by the fact that you didn't specify a stuff in the PawnKindDef of the assassin, so the game doesn't know what to choose when spawning one.

I resolved it by simply adding this line in the Gha_Assassin_Laborer PawnKindDef :

<fixedInventory>
<Gha_MeleeWeapon_AssassinBlade>
<stuff>Steel</stuff>
</Gha_MeleeWeapon_AssassinBlade>
</fixedInventory>

instead of :

<fixedInventory>
<Gha_MeleeWeapon_AssassinBlade />
</fixedInventory>
Lukster18 27 Thg08 @ 11:19am 
How come Laborers don't do plant work? Is there a way to allow all work types?
ghastlyskull  [tác giả] 25 Thg08 @ 7:36am 
Strange, because that used to be an issue in the past, but I'll look into it once I get a chance
black_pumkin 25 Thg08 @ 5:53am 
Hello, I have noticed an issue with the Skull Servitores. Any time a Skull Servitor repairs another Skull Servitor it crashes my game. I have no clue if it's because of another mod or it's really the problem with the Skull Servitors, but now that I disabled automatic repair it didn't crash.
doctor who? 16 Thg08 @ 10:26am 
Damn, it took the raiders with machine guns about 11 hours of in-game time to take him down.

(Also I am wrong, not destroyer - breacher)