Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
"MakeThing error: Gha_MeleeWeapon_AssassinBlade is madeFromStuff but stuff=null. Assigning default."
I tested this on a game with just Robitic Servitude and Harmony so it's not a compatibility issue.
The error is caused by the fact that you didn't specify a stuff in the PawnKindDef of the assassin, so the game doesn't know what to choose when spawning one.
I resolved it by simply adding this line in the Gha_Assassin_Laborer PawnKindDef :
<fixedInventory>
<Gha_MeleeWeapon_AssassinBlade>
<stuff>Steel</stuff>
</Gha_MeleeWeapon_AssassinBlade>
</fixedInventory>
instead of :
<fixedInventory>
<Gha_MeleeWeapon_AssassinBlade />
</fixedInventory>
(Also I am wrong, not destroyer - breacher)
- the speed should be reduced to 2.40-3.40
- Armor reduced to 120%-140%
- Its weight has been increased to 200kg.
- Possibly transferred to the Nanotechnology of mechs (Or even be available according to the drawing)
- Well, maybe they could use a reduced protection from fire, but that's how the author wants it (Well, they're like a kind of bio-mechanics without such a strong protection base like mechs)
Since a tank that does not receive damage (unlike a centipede) is a very strong tank.