Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Not enough ratings
Guide to Assassin
By Mist
Intro

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3351571805&searchtext=assassin

in this guide we'll be covering InklessBrush 's Character, Assassin , a tricky glass cannon inspired by talon and zed

Assassin or Syrie for those who have the skin is a master of confusion and pressure using Clones and highly offensive strategy to cause chaos everywhere around the map while also using Crits and Bleed to deal huge damage.

Credits:
  • To InklessBrush for making the character
   
Award
Favorite
Favorited
Unfavorite
ITS BACK ! (WARNING)
WHILE MOST OF THIS GUIDE IS TRUE, SOME STATS LIKE DMG OR BLOCK PRORATION MAY BE INCORRECT AS I HAVE NOT FINISHED TO UPDATE IT
General Mechanics
Assassin has 2 main mechanics Critical Hits and Blade's End


Critical Hits

Assassin's base mechanic, Critical hits, can be achieved by guessing your opponent's DI right based on a certain value named Crit margin, this value starts at 45 and go up by :
  • Analyzing via either "Analyze" or "See Through"
  • Blocking attacks
  • Parrying attacks
  • Dealing dmg on block
  • Bursting
  • Dealing non crit damage
  • Burst canceling
Crits margin is capped at 120 crit margin

Crits margin is reduced by 21.5 each time a crit attack land.
Crit dmg multiplier is fixed at 2x.

You can intentionally make it so your attacks doesn't crit by setting your DI to (0 ; 0)

Critical hits seems very good at first but missing a Critical Hit will scale the combo 2 fold and halve the hitstun


Blade's End

Assassin has another base mechanic, "Blade's End" Which can be achieved by marking the opponent three times.
Blade's End mark is applied on ANY non-ATTACK damage from Assassin, including Specials and Attacks from clone.

Blade's end bleed is only triggered upon critical hits with either Grab or Penetrate and doesn't proc if opponent push block.

All three marks are consumed upon use and need to be stacked again.

Hitting your opponent with non-ATTACK options and Critical Hits or analyzing via "Analyze" or "See Through" will upgrade your Bleed dmg.
Additionally Bleed and Crits heals Assassin by a small amount.

Assassin takes 25% more damage.

-------------------------------------------------------------------------------------------------------

Combo Pushback

In "Your only move is Hustle" Most characters has pushback applied to both players during combo, however Assassin, Like some other InklessBrush's character such as Miko or Vixen doesn't have any, neither them or the foe will be pushed away during combo. DI against them and trick DI to avoid Crit is more effective instead.

Movement
Assassin got multiple movement options apart from Jump, those being Dash and "Hidden Path".

Hidden Path is a fast moving option that will track the foe and evade most attacks with some exception such has Ninja's NunChuk. Additionally Hidden path will always try to put yourself behind the opponent.

The use of Hidden Path is unlocked after a successful Analyze.

Assassin's Base dash is a slider option adding downward momentum, additionally Assassin doesn't have a backdash but their dash will start going backward below 30.

Assassin's gravity is a bit lower than the average character meaning they will stay in the air longer and their jump will be a bit higher.

Assassin posses another type of movement, but this one isn't in the movement section as it comes from specials.
The use of "Channel" or "Shift" with the X&Y plot set to (0;0) will exchange places with you and your main shadow.


Assassin's grounded and aerial movement options are the same.
Defense
Assassin posses an additional Defense option than the regular options, Analyze.


Analyze allow you to try to guess the next type of move your opponent will be doing.

On a successful Analyze, you will gain some crit angles, unlock the use of Hidden Path and be IASA 5 (except if you used defense analyze, in that case you will always be IASA 15).

On a missed Analyze, you will lose some crit angles, and be IASA 15.

-------------------------------------------------------------------------------------------------------

Taunt

Assassin's taunt is a bit special, it allows you to gain crit angles and summon a main shadow that will last longer the more your taunt will last.

The summoned shadow will be a main Split clone.
( meaning it will also die in 1 hit regardless of its time )
Grounded and Aerial options
Assassin shares most attack in both state at the exception of Penetrate, which you cant use past a certain height and Drop, which is only available in the air.

Additionally most of Assassin's attack have a toggle to add downward momentum, at the exception of Pike,Grip, Penetrate, Flash and Drop.

Pike instead, has an alt toggle shifting a bit its trajectory, making a small jump before gaining speed, this alt toggle allow Pike to hit on a different frame than the regular Pike at the cost of being slower.

As for Penetrate and Drop they already add a lot of downward momentum base.
Attacks
Assassin has good options for almost every situation, we'll cover them up under this section.


Grip
~F3 Startup
IASA 15
No Free Cancel

Assassin Grab the foe before stabbing them multiple times before pinning them on the ground.
  • Each hit can crit and each crit will reduce the crit angles by 45
  • Trigger Bleed
  • Always knockdown the opponent and put Assassin on top of them


Stab
~F4 Startup
IASA 15
Free Cancel
Block High
-1 On block
Hitbox Frame 4-6
Proration 2
450 damage in one hit
+8 crit margin

Assassin stab the opponent, a regular yet effective jab.
  • Posses a "Fall" toggle that adds downward momentum
  • Will make your shadow do a stab


Round slash
~F7 Startup
IASA 17
Free Cancel
Block high
+1 On Block
0 Proration
Hitbox Frame 7-9
Damage in one hit 500
+11 Crit margin

Assassin do a quick spinning attack, hitting both in front and behind them.
  • This attack posses a "Fall" toggle that adds downward momentum
  • Hit behind you as well
  • Will make your shadow do a slash

Thrust
~F7 Startup
IASA 18
Free Cancel
Block high
+1 On Block
0 Proration
Hitbox Frame 7-9
Damage 600 in one hit
+11 Crit margin

Assassin lunge forward with a fast strike that covers a good distance.
  • Fast dash attack covering a good distance
  • Bounces the enemy
  • Posses a "Fall" toggle that adds downward momentum
  • Will always drop on DI down if no set-up, no crit and on the ground
  • Crit will make this attack bounce a lot and combo-able on di down
  • Will always add downward knockback to the opponent
  • Will make your shadow do a stab


Flash
~F7 Startup
IASA 18
Free Cancel
Block high
+1 On Block
1 Proration
Hitbox Frame 7-11
Teleport Frame 5
Damage 450 in one hit
Gives different Crit margin depending on your placement

Assassin teleport before striking their opponent.
  • Teleport F5
  • Posses a slider that will start teleporting you backward from below 34
  • Will always drop on DI down if no set-up, no crit and on the ground
  • Crit will make this attack combo-able on di down
  • Will make your shadow do a stab

Pike
~F10 Startup
IASA 28
Free Cancel
Block high
+2 On Block
0 Proration
Hitbox Frame 11-19
Damage 650 in one hit
+14 Crit margin - 17 if alt toggled

Assassin lunge, covering a great amount of distance and go in the air after some time.
  • Gain more crit margin the farther the target is hit
  • Ground bounces a lot
  • Will enter in aerial state after some time
  • Posses an alt toggle shifting its trajectory
  • Will make your shadow do a stab

Feint
~F13 Startup
IASA 27
Free Cancel
Block high
0 On Block
2 Proration
Hitbox Frame 13
Damage 700 in one hit
+17 Crit margin
Invuln F5-9

Assassin does a backdash, evading most attacks before dashing forward with a quick slice.
  • Will beat most engage
  • Posses a "Fall" toggle that adds downward momentum
  • Will always drop combo if DI not up, no set-up, no crit
  • Crit will make this attack combo-able
  • Will make your shadow do a slash

Penetrate
~F13 Startup
IASA 27
Free Cancel
Block low
+1 On Block
0 Proration
Hitbox Frame 13-15
Damage 900
+17 Crit margin
x3 combo scale

Assassin's only guard break, an attack that adds forward momentum before landing a huge strike to the opponent.
  • Will do no chip dmg on block and push away the opponent very far
  • Trigger Bleed
  • Add downward momentum
  • Will make your shadow do a stab

Drop
~F8 Startup
IASA 24
Free Cancel
Block high
+2 On Block
0 Proration
Hitbox Frame 8-13
Damage 1000 in one hit
Minimum dmg 600
+12 Crit margin

Assassin's only otg and air specific attack, Assassin will do a powerful spike attack lunging downward.
  • Only available in the air
  • Hit OTG
  • Will always drop combo unless wiith Set-up, Very bad Di and crit
  • Usable after Pike alt for a funny
  • Will make your shadow do a stab
  • Crit margin gain depend on how close you are to your target
Specials
Assassin has 3 main specials, "Flay", "Talon" and "Split".
Additionally, Assassin's special or Clones attack cannot be Critical hits and cannot give crit angles.

Offensive Specials

Flay
~F8 Startup
IASA 14
No Free Cancel
Block High
+1 On Block
0 Proration
Damage 100 the first time, 250 when it comes back
Gives +12 Bleed each time it hits

Assassin throw a shuriken that quickly comes back to them after finishing its initial trajectory.
  • The projectiles can be destroyed
  • Throwing Flay will put Talon and Flay on a 4 turn cooldown
  • Will apply 1 mark of Blade's End each time it hit
  • Posses a X & Y plot
  • Will make your shadow throw a Flay

Flay that are summoned by the shadows or Assault doesn't come back and posses a liftetime.
A clone that summons a Flay by any means will have its durability halved.

Talon
~F7 Startup
IASA 21
Free Cancel
Block Low
+1 On Block
0 Proration
Hitbox Frame 7-12
Damage 920 in 2 hits
Apply 1 mark of Blade's End on each hit
Gives +25 Bleed each time it hits (50 total)
On block gives +15 Bleed each time it hits (30 total)

Assassin's main anti air option, Assassin throws 3 Flays diagonally upward which hit once and comes back to them hitting another time, dragging the opponent downward alongside the Flays.
  • Similar to Penetrate, can be used in the air only for one turn after you switch to aerial state
  • Using Talon will restrict the use of Flay and Talon for 2 turns
  • Multi-hits
  • Anti-air
  • Will make your Clone throw a Flay

-------------------------------------------------------------------------------------------------------


Set up/Clones Specials

Clones can be destroyed at any time by the opponent in one hit.
Any attacks coming from the clones will apply marks of Blade's End.
Any clones attack on the opponent hit will give you +15 bleed or +12 in combo and if blocked +24 but will cut the shadow's life time in half.

Living Shadow / Cell Split
~F1 Startup
IASA 14
No Free Cancel

Assassin Can use Split to summon a main clone with a durability of 300.
Having a Clone out will allow the use of 3 new specials, "Shift", "Channel" and "Order".
Split clones will always try to be near Assassin if not commanded, unlike Forced Split's clones.
Doing split will make your clones do a slash attack.
Will put this action on a 5 turn cooldown after use

Shift
Startup ~F3
IASA 10
No Free Cancel

Shift will allow Assassin to move their clones really fast, either for offense or replacement.
  • Shift can be used during an attack to strike careless opponents
  • Shift posses a X&Y plot
  • Having your X&Y plot set to (0;0) will swap your place with your main clone instead (will steal get beaten by grab)
  • Shift IASA changes if your opponent is knockdowned

Order
IASA 12
No Free Cancel

Order will allow you to command your clone placement and next attack.
Your clone can be ordered to do 3 different attacks, "Flay", "Slash" and "Stab"
Giving your clone Orders will reduce its durability.
A clone throwing a Flay by any means will see its durability halved.
  • Stab will command your clone to do a quick slash attack, fast and effective
  • Slash will command your clone to do an attack similar to Round Slash, slower than stab but better in some situations
  • Flay will command your clone to throw a Flay at your opponent, this Flay wont come back and doesn't restrict the access of Talon

Channel
IASA 14
No Free Cancel
Swap occurs on F5

Channel will allow Assassin to swap their place with your main clone and instantly order them to attack, unlike Order, Channel can only order Stab and Slash.
  • Useful for surprise attacks
  • Will allow Assassin to instantly go near an opponent that got caught by a clone attack sometimes

Supers
Assassin has 3 supers specializing in causing chaos, confusion, applying pressure, stacking Crit angles/bleed and forcing the opponent to block.

Night Veil
~F9 Startup
IASA 16
No Free Cancel
Block
+1 On Block
0 Proration
Hitbox Frame 9
Damage 0
Cost 1 meter

Night Veil is Assassin's Main pressure tool, Night Veil is a powerful tool that allow Assassin to become unparriable for 79 frames, during those 79 frames Assassin cannot use any defense option nor grab but the opponent wont be able to parry anything coming from Assassin (it also make Assassin somewhat invisible but its just cosmetic tbh).
Additionally Assassin's Next attack after the use of night veil will always be a crit, won't reduce Critical margin.
Assassin will also see a huge speed buff during Night veil.
Hitting Assassin out of Night Veil will do Huge damage.



Force Split
~F1 Startup
IASA 18
No Free Cancel
Cost 1 meter

Force split allow Assassin to have an additional clone at the cost of meter, unlike Split, Force Split's Clone will always tries to be close to the opponent if not commanded.
Force Split clones are considered secondary clones and therefore wont allow the use of the 3 clones specials.
Force split clones durability is 400 unlike Split clone which is 300 and are considered "Sub clones" which make them deal no hitstun.
  • Doing force split will make all your clones do a slash attack

Assault
~F9 Startup
IASA 20
No Free Cancel
Block High
+1 On Block
0 Proration
Damage 100 on each Flay (200)
Cost 1 meter
each flay hits give +12 Bleed (same value if blocked)

Assassin jump in the air and throw 2 Flay in quick successions at the opponent.
  • The Flays summoned by this attack will restrict the use of talon
  • This attack will make your clones throw a Flay
  • The Flays summoned by this attack are considered normal Flays and will restrict your use of Flay and Talon for 3 turn
  • This attack has a cooldown of 3 turns

See Through
IASA 16
No Free Cancel
Cost 3 meter
Will instantly give some bleed

Assassin's mini install, Assassin will passively analyze their opponent for the rest of the match after the use of this move.
Assassin will analyze automatically the enemy each time they do moves based on the section you chose, however unlike the regular Analyze, Assassin won't get access to hidden path nor will be IASA 5 upon successful passive analyze and won't receive any kind of punishment if the opponent doesn't do any moves under the selected category by See Through.
Only 1 See Through can be active at a time, activating See Through again will overwrite the last one.
See Through passive analyze has a cooldown of 30 frames.
See Through activated under the Super section will give you hidden path on opponent super uses.

Death Bloom
~F10 Startup
IASA 18
No Free Cancel
Block high
+1 On Block
0 Proration
Gives +6 crit margin if blocked
Hitbox Frame 10-12
Damage 900 in 11 hits
Cost 2 meters
Gives 60 bleed if hit (0 if blocked)

Assassin will dash toward their foe very fast before cutting them, sending them flying in the air and throwing a circle of flay at them before re-appearing near them.
  • Assassin will always appear extremely close to the opponent
  • This attack will most likely always mark the enemy 3 times
  • This attack put hitstun on the opponent until they touch the ground
  • This attack will erase all your clones
  • This attack always confirm Grab
Outro
A huge thanks to InklessBrush for letting me doing this guide and releasing this awesome character with their skin being my favorite out of their OC's, Syrie.
How to get Syrie (the skin)
Support InklessBrush on their ko-fi !


https://ko-fi.com/inklessbrush
9 Comments
I LOVE MONEY 14 Feb @ 9:36pm 
my fault I don't play kat much, I'll commit int for my mistake dw
Torganllama 14 Dec, 2024 @ 4:26pm 
league of legends players havent gone extinct !?!
Mist  [author] 14 Dec, 2024 @ 7:32am 
dude dont know what katarina ult name is, its "Death Lotus" not "Death bloom" lmao
I LOVE MONEY 13 Dec, 2024 @ 10:05pm 
Talon from league of legends with Zed clones and Katarina ult name. Peak
Torganllama 15 Nov, 2024 @ 3:12am 
sorry my ambiguous vro
Siffrin 13 Nov, 2024 @ 7:40am 
I did not expected this but okey
Mist  [author] 13 Nov, 2024 @ 6:42am 
im not a man-
Siffrin 13 Nov, 2024 @ 6:40am 
Love you my man 〜( ̄▽ ̄〜)
Torganllama 5 Nov, 2024 @ 5:57pm 
thank you so much dude i am in your debt