Company of Heroes 2

Company of Heroes 2

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NHC2 Mod
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24.025 MB
24 okt, 2024 @ 12:26
22 aug @ 10:41
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NHC2 Mod

Beskrivning

Welcome to NHC2 Mod, this mod brings you back to CoH1 with all the units, upgrades, abilities. Also the CoH2 same you can build any units without limits except the Ace's units. You don't need any commanders to equipt you can construct the Radar to access all the commanders. CoH1 Commanders are different you need to chose only one from three like the original.

Balance
It's not supposed to be realistic, but the damage and penetration is different from the base game is realistic but not 100% for example the Pershing wins the Tiger by high chance and the grenades and mortars ignores covers, the HE shells and fires deals more damage to buildings.(The New Penetrations are not ready)

Hero Units

This units are the main heroes from the CoH1 campaign, they are powerful units with unique abilities, The more veterancy they get the more stronger they become. (The Hero units are with the green Icon)

AI
Easy = Normal
Normal = Hard
Hard = Expert
Expert = Brutal

Tutorials
If you want to know the mod more watch this videos
Populära diskussioner Visa alla (1)
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23 feb @ 14:30
KLISTRAD: Bug Reports
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50 kommentarer
///A\\\  [skapare] 21 aug @ 17:20 
@win_diezel the zombies are ready exist in the mod from the first release, only the OKW has the building to create zombies you only need to collect a few corpses and thats it. the models is the Coh1 grenadier it means they are back from the dead and if you collect the required corpses it spawns the real dead zombies, also they have X2 the health from the infantries & they walk slow in the veterancy 1 can walk in normal speed because the mod it's a little realistic in damages so i think it will be fine to make them useful, it also has a super zombie X4 the health + more armor
win_diezel 21 aug @ 14:21 
What about zombies? Is there any chance of making dead bodies walk slowly, like in nhc for coh1?

By the way, there is an undeservedly forgotten mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=420141754 , which has cool mechanics. I don't like the other, more refined mod. I'd like it without all that futuristic crap.

It's a shame that you can't add custom models for vehicles and units.
///A\\\  [skapare] 5 aug @ 8:20 
@Koya it's the AI problem because it makes a path memory to where it will attack also it uses a lot of units in that time thats why it freezes i think, also the highest difficulty "Expert" is the new Brutal difficulty it's harder then the expert so it means early strong units and more income to the AI it will be chaotic so play hard= Expert or easy=normal AI the difficulties only changes the AI incomes nothing else for now
Koya 5 aug @ 3:20 
i dont freezes completely it just stands and runs stands and runs over and over sometimes in the middle of the game and early game but at the end of the game when approaching the enemy base the standing situation is no longer there.
And the map has bridge.
and on the highest difficulty there will be a lot of enemies hih
///A\\\  [skapare] 4 aug @ 1:34 
@Koya do you play open maps? or maps with bridges? maybe the AI has many units in that spot that causes the game to freeze, also i don't know how i can fix this but i will try it's something about the AI i didn't' find yet thats why. it freezes mine too sometimes
Koya 3 aug @ 21:32 
I often find the game freezes when the battle is in the middle stages.
///A\\\  [skapare] 30 jul @ 14:57 
@win_diezel we still creating new contents, but this mod you said sounds bad because it needs a real players to playing with for the AI we need to change this officer to not moving at all because the AI it will attack with this unit or he will do some other stupid AI things with this unit, insted i was thinking to creating a new mod have you heard the Operation: Assault and Operation: Panzerkrieg in Coh1? i was thinking to recreate this mods to the Coh2 with the same maps and they will be playeble with all the factions & maybe they will have more maps to playing with. when i balance this NHC2 mod first so it will take a long of time
win_diezel 30 jul @ 12:41 
Thanks for still creating new content for this game! Awesome scenario! By the way, is it possible to make a Castle Kings (Regicide) mod like in Age of Empires? For example, where every player has a general, and killing them is one of the victory conditions. The general could hide inside buildings or vehicles, sprint, camo, extra health, and other necessary abilities.
///A\\\  [skapare] 21 jul @ 3:04 
@dangminh25 of course they can but they can't only setup mines i didn't find the code to how i can make them to setup mines, the AI to build something i have the priority on randomly sometimes it will be low or high i need to change that because he build too many defensive bunkers and closed the road it happens in long matches times. but i have only seen the pantherturm,mortar bunker,AT guns,howitzer & the 17-pounder without the pit, the ai can't build like the player only a few emplacements can build
dangminh25 20 jul @ 21:48 
i have some question about the AI
did the AI able to built things like Player, like setup mines, built AT gun, howitzer ?