Spellbook Demonslayers

Spellbook Demonslayers

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By Sioox | Robin
Currently playing the game a bit further and questioning a few mechanics where the default explanation tells me nothing.
   
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Gambling at the Smuggler Shrine
Possible Rewards:
  • Upgrade Chest
  • Demon Chest
  • Charm Chest
  • 7 Flower Chest
  • Spawn this wave's Elites again (Drops items, works with +Elite Amount)

Source: July 12 Update
8 Spells at once
Setup:
  • Damage evolution and mutation as to be available ingame (upgrades -> mutation)
Ingame:
  1. Get 5 spells
  2. Get 1 Overlevel ready
  3. Get 1 Reroll ready
  4. Upgrade Damage till evolution
  5. Wait till evolution and mutation are offered
  6. Activate Overlevel
  7. Get Damage-Mutation (+1 Spell)
  8. Reroll Damage-Evolution into Damage-Mutation
  9. Get Damage-Mutation (+1 Spell) a second time.
  10. Get 6th Spell
  11. Get 1 Overlevel ready again.
  12. Wait till 2 weapons are offered in shop.
  13. Activate Overlevel again
  14. Get 7th and 8th spell.
  15. Done
Corruption
  1. Complete a game with Max Corruption to increase the Corruption limit
  2. Each Corruption grants enemies +1% Damage, +2% Protection, -1% Knockback
  3. Each Corruption level also increases the Score Multiplier by 5%.
  4. Corruption increases the Demon Chest drop rate

Source: The OBLIVION Update
Charms
  • Common - 0 Oblivion
  • Enhanced - 1+ Oblivion
  • Rare - 7+ Oblivion
  • Legendary - 13+ Oblivion
  • Cosmic - 18+ Oblivion AND 13+ Malice
  • Voidslayer - 25+ Oblivion AND 77+ Malice (everything)
  • Voidslayer (level) - Voidslayer normal and most likly with 25+ Oblivion and 77+ Malice.

Voidslayer (level) numbers are not as they are written.
One of them promise me +7 revives.
Through Upgrades I have +2 revives.
Would mean I get +9 revives from the beginning.

But I only have +5 revives.