Dinkum
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How to Survive & Thrive In Your First Year - Beginner Tips
By 100% Recycled Awesome
In your first year in Dinkum, your primary concerns are not dying, not running out of energy, and making those sweet, sweet dinks, but with limited resources, simple tools, and being utterly broke. This guide will teach you the basics of early food, money making, and survival.
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Day One
Time does not start on your first day until Fletch gives you the adventure journal, which you get after placing the visitor's site and then going to talk to Fletch in the base tent you've previously placed. Abuse this to collect everything that is not nailed down. Grab as much fruit, red and yellow bush flowers, wood, etc, as you can on your first day. Also mark any orange and white towers you encounter on the map. You’ll need these later, but for now, on day one, grab everything you can. When you run out of space in your inventory, drop all your items in the place you want to start your town by pressing Q or dragging them out of your inventory, then run around again grabbing everything gain. Hunt for mud crabs[dinkum.fandom.com] in rivers and bay bugs[dinkum.fandom.com] mostly in oceans as they're both worth 4,450 dinks apiece.

After you’ve grabbed literally everything you can and have a mountain of items lying on the ground, place the base tent down and then load up your travel bag in the base tent so that the items do not despawn. The travel bag has an additional 24 item slots.

After you get the adventurer's journal, time will start and Fletch will you give some stone to create a campfire and a bug net. You can cook the yabbies and shrimp that you'be been collecting to either sell to John the next day or hold on as they provide a fishing boost. Also, open the adventurer's journal, and start collecting the milestones that will automatically be achieved as your foraging has triggered the milestones. You should be easily able to start with 2,500 or more permit points on day one.

Spend the rest of the day collecting bugs, primarily Cicadas [dinkum.fandom.com] off of trees and Gumleaf Grasshoppers[dinkum.fandom.com] as they're worth over 3,000 dinks apiece. Place them on the ground from your hot bar to store them for the day. With this strategy, you can collect a truly immense amount of stuff on day one:



When John visits, proceed to sell everything but the fruit to him. This early money will help you jumpstart your town.

I managed to make nearly 300,000 dinks on day two with over 3,000 permit points ready to start the game.



You don't start with any weapons, but that doesn't mean you can't harvest meat. Bait the hostile creatures like Wary Mu and Crocs into fighting each other and then dash in and grab the meat:

1,000 Ways Not to Die
It’s Australia-ish. Everything is trying to kill you. Well, not everything, but mostly everything. The primary land-based hostiles are Bush devils, which are large black furry big tooth creatures found in pine forests, Wary Mu, who are based on the Cassowary, a large flightless ostrich like animal, and Crocodiles, which are found in the rivers. Crocodiles also come in glowing form in the mines, but that's for more advanced players. There are also sharks, but they generally stay in the ocean. You may see one flopping around on land, be aware they can still attack you and they do a lot of damage. Dingos, kidnas, frillies, and roos are initially passive until you attack them, but then will fight back. Blue jellyfish will attempt to sting you. Regular mu, which are based on brownish ostriches and bush turkeys currently have no attack ability. The flying birds, such as, bin chooks (white Ibis), cockatoos, and the dreaded magpie also have no attack ability.



Fencing prevents animals from spawning in completely fenced areas and land animals cannot cross fences (there’s one exception: deeply submerged fenced may be ignored by animals). Flying birds can fly over fences. Fence off your town early on with crude fencing to keep the bush devils, wary mu, and crocodiles at bay.

You can also use fences offensively. A tin spear is a terrible weapon, but it’s all you may have and that’s okay. Setup a long row of fences and bait a crocodile to chase you. Jump the fence and then stab the croc with the spear through the fence. As the croc tries to walk to the end of the fence to get you, keep stabbing. Run back along the fence and then jump over it and repeat until you have some tasty crocodile meat, which when cooked provides a good health bonus. You can do this for all sorts of animals and fencing blocks the fireballs from bush devils. Be aware that you cannot do this with hedge fencing as the spear breaks the fence and the frillies area of attack will hit you through the fence.



The animals have very predictable attack patterns that you can time. Crocodiles will open their mouths before lunging, wary mu will put their heads down to ram you before charging, bush devils will open their mouths to launch fireballs at you. All of this gives you time to get out of the way, but as you’re learning these, don’t be afraid to use crude fencing to give you something to jump over and shield you from the attack. There is no effective armor (there is cosmetic armor but it doesn't impact combat) and no shields in this game you can equip, but you can place fencing strategically.

Another alternative to dealing with crocodiles when you have tin weapons is a line of campfires as when the croc makes a turn around the fire, their tails will catch on fire causing damage, eventually killing them. Just don’t light yourself on fire.

On that note, placing your campfires in water will reduce how much accidental damage you do when you inevitably get to close trying to cook and light yourself on fire.

The game will play its own version of the Doom Music when you’re in the aggressive trigger area of a hostile animal. Pay attention to this to avoid being surprised.

Avoiding running out of stamina when swimming as you will start to take damage and will eventually get knocked out when you run out of health.
First Year Foods
One of the first things a new player should do is get the excavation license from Fletch which lets you then buy shovels from John. Take the fruit you collected on day one and the shovel you got from Jon and plant most of the fruit you acquired on day one by digging a hole, dropping one fruit into that hole (press Q or drag one item out of your inventory), and then covering with dirt. Fruit tree orchards will be a great source of money and food for you until you get your farm going. You may want to space your fruit trees one or two tiles away from each other as during autumn, mushrooms will appear on all soil types except for sand if a tree is in an adjacent tile. Mushrooms are good eats and good for selling. Learn more about mushrooms with this guide.

Fruit trees will take roughly between two to three weeks after planting to produce fruit. Quandongs, Lime, Banana, and Apple trees are all available early on. You should have access to a campfire early on, use that to cook fruit for better food, but work towards getting basic crafting materials to build a cooking table from the crafting table in Fletch’s tent and then make fruit salad from two of each of Quandongs, Lime, Banana, and Apple. Fruit salad provides a more energy and lasts longer than cooked fruit. It will be one of your best early foods for energy generation. You can also harvest cactus fruit, but they low value items, but a minor stamina regenerator when cooked. Do not eat cactus raw as it will hurt you.



Also invest in the brewing license from Fletch and use that campfire to make a billy-can kit. Billy can kits are great for making jam from fruit, all of which except for apple sells for more than their cooked equivalents. Lime and Quandong jam are good balances of health and stamina regeneration, but banana jam is the standout. For the low cost of 10 bananas and a billy can kit, you get 10 minutes of faster movement speed and 5 stamina per second. Between fruit salad and banana jam, your energy and health requirements should be taken care of. These are so good that you can even rely on them for the regular late game daily usage. You’ll want to invest in more billy can kits to make lots of jam both for consumption and selling to make dink.
Tools, Tools, & More Tools
You're going to need tools in your first year to get ahead and unfortunately John's the only place to get most of the basic tools early on. John also sells you tools that don't last long. The world may have ended as we know it, but capitalism is still very much in effect and cutting quality is the name of John's game.

Luckily, there's a low cost solution to limited durability tools: crab soup. Harvest any of the three crabs, the inland, purple mottled, or mud crab and place them into a billy can. Crab soup prevents tool durability loss for ten real time minutes. This should dramatically increase the longevity of the otherwise low quality tools John sells. More importantly, it extends the life of your copper and iron tools which are more valuable as copper and iron are rare in the early days of your town. You can freely chop wood, mine ore, hunt, and dig for treasure without damaging your tools.

Mining with a basic pickax is terrible and slow. Get a basic hammer as soon as you can as it's one of the few tools you can craft yourself. Basic hammer should be craftable on day two and can one hit quartz and small rocks, and clear copper and tin in three hits. Basic hammers are great in that they let you mine ore faster and do the most combat damage of any of the basic tools with the chance to stun enemies. There's also a benefit that because they hit slow, you can regenerate energy in between uses. Alternatively, you can switch to another tool right as the hammer animation hits the ore or rock node, to skip the animation. Switch back to the hammer and immediately hit again for rapid mining.



You'll want to work on boosting your mining and logging skills to then enable you get the more advanced mining and logging licenses which then you craft copper and iron tools. Pair these with fruit and garden salad, along with wattle tea for logging and mining buffs and you'll be on your way to accumulating the resources you'll need to build your dream town.

Franklyn, the technology guy does sell a repair kit you can use at a repair table to fix your damaged tools, but if you can maintain a steady supply of crab soup, you shouldn't need his single use 30,000 dink repair kits for a while.

Speaking of Franklyn, he offers some power tools which can dramatically boost your production of ore and lumber. I personally recommend getting the jackhammer first as it that will rapidly increase your ability to mine ores.
Gimmie The Dinks!
In addition to selling jams to make money, get the logging license from Fletch and start cutting down the yellow and red flower bushes. Wattle, the yellow flower, and bottle, the red flower give seeds when chopped down and they can be replanted to form vast fields of flower producing bushes. These flowers can be harvested and then placed into the billy can kit to produce teas, which are good for stamina and health regeneration, but also for straight selling. The cost to setup a brewing facility is fairly low and you’ll never pay for the flowers, so it becomes pure profit. As you progress, you’ll be able to take those teas and turn them into brews for even better drinks and profit.

Now that you know about the animals, be aware that they are good sources of money. You’ll need traps and an animal collection point. Crocs, bush devils, wary mu are worth a lot when trapped and sent to the animal research center via a collection point. Get the trapping license from Fletch and start making simple traps. You can sneak into a wary mu or bush devil nest at night when wary mu are sleeping and when the bush devils have left to go hunting and setup a collection point near or even in their nests. Surround the top right corner oriented where the arrow is on the collection point with your basic traps (five basic traps total, as it's two per side plus the top right corner) and they’ll auto deliver themselves when an animal walks into them. Once you get advanced traps later on, they'll auto deliver from all sides.



Crocodiles are a bit harder as they’ll spawn in rivers and ponds. If you find an area that consistently has many crocs spawning, setup a collection point on the shore and then bait them into the traps. It’s an easy way to get lots of money early on as these animals are worth thousands with bush devils netting you 12,000 dinks apiece. You get the trap back in the mail the next day.

Craft the rowboat after buying the first vehicle license form Fletch and head towards the small islands in the northern ocean where you’ll find coconuts. Coconut is the most highest selling raw fruit, but first start a coconut planation, preferably as an expansion of your orchard. You can also brew them into a coconut drink which provides similar stamina regeneration as fruit salad.



Fishing is also a good source of food and money but can take some practice to get proficient at. Buy the fishing license from Fletch and get a rod from John. The biggest fish in the game, the shark will ignore the fishing rod you buy from John and the competitive fishing rod that Max sells twice a year and larger fish like Tuna, Marlin, and Golden perch will easily break the line of the beginner fishing rods. Focus on the small fish, waiting for the big audio “kerplunk” and then rapidly press but don’t hold the button to reel the fish in. When the fish struggles, slow down the clicking until it stops struggling and reel it in. You can get a fishing boost by cooking and eating the yabbies and shrimp critters found in the rivers and oceans to help you catch more fish. You can store your caught fish by placing them on the ground. There's a certain nomad that comes around the island and will buy your caught fish for a premium. Pay attention to the sound of a whistle.



Bug catching can also be a good source of money, but we cannot currently eat the bugs. Yet. Get the bug net from John or the superior competition net from Julia twice a year. Certain bugs are worth quite a bit of money and can be sold to John, Julia on the days she runs the bug competition and a certain nomad. No license is necessary.

You may dig up a big golden ball. That's amber. Place it in the scale in Jon's shop and he'll give you a quote of usually five digit quote. You can also place fossils found from breaking rocks on the scale. Beehives drop from logging trees and those too can be sold on the scale. If you're fast enough, you can grab the green eggs from a wary mu nest and sell them to Jon the same way via the scale
Other First Year Actions
The Wish Fountain is available from the beginning and offers a variety of extremely useful wishes that impact the game and last until you change the wish. It can be somewhat difficult to build early on as it requires five pearls, but there is no building or license requirements to get the deed from Fletch.



I'd recommend either the Peaceful wish, which turns all enemies in the first level of the mine and the regular surface initially passive until you attack them, or the Bountiful Wish, which increases the number of fish and bugs as well as causes some of them to be the sparkle version, which when caught can give you resources.

The Peaceful wish vastly reduces your chance of dying as you'll only be hurt if you attack or if you get caught in the crossfire. You can forage, fish, and catch bugs in peace. You can still bait enemies by attacking them first, but you won't have worry about getting ambushed.

The Bountiful wish, however, is my preferred of the two as you can get resources you really need such as iron bars very early in the game. Sparkle fish tend to have better resources than sparkle bugs, but both can give you the ultra rare blue or somewhat rare purple glider respectively. Getting a glider before you even go into the mines can be a huge bonus early on. Plus, you can sell the shards and the resources you get for dinks.

Clear out the non-ore rocks on your rough soil, so more ore nodules spawn. Never dig up rough soil, or at least never put back the dug up rough soil as it disappears once you do.

You may encounter a rare dog early on without a dog collar handy. Preplan for this by carrying a dozen or two dozen of those crude fences to create a pen to trap the rare dog in when you encounter it. You can use the whistle emoji (hit enter to activate that tab) to call the wild dog to you and the fully fenced cage you've setup. That will protect and keep it from despawning until you can get a collar. Mark the pen where the dog is on the map for future reference.
What's The Biggest Mistake A New Player Can Make?
This is just my opinion, but I personally think after starting a new character, the biggest mistake a new player can do is unlock too many NPCs, making it harder to get Franklyn to move in. The more NPCs that potentially can visit, the lower chance any particular one will show up to the visitor site.

Moving Franklyn in early and getting access to a jackhammer will dramatically increase your ore production. Couple that with the peaceful wish from the wish fountain and the ore will flow like water out of the mine. Being able to mine out large amounts of iron and decent amounts of copper early game will dramatically speed up your game and give you access to mid game and late game items much faster than if you were into Winter or Spring and still trying to move Franklyn in. The biggest obstacle early game is shortages of metals as the ore nodes of the surface generally cannot provide you enough for your needs. Franklyn can solve this, you just need to get him to move in early.

Review my guide about how to limit who visits your town..
Summary & Check Out My Other Guides
With your belly and stamina full, the beasties under control and supplying you with money every day via traps, an orchard and flower farm producing food for consumption and profit, you’ll be on your way to the more complex aspects of the game. Work on getting iron weapons, better equipment like the barbecue, more ores, farming, and unlocking all the remaining licensees as well as moving NPCs into your town. There’s a whole world to this game and this is just the start, let’s make it a good one.

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4 Comments
100% Recycled Awesome  [author] 18 Jun @ 12:23pm 
Fixed. Added a line to setup the collection point and traps in a bush devil nest at night after they leave to go hunting.
witchywolf 9 Jun @ 11:47am 
Really informative. Wish I had read this when I started and I still learned several new things after over 1000 hours. Thank you so much for the effort to create and share with the community. One error where you talk about sneaking up on Wary Mu and Bush Devils at night to setup trapping. You can sneak up on Wary Mu at night when the sleep, but Bush Devils sleep during the day and are actively hunting at night. Of course, the Peaceful Wish eliminates those worries.
Angelique.Golden 30 Apr @ 5:16pm 
Thank you so much for this! This is exactly the kind of help I've been searching in the game for.
laurenestella 6 Apr @ 4:09am 
really helpful thank you, enjoy the reward!