Run!ZombieFood!

Run!ZombieFood!

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RUN!ZOMBIE FOOD!
By DES➔ #russiaisaterroriststate
All game mechanics that you might need
Translated from Ukrainian version
   
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Characters and their levels
Scattered across the map and stages are those who are still alive - 15 action characters, of which 25 individual models: 10 regular characters, 3 special ones, a dog, 2 bodybuilders, 5 suppliers and 4 heroes.
Among the temporarily alive are:
  • Nurse
  • Doctor
  • Cook
  • Military
  • Courier
  • Sheriff
  • Nerd
  • Hunter
Each of them has its own characteristics, the last 3 have their own melee and fire weapons (specials). And all the others give the group resources (Medicine, food and ammunition, accordingly). Courier is the most functional because it can give all kinds of resources.
There are also:
  • Bodybuilder (Own weapon, can't pick any guns)
  • Dog
  • Cat-woman
  • Knight
  • Hammerwrestler
  • Rambo (the only hero with a firearm)
  • Regular characters
Bodybuilders can only be found at school. The dog appears only with the hunter. Each hero (Cat-woman - Rambo) is on his own stage, in a certain place on the map.

Levels of ordinary (regular, specials, suppliers, dog) and strongmen
Heroes are already at maximum level and cannot improve.

Regulars` Levels
Health
Damage
1
100
20
2
150
24
3
200
29
4
250
42

Strongmen Levels
Health
Damage
1
200
60
2
300
72
3
400
87
4
500
157
Resources
There are 3 types of resources:
  • Ammunition
  • Food
  • Medicine (cannot be obtained later, used immediately after receiving)

Each character consumes food 10 times per day, that is, in ~3 minutes of real time, a normal group of 30 characters will eat 300 units of food every day. It is a bad idea to stand still for a long time, especially in the second half of the game. Therefore, as soon as the moment comes when there is not enough food, the whole group dies.

All resources can be found in ordinary houses (not much), but each type of resource has its own building on the map:

For ammo
there is a gun shop (there are guns also) and a police station.

For food
there is a restaurant and a supermarket.

For medicine
there is a hospital, but it is more important not to have ready-made medicines there, but to get nurses and doctors out of there.


Can characters be considered as a resource?
Arms
The character at each level has fixed damage, the weapon gives power to those who can change it.
The characters themselves change their weapons to better ones.
Melee Weapon
Extra Damage
Rubber Chicken
1
Broom
2
Bat, hammer, kitchen knife,
wooden sword, frying pan
3
Hokey stick
4
Iron and cricket bats
5
The Cleaver and the Сutch
6
Battle with nails and Pickaxe
7
Shovel
8
Axe
9
Machete
10
Katana
15
Sword
20


Guns
Damage
Pneumatic gun
16
Gun
30
Revolver
40
Submachine gun
50
Assault Rifle
90
Shotgun
96
Sniper Rifle
100
Machine gun
120
Cat-gun
60

Firearms use ammunition, rapid-fire types use it the most, and they are often the least accurate among all types of weapons in the group.
Bosses
Bosses appear every 7 days and it is impossible to guess who will be this time, on the seventh day even the fattest can come.

There are 4 bosses:
I came up with the names myself :)
  • Turret
  • Witch
  • Giant
  • Zombie spawner
Each of them is dangerous in its own way (these are bosses, logically):
Turret
shoots some kind of clumps that do a fair amount of damage, but have little health. The main thing is not to stand still, it is better to use guns.

Witch
is a melee, has high movement speed and high damage. It is better to kill by surrounding, but guns is also suitable.

Giant
has slightly more health, but the method of killing is the same as with the previous.

Zombie spawner
is the easiest to kill with guns, because by releasing 3 zombies to approach her(?) it is not convenient considering the damage it causes.

In short, the guns are obviously the best weapon and very nice to use, but there is one catch - ammo is limited, use it sparingly.
Zombies
There are 4 types of them:
  • Usual;
  • Strong;
  • The spittoon;
  • Runner;
The regular ones have 2 models - men's and women's, both are terrible.
The next three types begin to appear from about 13-15 days or from the 4th stage(level) and over time their proportion prevails. They are also subject to the cycle of day and night, so beware.
Day and night cycle
At night, walkers become much more evil, so at the beginning of the game it is very dangerous to go outside at night.
Day in the game lasts 2 minutes and 15 seconds, and night lasts 40 seconds. Hurry up, food supply runs out