Sword of Convallaria

Sword of Convallaria

Not enough ratings
SoC vs Langrisser M
By Meowish
(Information Written on Oct 2024)

This is a comparison of the 2 games so those playing may know whether or not the game is being fair to its players.

Basically SoC is a copy cat version of Langrisser with Octopath Traveler Skin. But even then, there are a lot of differences when put in comparison.
   
Award
Favorite
Favorited
Unfavorite
Comparison Table
Langrisser M
Sword of Convallaria
Graphic
  • Anime Style HD CG
  • HD-2D Pixel Style like Octopath Traveler
Music
  • Original Old school Langrisser themed music since the 90s
  • Square-Enix style music heavily influenced by the Saga series / Octopath Traveler
Concept
  • Japanese style Fantasy (Forcelia Rule Book)
  • Basic Medieval Human World with magic background, no mythical creatures other than the Vlder tribe and Luccian
Tactical Game Play
  • High Difficulty, recommended for TRPG veterans
  • Farland Series Style troupes vs troupes battle
  • Mix and Match with Heroes + Soldiers as one Unit
  • Multiple Extra feats (conditions) in some stages
  • Secret Chest in Stage
  • Lots of high difficulty stages that works like a puzzle
  • Easy Difficulty suitable for TRPG beginners
  • FFT Style battle
  • Class counters and a lot of basic core mechanism is a copy-cat design from Langrisser
  • Normally one extra condition in some stages
  • Knock back, Fall off Map + Lots of stage mechanisms
  • There are puzzle-like stages in SoC, but not as many as Langrisser
Lore, History and other gameplay
  • Series started since 1991
  • Langriser 1~5 (with the alternative separated routes) + Reincarnation Tensei are included for free in game, plus 3 original stories that convert all previous series in to one giant world to explore
  • Extra stories doing collaborations with other anime/game/manga
  • Endless Voyage Event doing RNG runs
  • Floating City with micro-managements that most players can maxed out easily
  • New to the table from 2024
  • Stories pans out like Nier:Reincarnation where they are told in shattered small stories of their own, and play in a style similar to Langrisser's Rift Stages
  • Spiral of Destiny Voyage doing repeatable RNG Runs with Micro Managements, a longer story with multiple ending routes
  • Voyage of Discovery Event doing RNG powerup in between battle similar to those in miHoYo games
  • Other events with different genre playstyle like miHoYo games
Stamina
  • Generous Design
  • 120 Stamina with extra 30 from the Floating City upgrade (10 + 2.5 hours full recovery)
  • Stages/Events requires 5~30 stamina with important daily farm stages averaged to 20 per run
  • Gives 4 stamina potions (burger) daily that players can keep and accumulate with no time limit
  • Able to farm Stamina item (can be kept and accumulated as well) from Floating City
  • Daily achievement rewards another 70 stamina
  • There are events that rewards generous amounts of accumulate-able Stamina potions (burger)
  • 445~608 stamina daily
  • Stingy Design
  • 240 Stamina (16 hours full recovery)
  • Stages/Events requires 20~120 stamina with important daily farm stages averaged to 40 per run
  • Give extra 60 (instant) stamina twice per day
  • There are events that rewards a good amount of stamina potions (that have an expiry date)
  • Most of the free stamina potions in game have a time limit on it that will expire in a short time
  • 360~480 stamina daily
Grind
  • Soldiers and Soldier power up Skill tree system
  • Daily limited Heroes Fragments: 9 for SSR, 9~18 for none SSR
  • A lot of upgrades Grind are skip-able using Guild/Friend Store (Free)
  • Cash Store Expedite
  • Talent Skill tree system
  • Daily 9 fragments for all heroes
  • Weapon Lvl/Class Rank upgrades Grind are skip-able using Primordial Dust (Need Paying to get enough)
  • Cash Store Expedite
Free Currency Reward
  • Generous
  • All Shop Currency are the same, free players and paid players are treated equally in most part of the game, what the paid players are getting, the free players can get them without paying
  • Can easily get enough for more than 20 pulls weekly even after end game where we've exhausted all achievement rewards and story rewards
  • Can easily get 3~6 pulls from doing Character story (High Rebate)
  • Random gacha ticket drops from daily encounter and pvp
  • Chance of getting gacha tickets after maintenance
  • Events with generous currency paid out and gacha tickets to collect
  • Stingy
  • Separated into Premium Currency and Free Currency where Premium can only be get by paying cash, free players will not get some benefits the paid players are getting
  • Can barely get enough for 10 pull per week after exhausting story and achievement rewards
  • Can't even get enough for 1 pull from Character story reward (Low Rebate)
  • Events with averaged currency paid out and gacha tokens to collect
Redeem Codes frequency
  • Generous
  • Can get 2 gacha tickets weekly
  • More gacha tickets and other rewards are given out during holidays
  • Stingy
  • Irregular handouts, about 1 hand out during each major holidays/sales, rewards are on the stingy side
Gacha Perks
  • 1st Lengendary pull will always be the Hero you do not already own from the guaranteed banner
  • 100 pull "Pity" that accumulates and works on all banners
  • Able to exchange hero's fragments with banner heroes' fragments
  • Collaborations with other famous anime/game/manga
  • 180 pulls to get the Heroes you do not already own from the banner
  • 100 pull "Pity" that accumulates and works on all banners
Other Microtransactions
  • Subscription to more daily SP and Rewinds
  • Upgrade Items and Materials (Pay to Win)
  • Vanity stuffs: Cosmetic Skins etc (all are available to free players)
  • Cash only shop that sells bundles and upgrade items
  • Subscription to monthly free currency paid out, comes with extra Rewind chances
  • Upgrade Items and Materials (Pay to Win)
  • Vanity stuffs: Cosmetic Skins etc (Some can only be acquired by paying cash)
  • Premium currency shop that is only available to paid players
  • Cash only shop that is only available to paid players
Battle Pass
  • An event similar to BP will happen from time to time but isn't always active
  • Sale point of the BP Event is special Weapons and Gears
  • Free players get access to the weapons and gears during the BP event with stock-able accumulative tokens that we can use in the next BP event
  • The weapons and gears in the Battle Pass will be released as farm-able after the Battle Pass Event ended
  • Easy to complete but long and tiresome Battle Pass with super stingy rewards
  • Sale point of the BP is special Weapons and Gears that gets repeated in each BP run
  • Free players do not get access to the weapons and gears without paying
  • There's currently no way to get the BP weapons and gears outside BP
Collaborations
  • Trails in the Sky
  • Sakura Wars
  • YuYu Hakusho
  • Record of Lodoss War
  • Trails of Cold Steel 3
  • Overlord
  • Mashin Hero Wataru
  • Samurai Troopers
  • Valkyria Chronicles
  • Gin Tama
  • Kuro no Kiseki
  • Shining Resonance
  • Slayers
  • Captain Commando
  • The Guyver
  • ポプテピピック (Pop Team Epic)
All collab events are recurring, which means we still get to grab the heroes from the collab we like even if we missed the previous event.
  • None
13 Comments
Meowish  [author] 5 Aug @ 4:43pm 
For the "challenging" stages in Langrisser, you will get 1 shot max bond or not if you didn't play it right. The catch there is to have the correct soldiers combination with heroes (you shouldn't stick to just 1 type of soldiers in Langrisser M, you need to swap them for situations). And the advantage triangles becomes way more and more important the higher level the stages become, so getting used to those rules are important as well. In fact, if you play it right, the hardest stages can still be cleared with SR characters (I even use R in some stages, eg. Leticia). :winkycat:
That's why the "strategy fun" in Langrisser M is way way higher. Weaker tactician can clear those stages with brute force of sheer power alone, while better tactician clears those with way way lower power characters, the catch is all the same in TRPG genre, it all boils down to how much you are willing to read. It takes a lot of reading "per stage".
Meowish  [author] 5 Aug @ 4:35pm 
In short, Bond isn't a problem at all in Langrisser M. For Langrisser M, the most challenging part is the soldier upgrade, equivalent to SoC's Talent upgrade. Each player will need to commit near years of grind to max those. Even though Langrisser M now sell the low level rank ingredients in guild store to help newbie catch up fast, we still need to grind the higher rank ones. For SoC, the original talent tree is less grindy than Langrisser M but you'll still need about a full year of grind to max them (if you spend most of your stamina daily on it), then there's that add-on that you can see in the recent update that require a few years of grind. Well, the difference is, SoC sell more ingredients to their paid players, so the expedition is a little easier there if you actually buy your progress with real cash. While in Langrisser M, certain grind have no expedition options, so paid or free matters not, everyone needs to grind.
Meowish  [author] 5 Aug @ 4:23pm 
The bond upgrade in Langrisser M can be easily done due to we can buy the ingredients from the guild shop. And nope, you don't really get 1 shot without max bond, there's 5 nodes to upgrade normally and at most, only 2 require another character. So you should be able to get up to 8k power without those 2 nodes, and for PvE contents, you should be able to clear them all with 8k power. And most players do PvP once they reached 6k, so it's not really a big deal. You can get to 10k power with everything upgraded though, which is OP due to most character can one shot PvE enemies at 8k power already. As for the "another character" required to unlock bond, actually SoC have something similar, you need another character "alt" to unlock special skill on certain characters, and more and more of these will be coming soon to SoC.
Wax 5 Aug @ 12:00pm 
I played Langrisser M for quite a long time but stopped some time ago, so I might be mistaken. However, the bond system is something I never liked. The difference between a hero with fully maxed bonds and one without them is enormous. You yourself mentioned that the challenges are quite difficult, so heroes without maxed bonds will just get one-shot if you try hardest event challenges. That means in most cases, to use a hero in endgame content, you need to summon at least one (or preferably two) of their bond partners to unlock the 4th and 5th bonds.
In SoC bonds just give 5% stats, its nothing compare to Langrisser M
Meowish  [author] 30 Jul @ 7:35am 
There's bond system in SoC too, and it takes quite some time to max without actually paying for the cash bond item. While in Langrisser you can pile up tons of those ingredients at end game and can straight away max a character as soon as you got their bonding partners. Plus, not all characters need bonding partners too. :winkycat: And they also sell those ingredients in Guild Store where as long as you are active in guild events you can easily buy your way to max a character bond (for free), so it's quite new player friendly as well... :kisscat: But the bond isn't meant to be unlocked at day 1 game play, it's capped by your commander's level (to prevent your characters from being too OP at newbie stages), so to unlock most stuffs, you need to get to a higher level. Both SoC and Langrisser M doesn't "start" until you maxed your commander's level anyway, that's where the real stuffs begins. :winkycat:
Wax 30 Jul @ 4:51am 
You didn’t mention bond system in Langrisser M, but it makes a huge difference. You can pull hero but cant fully use them without unlocking their 4th or 5th bond. This makes game very unfriendly for new players. Still, both games are great.
Meowish  [author] 6 Jun @ 8:57pm 
Judging from the way the game is made and how Masaya treated it as their current main franchise allowing L1~5 + Rebirth + Millennium added to Langrisser M, plus M own's 4 stories, it's now basically the whole history of Langrisser itself in one game. There is a high chance that it will be made into offline version when the contract with Lzong is near an end or after the game server shutting down, they've put too much love in the making to have let it end just like that. Probably ended up as a remake + DLC for the skins here on Steam... :winkycat:
Naruto0408 6 Jun @ 1:50pm 
I'd like Langrisser M way more if it was actually like the console games and not a mobile gacha game tbh
Han 20 Feb @ 7:31am 
Multiplayer Interaction in Langrisser M is more fun. While in SOC is pretty bad and almost none. In Langrisser M have seasonal PVP like Apex Arena. While in SOC, same gameplay pvp mode but not a seasonal PVP and need a 3rd party program such as discord to have a PVP match up with other player, which is pretty annoying :caster_mad:
Meowish  [author] 18 Oct, 2024 @ 12:04am 
Comparison Chart is still a guide nonetheless for those who wished to know whether SoC is treating its players correctly or whether or not they should start playing the game itself. These information is there to guide the players when making choices. You can link this guide on reddit if you'd like a discussion with others. :winkycat:

Basically SoC copy-cat the core design of Langrisser M and slapped a 2D-HD Octopath theme over it. You will find a lot of commons between the 2 games. But there are still differences, and this guide is here mainly to show what are the difference between the two.