Garry's Mod

Garry's Mod

269 oy
gm_splitlevel
   
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İçerik Türü: Eklenti
Eklenti Türü: Harita
Eklenti Etiketleri: Sahne
Dosya Boyutu
Gönderilme
Güncellenme
121.053 MB
15 Eki 2024 @ 23:20
12 Oca @ 22:20
8 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
gm_splitlevel

deadroth tarafından 1 koleksiyonda
My Stuff
13 öğe
Açıklama
An average 1970's split level house with 2 bathrooms, 3 bedrooms, a spacious kitchen, a living room, an office, a garage and a pool. It even includes a complementary night time version too!
(DOESN'T REQUIRE ANYTHING AS IT IS ALL PACKED IN)
I based this one off of some random house I found on google maps.

TAGS: 1970s house home split level suburb
Popüler Tartışmalar Tümünü Görüntüle (1)
4
20 Eki 2024 @ 17:43
Textures
Enterfector
50 Yorum
blakedagod 30 Eyl @ 15:50 
no unless you frankenstein them together
All your houses on one map? Is it possible to make all your projects on one map?)
Harem Gaming 7 Şub @ 0:20 
My Home?
каору)))_(dz) 23 Oca @ 5:40 
имба.
deadroth  [yaratıcı] 12 Oca @ 22:20 
I realised there was a texture missing from the addon. I'll see if that fixes it.
wiimeiser 12 Oca @ 18:39 
Okay, I think I found the issue, some of the blend texture vmt files are using the shader "SDK_WorldVertexTransition", which might not be valid.
wiimeiser 12 Oca @ 18:25 
Putting all the contents in the bsp archive will at least stop it from affecting other maps, provided another map is loaded beforehand. Deleting the broken texture outright would be better, if it doesn't adversely affect the map it's intended for. Where is the shader info stored, usually? In the .vmt or .vtf?
deadroth  [yaratıcı] 12 Oca @ 17:16 
I'll be honest, I'm not quite sure how to fix it, Maybe if I bundle it all together in the bsp maybe it will fix it?
deadroth  [yaratıcı] 13 Kas 2024 @ 18:00 
uh oh, ill go fix it now.
wiimeiser 13 Kas 2024 @ 2:01 
This is corrupting the grass on other maps, the grassblend textures (from HL2 EP2 I think) are being forced to use nonexistent shaders.