Garry's Mod
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gm_splitlevel
   
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Tipo de contenido: Extensión
Tipo de extensión: Mapa
Etiqueta de extensión: Escénico
Tamaño
Publicado el
Actualizado el
121.053 MB
15 OCT 2024 a las 23:20
12 ENE a las 22:20
8 notas sobre cambios ( ver )

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gm_splitlevel

En 1 colección creada por deadroth
My Stuff
13 artículos
Descripción
An average 1970's split level house with 2 bathrooms, 3 bedrooms, a spacious kitchen, a living room, an office, a garage and a pool. It even includes a complementary night time version too!
(DOESN'T REQUIRE ANYTHING AS IT IS ALL PACKED IN)
I based this one off of some random house I found on google maps.

TAGS: 1970s house home split level suburb
Discusiones populares Ver todo (1)
4
20 OCT 2024 a las 17:43
Textures
Enterfector
50 comentarios
blakedagod 30 SEP a las 15:50 
no unless you frankenstein them together
꧁Ꮥђⓐ℣ǝჩ♏α☢꧂ 14 MAY a las 4:24 
All your houses on one map? Is it possible to make all your projects on one map?)
Harem Gaming 7 FEB a las 0:20 
My Home?
каору)))_(dz) 23 ENE a las 5:40 
имба.
deadroth  [autor] 12 ENE a las 22:20 
I realised there was a texture missing from the addon. I'll see if that fixes it.
wiimeiser 12 ENE a las 18:39 
Okay, I think I found the issue, some of the blend texture vmt files are using the shader "SDK_WorldVertexTransition", which might not be valid.
wiimeiser 12 ENE a las 18:25 
Putting all the contents in the bsp archive will at least stop it from affecting other maps, provided another map is loaded beforehand. Deleting the broken texture outright would be better, if it doesn't adversely affect the map it's intended for. Where is the shader info stored, usually? In the .vmt or .vtf?
deadroth  [autor] 12 ENE a las 17:16 
I'll be honest, I'm not quite sure how to fix it, Maybe if I bundle it all together in the bsp maybe it will fix it?
deadroth  [autor] 13 NOV 2024 a las 18:00 
uh oh, ill go fix it now.
wiimeiser 13 NOV 2024 a las 2:01 
This is corrupting the grass on other maps, the grassblend textures (from HL2 EP2 I think) are being forced to use nonexistent shaders.