Garry's Mod
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gm_splitlevel
   
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Тип контента: Дополнение
Тип дополнения: Карта
Метки дополнений: Сценическое
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121.053 MB
15 окт. 2024 г. в 23:20
12 янв в 22:20
Обновлений: 8 (просмотреть)

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gm_splitlevel

В 1 коллекции, созданной deadroth
My Stuff
Предметов: 13
Описание
An average 1970's split level house with 2 bathrooms, 3 bedrooms, a spacious kitchen, a living room, an office, a garage and a pool. It even includes a complementary night time version too!
(DOESN'T REQUIRE ANYTHING AS IT IS ALL PACKED IN)
I based this one off of some random house I found on google maps.

TAGS: 1970s house home split level suburb
Популярные обсуждения Просмотреть все (1)
4
20 окт. 2024 г. в 17:43
Textures
Enterfector
Комментариев: 50
blakedagod 30 сен в 15:50 
no unless you frankenstein them together
꧁Ꮥђⓐ℣ǝჩ♏α☢꧂ 14 мая в 4:24 
All your houses on one map? Is it possible to make all your projects on one map?)
Harem Gaming 7 фев в 0:20 
My Home?
каору)))_(dz) 23 янв в 5:40 
имба.
deadroth  [создатель] 12 янв в 22:20 
I realised there was a texture missing from the addon. I'll see if that fixes it.
wiimeiser 12 янв в 18:39 
Okay, I think I found the issue, some of the blend texture vmt files are using the shader "SDK_WorldVertexTransition", which might not be valid.
wiimeiser 12 янв в 18:25 
Putting all the contents in the bsp archive will at least stop it from affecting other maps, provided another map is loaded beforehand. Deleting the broken texture outright would be better, if it doesn't adversely affect the map it's intended for. Where is the shader info stored, usually? In the .vmt or .vtf?
deadroth  [создатель] 12 янв в 17:16 
I'll be honest, I'm not quite sure how to fix it, Maybe if I bundle it all together in the bsp maybe it will fix it?
deadroth  [создатель] 13 ноя. 2024 г. в 18:00 
uh oh, ill go fix it now.
wiimeiser 13 ноя. 2024 г. в 2:01 
This is corrupting the grass on other maps, the grassblend textures (from HL2 EP2 I think) are being forced to use nonexistent shaders.