Garry's Mod

Garry's Mod

269 beoordelingen
gm_splitlevel
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Content Type: Addon
Addon Type: Map
Addon Tags: Scenic
Bestandsgrootte
Geplaatst op
Bijgewerkt op
121.053 MB
15 okt 2024 om 23:20
12 jan om 22:20
8 wijzigingsnotities (weergeven)

Abonneren om te downloaden
gm_splitlevel

In 1 verzameling van deadroth
My Stuff
13 items
Omschrijving
An average 1970's split level house with 2 bathrooms, 3 bedrooms, a spacious kitchen, a living room, an office, a garage and a pool. It even includes a complementary night time version too!
(DOESN'T REQUIRE ANYTHING AS IT IS ALL PACKED IN)
I based this one off of some random house I found on google maps.

TAGS: 1970s house home split level suburb
Populaire discussies Alles weergeven (1)
4
20 okt 2024 om 17:43
Textures
Enterfector
50 opmerkingen
blakedagod 30 sep om 15:50 
no unless you frankenstein them together
All your houses on one map? Is it possible to make all your projects on one map?)
Harem Gaming 7 feb om 0:20 
My Home?
каору)))_(dz) 23 jan om 5:40 
имба.
deadroth  [auteur] 12 jan om 22:20 
I realised there was a texture missing from the addon. I'll see if that fixes it.
wiimeiser 12 jan om 18:39 
Okay, I think I found the issue, some of the blend texture vmt files are using the shader "SDK_WorldVertexTransition", which might not be valid.
wiimeiser 12 jan om 18:25 
Putting all the contents in the bsp archive will at least stop it from affecting other maps, provided another map is loaded beforehand. Deleting the broken texture outright would be better, if it doesn't adversely affect the map it's intended for. Where is the shader info stored, usually? In the .vmt or .vtf?
deadroth  [auteur] 12 jan om 17:16 
I'll be honest, I'm not quite sure how to fix it, Maybe if I bundle it all together in the bsp maybe it will fix it?
deadroth  [auteur] 13 nov 2024 om 18:00 
uh oh, ill go fix it now.
wiimeiser 13 nov 2024 om 2:01 
This is corrupting the grass on other maps, the grassblend textures (from HL2 EP2 I think) are being forced to use nonexistent shaders.