Scarmonde

Scarmonde

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Scarmonde Walkthrough
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A Walk through the world of Scarmonde
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Intro and Picking the Team.
Greetings one and All and welcome to Scarmonde. This wont be a super detailed walkthrouh maybe? Idk i'll be doing it as I go to help everyone out so for starters we have 12 classes to choose from. So pick your favorites there is no real right or wrong selection but you get to pick four. I'll do a basic break down of each class.



Warrior: Fighters that can equip most everything they are your damage dealers not really skilled focus.

Knight: Similar to Warrior but more limited in weapons and armor. They are slower then Warriors but have more power.

Thief: Can use simple selection of weapons with light armor they are ment to steal and debuff your enemies. Quite fast in combat.

Monk: Can attack twice with the monk's punchs they wear only light armor and can use healing and gains access to mighty magic which can't be evaded or reflected.

Sage: The Master of magics having a high Int and Mp pool they have access to all basic elemental magic as well as basic healing magic and almighty they are aoe mages.

Dusker: Similar to Paladin who focuses in Light and Healing, Dusker is Dark and Debuffer wielding a weapon and heavy armor they are incapable of defending in combat.

Cleric: Healer and Light Magic can wield basic weaponary and light armor.

Mage: Is similar to sage in many ways but they are single target mages great for focusing on taking out on target with might blows can only use light armor of course.

Paladin: Similar to Dusker just uses Light and Healing but they are unique as they get a small Hp regan each turn.

Hunter: The bow users of the group. They use nature type magic so earth and wind, as well as debuffin the enemies. They have a unique ability that gives a higher chance for items to drop after combat.

Bards: Similar in many ways to Hunters they play the oppusing role similar to dusker and paladin. Bards specialize in wind and light magic and have a unique ability to increase the gold earned each battle.

Dancers: While similar to thieves in many ways they focus in debuffing the enemy but also gain the ability to strike first in a turn during combat. They possess a special ability that sometimes charms your foes that the dancers hit.


Recommendation: You want at least a Tanker, Dpser, Healer, Debuffer, These Is the most balanced type team you can go and make it much easier on yourself later.

For my playthrough I personaly go Fighter, Paladin, Sage, and Dancer.

But for more Details please see my guide on Classes.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3350101354
The Town of Scarmonde and The Depths


So once you have picked your four characters you start in the town of Scarmonde. You have 5 Healing potions, 2 Magic Healing Potions, 180 gold, and 25 Magic Lvl 1 Orbs. So time to hit the weapons and armor shop for supplies and I recommend you go ahead and use your magic lvl 1 orbs at least to get 1-2 with the spell Recover or Fairy Light for healing.

You can talk to npcs here get some info and lore about the game but once your ready you head to the middle of own and down the stairs and into the Depths.

The Depths atm is broken up into 5 floors.

The Depths B1:
Items: +10 Gold, Wooden Shield, Shortsword, Healing Herb, Lv1 Magic Orb x10
Enemies: Imp, Polpi, Bat

The first floor teachs you about the different types of chests from npcs and there is a locked door that you can open pretty quickly once you hit B3, There is two stairs going down here after collecting the chests take the southern stairs. The only enemy here that may cause problems is the Polpi as they can cast a fire spell randomly. But they are weak and easily dispatched.

The Depths B2:
Items: Scarmon Shoes, Green Pendant, Divine Dew, Lv1 Magic Orb x10
Enemies: Imp, Polpi, Bat, Warlock, Root Lizard

The second floor introduces two new enemies the warlock is similar to the polpi they can cast spells but easily beaten the only beefy enemy is the root lizard while sporting the most health of all the enemies on the floor they also have a small chance to poison you on hit which carrys over after battle if you have a cleric or paladin something similar you have access to Cleansing Aura which heals status effects. Very useful. And if you Happen to run low on mp for some odd reason guarding while in combat for a lot of classes till your next turn will let you recover a small amount of mp. So search the floor for treasures there is a door in the middle but your on the right side to open it and search everything the stairs going to B3 is in the middle of the floor basicly for when your ready.

The Depths B3:
Items: +100 Gold, Spiked Club, Magic Potion, Lv1 Magic Orb x20
Enemies: Imp, Polpi, Bat, Warlock, Root Lizard

So this is more of the same enemy so walk arround gathering the treasure. There is also a door you open when you get to the lower side of the map to shortcut back to the upper like a big circle. The big thing is on the lower side of the floor is two stairs one going up and one going down. I recommend going up first. it's a shortcut all the way to B1 where he looked door was and a treasure holding The Book of Return: This is a recall item to send you back to town of Scarmonde. Now I suggest you go ahead and head back to town and heal up then save case B4 is a boss fight floor. Once your done and ready head back the way you came to B3 and take the stairs going down to B4 now.

The Depths B4:
Items: None
Enemies: Guardian x2
Here you will find a boss npc and no items or enemies on the floor. Interact when ready to start the fight. You will fight two knight like enemies. If you have nosight it would be a great time to use it now. I recommend you be at least lvl 3 before fighting them. They are hard unless you dont have nosight. Most annoying thing they do is Taunt everyone which makes them rage and only attack you lose contorl of them. But they will hit the enemy only so its not that big of a deal. They can also Sandstorm but its rare they use that. Once down head on to B5

The Depths B5:
Items: Magic Potion x3
Enemies: Imp, Polpi, Bat, Warlock, Root Lizard
Welcome to the last floor of the depths. The usual mobs are back for this floor. There is one chest here but the big thing is the door and the two npcs its a father and daughter and you learn the door needs 3 peices to open it. Hint hint on our next objective. Step outside to the overworld and then use the book of return since now we have triggered new inventory in the town of Scarmonde time for an upgrade! If your a little short sell the Divine Dew for 250 gold and that should cover any missing but you should be ok.
Dragaia
Welcome to the world of Dragaia our first big stop in the world of Scarmonde



Dragaia:
Items: None
Enemies: Imp, Warlock, Landstalker, Root Dragon, Pestrud, Fetyr, Shunned, Polpi, Hill Grikks

Our first stop is to the North East to a hidden little alcove located here.



Old Settlement:
Items: Life Brooch, Health Ring, Magic Elixir x3
Enemies: None

Welcome to the Old Settlement. Not much here but there is a tent with a corpse inside you want to interact with thats important. Inside you get two Relics the Life Brooch and Health Ring that are great for your tank.
Life Brooch will give 25% Max Hp
Health Ring you take a bit of a hit to a few stats and agro but you gain a 5% hp regan a turn. If you have a paladin they naturally get about 2.5% hp regan so poping this on them with the life brooch bumps thier health and gives them a 7.5% hp regan a turn. Just note it takes away all your aggro % on that char so not good for whoever is your tank. We will find the other chest in the south west corner with some yummy magic elixirs so grab then then time to move on.

Friendly Reminder Save Often!

Next up we head south following the coast and mountain regions to the Forgotten Keep



Forgotten Keep:
Items: Blunt Ward, Shield Amulet, Blessed Needle x2, Strong Herb, Lvl 1 Magic Orb x10, Dungeon Key, Piece of Three, +48 Gold, +83 Gold, Cabin Key, Lv 2 Magic Orb x9
Enemies: Imp, Remnant, Warlock, Shunned

First off there is no enemies on the outside but there is on the inside if you follow arround to the east and west of the keep before going in through the gate there is two items. Shield Amulet being the nicest of the two since it ups pdef by 25% good for a weaker party member in light armor or give it to your tank. Once your ready head inside and head west to begin with you will find the Forgotten Keep isnt so forgotten since there is a npc with a bit of lore and now enemies here time to gather some chests and fight . You will find 2 on the westside first floor and some stairs going up. Of the new enemies the Remnant is has a nice sword drop here if your lucky. On the second floor you will zigzag arround a bit to gather a few items the Piece of Three is one of the pieces you need for the door back at The Depths B5, but more importantly the Dungeon Key and why we are taking these places in a specfic order. The Dungeon Key is the start of a chained key quest to several other locations the first is downstairs in the Keeps basement so back down we go to the East side first floor to find the basement. Here in the basement we will find our second key the Cabin Key and also our first Lv 2 Magic Orbs. If your eager to get more Lvl 2 Magic Orbs the Shunned enemies drop them here. Once everything is done you want to go to the Middle west side of the world map you can use the Book of Return if your lazy or need to heal or if you want more exp and gold you can walk it.

So from the Keep head West. You soon will see the tower and then keep going West following the water to your south Eventually you will see a bridge going south thats where you will cross for our next two locations The first one is directly east once you have crossed the the bridge.


Patch of Forest:
Items: Lv 1 Magic Orb x25, Fairy Shield
Enemies: None

Like the Old Settlement this is a tucked away place holding only two chests and no enemies but here is the nice part the Fairy Shield. To be honest I recommend giving it to your take if they have the iron shield they lose 2 pdef but get a bunch of stats and resistances exchange making it well worth the trade off. Once done there head south to our next stop The Abandoned Village.



Abandoned Village
Items: Healing Herb x5, Lv 1 Magic Orb x25
Enemies: None

You will find no enemies to begin with in town go ahead and search it. The Inn is our big stop here and at the back of the inn building is a way in for one chest then head on into the inn and downstairs.

Under the Inn
Items: Agility Bracer, Piece of Three, Divine Dew
Enemies: Landstalker, Root Dragon, Pestrud, Fetyr, Warlock, Shunned

So here is our enemies and a nice winding mini dungeon thats only one floor for our second piece of power. The enemies shouldn't cause you much in the way of problems as we go after our 2nd Peice of three the most annoying is the Fetyr who can cast silence on your party But once you grab the treasures time to finish the Abandoned Village so head back up.

Abandoned Village Part 2
Items: Crit Bracer, Lv 1 Magic Orb x18, Lvl 2 Magic Orb x13, Rusted Key, Pierce Ward, Green Pendent
Enemies: None
So as you head north of the Inn you find the Cabin which you needed the Cabin Key to enter. As you enter to the right is a bookshelf in the corner there is stairs hidden behind it leading to the last key of this side quest so grab the items then take the upper loop in the village to the center of it to get the green pendent and the village is empty. Good time to use the Book of Return now.

From the Tower we want to head east then south right away and follow the west coast and mountains southwest to our last piece location. I give you The Tower Cave



Tower Cave
Items: Lenigras Sword, Hat of Haste, Healing Herb x5
Enemies: Warlock, Landstalker, Fetyr, Root Lizard, Polpi, Hill Grikks

Welcome to the Tower cave the last place for the last piece of three. Also on this floor we will use the Rusted Key and finish our key chain. If you start by going north and follow it zigzag arround you find a Lenigras Sword the Renmants drop this as well but if youve been unlucky here is one here then back arround to the west the locked door we use the Rust Key on to obtain the Hat of Haste great for your dps you dont want to pull aggro. Great Light Armor Helmet. Now head north grab the last chest on the way and head upstairs. There is nothing you arent used to enemy wise on this floor at least.

ZigZag Tower 1F
Items: Magic Potion x3
Enemies: Remnant, Asphyll, Pestrud, Warlock, Imp, Vampire Bat, Gargoyle

Welcome to the tower I personally like to call it the Zigzag Tower cause you will be zigzaging through out it. But first floor head east first then first north as we zigzag arround for the only chest on this floor. From this floor onward is a different set of monsters some you know and some upgrades of others, a few new ones.

ZigZag Tower 2F
Items: Meltik Cleaver
Enemies: Remnant, Asphyll, Pestrud, Warlock, Imp, Vampire Bat, Gargoyle

The second floor has one chest as well as you go arround but its a very nice 1h axe great for countering. Make sure to open the door on the way through

ZigZag Tower 3F
Items: Dragaian Bow
Enemies: Remnant, Asphyll, Pestrud, Warlock, Imp, Vampire Bat, Gargoyle

Repeat of the others you will see a pattern but only one floor left after this.

ZigZag Tower 4F
Items: Piece of Three
Enemies: Remnant, Asphyll, Pestrud, Warlock, Imp, Vampire Bat, Gargoyle

Now we do a big winding circle to the middle for the Last piece of three and open the doors. Once you grab it you can either use a book of return or i you want more exp fight your way back to the tower the Depths B5

Finishing Dragaia
The Depths B5, Behind the Door
Items: Bridging Beads
Enemies: None

So we have all Pieces of Three we go and open the door to find a strange room. There is a warp but its inactive giving you a hint saying the image of serpents is etched into the magic circle and a chest containing the Bridging Beads. Thats all we can do here it's time to leave and head back to the Dragaia World Map. This time we are going north from the tower we will fine a a small peak with only a one water tile between us and a castle. We use the beads to make a Bridge and head to the Castle



Leviah Castle:
Items: Voice Box +106 Gold
Enemies: Vampire Bat, Remnant, Forgotten, Court Mage, Gargoyle, Royal Fang

This of this really as the final area of the prologue to the game tbh. As we have learned quite a lot up to this point.This is the hardest area we have come to so far as well sporting more powerful and dangerous enemies but great rewards for fighting here. We go west cause there is nothing east as we enter. To the west we find two chests the voice box prevents silence great relic for a caster. Our biggest thing is we now face the upgrades Bats (Vampire Bats, and Warlocks (Court Mages) The Forgotten are decently strong the and gargoyles love to debuff and cast void. The Most dangerous by far is the Royal Fangs, They are strong physically, defensive, and can counterattack but they drop an amazing counter armor called the Fang Armor. Nosight does help a lot against Royal Fangs. But head downstairs when ready to countine on.

Leviah Castle B1:
Items: +141 Gold, Fairy Wings
Enemies: Vampire Bat, Remnant, Forgotten, Court Mage, Gargoyle, Royal Fang

Our Objective is simplely to get to the other side here and survive. So grab the two chests as you go arround your way the first is on the east as you come down then head south and arround and the second is at the fast south east side of the map you can find the stairs going up to the far north east side of the map.

Leviah Castle Other Side:
Items: Healing Herb x3, Magic Potion x2
Enemies: Vampire Bat, Remnant, Forgotten, Court Mage, Gargoyle, Royal Fang

This puts you on the otherside of the water on the first floor there is one chest with two items and a short walk west takes you to the stairs.

Leviah Castle F1:
Items: None
Enemies: Levithas

Well I recommend you to be at least lvl 5-6 right here before you face this boss cause he is the first big bossof the game you will face so prepare yourself. You will find him sitting on the throne. He talks briefly then attacks you. King Levithas ruler of Leviah. This fight can be a bit tough you want to make sure to hit him with nosight right off the bat that helps a lot. He will get two turns each round. He attacks like a mack truck, can aoe silence all the time, also lower your agility, and on occasion cast void or dark embrace. You will want to keep one on healing duty the entire time.

For beating him you are reward with the Serpents Eye as well as some gold, a few lvl 2 magic orbs and 1 lvl 3 magic orb, So head back to Scarmonde and heal up and when your ready time to go use the warp back behind the door at the Depths B5.
Beyond Dragaia a Swamp thing we go!
Swamp B1
Items: Lvl 1 Magic Orb x25, Lvl 2 Magic Orb x25, Lvl 1 Magic Orb x25, +230 Gold, Healing Herb x5, Divine Dew
Enemies: Bog Beast, Swamp Grikk, Mortifleur, Shaman, Thornian, Woevine, Remnant



So after stepping on the warp tile we will get a stairs descending to a new area. Welcome to the Swamp. Just by the enterance is an amazing double magic orb chest. For those who are magic casters the Mage Npc nearby gives us useful info

Trees are weak to Fire
Plants are weak to Ice
Zombies and Skeletons are to Earth
Birds and Airborne Fiends are weak to Wind

Now we have the 411 (Those who don't know thats information line if you dial it on a phone at least it used to be back in the old days) Let's start exploring you will notice a wide array of new enemies with one upgrade and one old in the mix we have the Swamp Grikk upgrade of the Hill Grikk and the Remnant is back. The Hardest thing for us on this floor is we have to cross te swamp water which damages the party 3 hp per step but it seems to only count to whatever position the leader is in step wise so once your first place character is out of the poison swamp it stops for fall. But you ant to go south first for those chests then head north from there across that swamp so you dont have to backtrack. You will find a door you can open to the other side to help some later after you get to the stairs for the floor. Enemy wise of the new enemies the Thorian is the most dangerous with its double strikes. The Shaman is the new caster for the area and the Bog Beast is beefy hp wise but as long as you were the recommended level against the last boss these should prove to be just fine to fight.

Swamp B2
Items: Clarity Spray x3, Foul Pouch x2, Magic Potion x2
Enemies: Bog Beast, Swamp Grikk, Mortifleur, Shaman, Thornian, Woevine, Remnant

As we start this floor we notice a door right away and the staircase going down. Well at least me know where to go. We start by going west for treasure then backtrack and head south afterwards. We find a split path later and goes to show there is a northern and southern staircase here. We will start with the southern one

Swamp B3
Items: Slash Ward, Lvl 1 Magic Orb x19, Lvl 2 Magic Orb x26, Healing Herb x5, Magic Potion x2, Immunity Boots x4, +195 Gold, Ribbon, Antidote x5, Clearbody Ring
Enemies: Bog Beast, Swamp Grikk, Mortifleur, Shaman, Thornian, Woevine, Remnant

As you search arround the south area we will eventually find a chest with immunity boots on time to equip those to prevent swamp damage and when you are ready find the door to the northern half it opens from this side. Now wth the boots on you still get the animation that its a poison swamp as you move through it but you wont take any damage from each step now. Once you search and get everything head to the north east corner of the map to find a npc and the stairs to countine going. The Npc says to follow the blue pillars.

Swamp B4
Items: Divine Dew x2, +301 Gold, Lv1 Magic Orb x22, Lv 2 Magic Orb x9, Magic Elixir x3, Lvl 1 Magic Orb x36, Lvl 3 Magic Orb x15, Lv 2 Magic Orb x 30, Poison Glyph, Strong Herb x3, +294 Gold, Lvl 1 Magc Orb x25, Lvl 2 Magic Orb, x35,
Enemies: Bog Beast, Swamp Grikk, Mortifleur, Shaman, Thornian, Woevine, Remnant

Come the 4th floor we are greated by said blue pillars and an npc telling us about the boots oh but we already found them so yeah! So we have a ladder to the north of the stairs here it leads tot he Scarmon Walk holding two chests which ill list for Swamp B4 but the big thing is it's a shortcut back to Scarmonde which is a great time to go back because guess what there is new inventory for you! woot woot!

Scarmonde Shopping Break, Restock, Heal Up, Save.... Back down into the Swamps we go...

So as we search arround the floor to the south west you find an npc talking about a father and daughter duo which we havent seen since first getting to The Depths B5 and more importantly is a stairs that leads to a room telling us that Dragon's Breath will blow away all illusions. A Hint to what we need next so Remeber this room cause it's important.



Now we countine our search of the floor you will feel like there is less enemies here cause you cant run into encounters while in the swamp poison but they are there on land. So once done we are left with two staircases one going up in the middle of the floor the other going down in the South East of the room we will take the middle one first.

Shaman's Climb
Items: Barrier Pin, +1200 Gold, Battle Staff, Lv 1 Magic Orb x 25, Shaman Wear
Enemies: Tamed Beast, Thornian, Swamp Griff, Shaman, Remnant, High Shaman

We start by going East from the stairs to grab some treasure then north. It's pretty straight forward once you gather all the chests that leaves a npc thats a boss blocking the last chest so make sure your healed up and saved before engaging.

Boss Fight: This is more a Mob fight then Boss Fight spoting 3 high Shaman and 3 Thornian. a not friendly combo since we have good casters and good attackers. The Thornian have the least health so best to wipe them out fast and then focus on a high shaman one by one. If you have it they can be silenced so that makes the battle far easier.

Part of the reward the high shamans can drop is Dark Boon which changes your attacks to the dark attribute rather nice relic like the Poison Glyph you got early adds a chance to poison to your attacks for your main dpser this can be useful.

The chest behind the Boss holds the Shaman Wear while giving several useful stats and halfing mp cost to the caster we equip it to it has far more draw backs then boons for its use atm as it cuts your max hp, max mp, agi, patk, pdef, while the last two arent bad the rest are in fact. So we toss it in our bag and head back to Swamp B4 and head to the north east corner to Crystal Road. So from the ladder short cut to Scarmonde we head east by southeast to his point. Then follow it to the stairs to crystal road.




Crystal Path
Items: None
Enemies: Thorian, Shaman, Mortifleur, Guardian, Prowler, Bog Beast, Woevine, Swamp Grikk

A simple straight forward area be luckily if you run into enemies unless you hunt them.

Crystal Path B1
Items: None
Enemies: Thorian, Shaman, Mortifleur, Guardian, Prowler, Bog Beast, Woevine, Swamp Grikk

This is straight forward winding cave path with a shortcut door to get back faster before heading down to B2

Crystal Path B2
Items: Mirrior Ring, Crystal Rod, Divine Dew x2
Enemies: Thorian, Shaman, Mortifleur, Guardian, Prowler, Bog Beast, Woevine, Swamp Grikk

A large circle path leading you to the Crystal Rod we will be needing this later to countine on in vastwater

Lastly we head to Path to Vastwater going back to the ladder shortcut to scarmonde as a good point we head south to Shaman's Climb then south by southeast following the blue pillars from there.



Path to the Vastwater
Items: Lvl 2 Magic Orb x25
Enemies: None

A simple straight forward short passageway leading to your next area.
VastWater


Vastwater
Items:
Enemies: Nessmir, Gelemental, Land Fish, Prowler, Muskito, Vagabond, Sea Spirit

Welcome to Vastwater your new overworld Map Area. As we learned we need Dragon's Breath to move on beyond here back in the swamps so lets explore this new overworld map. As you see no where to go to begin with but if you head south to the dock you get a little boat to help get arround. Luckily you can get off anywhere with the boat and if you go to another dock your boat will teleport to you so you can leave it and pick it up elsewhere later too. Also I learned while exploring apparently the town of Scarmonde has had an update in gear again. So we got the last regear late. Oops but new gear in scarmonde now we have hit vastwater

Enemy wise Gelemental and Sea Spirit are your new casters here while Vagabond and Prowlers are your heavy hitters. Funny enough Sea Spirits and Vagabonds can be allured making them easy same with Nessmir which are our new tanky mobs for this floor.

There is like 10 places here to visit we will start with the closet just south of the enterance to vastwater is the Supply Tent



Supply Tent
Items: Blue Bead, Vast Water Map
Enemies: None

So no enemies here but there is a very important item here the vastwater map this allows you to get an overview of the place when used which will help us get arround more easily and the blue bead is nice upping ice resistance and all magic resistances as well. There is also an npc vendor here selling some general items which is nice. Once down lets head directly north to the Tower of Warp



Tower of Warp
Items: None
Enemies: None

This place may seem unimportant at first glance but once enabled it gives you a quick way to and from vastwater to scarmonde after done we will be heading east to that large island by sailing arround it we can follow it and eventually take a water pathway inside to a dock. Once docked we head south from here to begin with.



We will wind our way fighting encounters in the forest south till we reach are target the Mesov Forest



Mesov Forest
Items: Magi Greaves, Fairy Wings, Silence Glyph, +644 Gold, Action Gloves, Fairy Shield
Enemies: Woevine, Mortifleur, Prowler, Nessmir, Muskito, Goldmane, Land Fish

If you follow the path north arround you will find a chest with three items in it right off the bat how nice we have the silence glyph relic now allowing us a chance to silence enemies on hit. If you're like me you just get the evil throught if you had a dancer for example that has a chance to allure on hit add in the silence and poison glyphs that means thier attack can cause up to 3 status effects in one hit. -Enter evil Laugh- But we keep going searching for chests as we search arround we see a wondering enemy npc upon interacting we get into a horde mob fight.
Goldmane , Nessmir, and Muskito x3
Goldmane appears to be an upgrade of the Prowler. Its easy to deal with if you Blind with. A wind aoe spell takes out all the muskitos quick allowing you to clean up the fight without much problem. If you want to make it even easier allure the Nessmir and make it quickly 5 vs 1 for a bit. Goldmane loves to cast earth spells, poison spell, and def down stuff. But for your hard work we get a Crit Bracer, Earth Boon, Gold Mane, the crit bracer we have found before it's a relic that ups your crit hit chance. the earthboon is like the dark boon relic we found earlier in the Shaman area it just makes our attacks earth related. The Gold Mane is the big win item wise here . It gives a chance to stun the enemy, ups counter, atk spd, phy eva, even crit change. while lowering your maxmp, def, matk, mdef it greatly ups your health, patk, agi, luck exchange making this light armor helmet a powerful addon for when you want to hit hard and fast.

We countine on north to find another chest with two items then make our way back as we finish the loop arround the forest and leave to now make the big U walk from here now to our next location on the vastwater map.



Plasoid Castle
Items: Blue Bead, +481 Gold, Chronos Ring, Defender, Plasoid Key, Pierce Ward, Lv 2 Magic Orb x38, Lvl 1 Magic Orb x37, Lvl 3 Magic Orb x8, Lvl 2 Magic orb x27, Greedy Pouch, Lucky Coin, Apotho Symbol, Barrier Pin, Lvl 1 Magic Orb x20, Blunt Ward, Voice Box
Enemies: None

Welcome to the a friendly nice place of Plasoid Castle. We start with the building to our west its an relic shop and inn with two chests then head north to the castle. On the westside in the grass we find the chronos ring. Once in the castle we find some lore and a king who is like your welcome to rest then get out we have no treasures here. But boy he is wrong. Take the stairs to find the the defender sword then back arround to the north west to the kitchen and downstairs for a key, and 2 more chests here.Lastly we head back and go into the fireplace for another another chest. Then outback we go to a graveyard for more chests boy for a place with no treasure the king says there is a lot of treasure. If you dont have a hunter the Greedy Pouch is the big thing here for us as it increases our droprate of items from encounters so best to equip that. We also get the Apotho Symbol which increase items effectiveness by 25% which is very useful. Even without a class that has item effectiveness increasement with that and 2 fairy shields equip items go from 100% to 175% making a lot more effective. Once down we now exit through the south door from the king to gather the last of the treasures Now once down we will head to open the door so to allow a shortcut back her by boat later if you feel like making it easier on yourself later go ahead and head back to your boat and move it before we countine on.

We now countine south to Plasid Cave is our next stop.



Plasid Cave
Items: Magic Greatshield, Black Scarf, Minor Blessing
Enemies: Land Fish, Sea Spirit, Gelemental, Greater Nessmir

So here we use the Plasid key we got to open the door. Besides the few basic encounters there is one boss npc guarding a chest to make sure your ready to rumble. Heal up and Save then Engage

Greater Nessmir x3, here we are fighting 3 upgraded verisons of Nessmir, unlike regular Nessmir. can't cheese it with nosight or allure but poison and silence works really well on them. But be careful these guys hit like a mack truck with both physical and earth attacks. I highly recommend you have one member just spaming Fairy Light every turn. It helps a lot while thier fight drops arent really good the items behind them in the chest are.

The Magic Greatshield doesnt have much pdef but makes up for it with heavy mdef and alliment resist.

The Minor Blessing gives +5% to all stats

Lastly the Black Scarf can prevent instant Ko. We havent really ran into anything yet that ive seen that does this but it will be a great help in the future.

But now that we are done here time to move on to our next destination. It's a good time to use the book of return and heal up then take the warp from scarmonde to vastwater for we will be heading west from the Tower of Warp this time we are heading to the Underwalk now

Vastwater Part 2


Underwalk
Items: +471 Gold, Lvl 1 Magic Orb x25, Lv 2 Magic Orb x19, +300 Gold, Frigid Gem
Enemies: Muskito, Sea Spirit, Gelemental, Land Fish

So the Underwalk is an underwater winding walk way that will take you to a few chest but more importantly to the only overworld map chest at the end the Frigid Gem which is one of the important items we will need for later. And having completed that we are 6/10 locations for vastwater completed. Next we go back and get back in our boat for we are sailing to the center south island this time. Island Heights is the location name.



Island Heights
Items: Lvl 1 Magic orb x36, +514 Gold, Green Bead x2, Confusion Glyph, Lvl 1 Magic Orb x45, Lvl 2 Magic Orb x39, Lvl 3 Magic Orb x16, Divine Dew x3, Magic Potion x4, Strong Herb x6, Slash Ward, Party Planner
Enemies: Nessmir, Land Fish, Gelemental, Vagabond

First off as soon as you enter you want to head east and grab those two chests before moving on north and climbing upwards Eventually zigzagging arround we will run into a boss fight.

Gelticue x3... these rocks be rolling to be honest this fight is very similarto the greater nessmir right we had earlier casting lots of earth spells, aoe poison, agility own and on occasion just attacking. They can be inflicted with nosight and confusion but not much else seems to work status effect wise from what i tired.

From battle we are rewarded with a Gold Idol, Mana Cape, and Soul Ring. The Gold Idol doubles the money earned in combat unless you have a bard which is amazng. the Soul Ring gives Mp Regan but increases aggro and the Mana Cape gives +10 Max Mana. The agro increase is only 20% from the Soul ring so its not bad to just toss it with the mana cape on a caster to really bump up their mp and mp recovery.

Behind where the boss was is a chest giving a wide array of magic orbs thats a great use to us.
The last item of importance here is Party Planner relic this increases your chance to act first in combat but once your done zigzagging arround grabbing all the chests it's time to leave and head east from here to the Fallway Cave



Fallway Cave
Items: +704 Gold, Divine Dew, Magic Elixir x2, Wonder Cure x4, Lvl 1 Magic Orb x24, Lvl 2 Magic Orb x33, Lvl 3 Magic Orb x6, +1836 Gold, Stone Shield, Brown Bead, Cleric Symbol, Vampire Glyph, Holy Symbol, Element Shield, Training Gloves, Adventure Gear, lvl 1 Magic Orb x55, Lvl 2 Magic Orb x48, Lvl 3 Magic Orb x22
Enemies: Shambler, Old Bones, Rock Crab, and Accursed

This winding cave is home to some upgraded monsters we know the Abandoned now Shambler and Remnant now Old Bones and they love to come in packs but lucky us they dont like Light or Fire so hint hint. If you wat to make it easier you can Allure old bones as well. But do watchout the Shamblers have a chance to poison on hit now. Besides them we get the new enemies Accursed and Rock Crab here. The Accursed is a Dark Caster be careful they did have a chance to magic reflect and the Rock Carb which is just a normal dpser

This cave is a big winding mess of pathways and such and you might get turned arround a little but it's not t bad in the middle is the boss but we arent going to fight him just yet as there is a few items we want from the other chests first. The Training Gloves and Adventure Gear here give more exp which is always enjoyed. the shield is a good magic shield but not great to me the big standout item in this place is the Vampire Gylph which allows you to get back 25% of physical attack damage dealt. This is amazing especally if you have a heavy physical hitter like Warrior or Knight tweaked out well. Now we are ready to take on the boss of this Cave... A DRAGON!

the Dragon loves to Silence, Magic Attack down, Attack, and Cast Fire Spells. It is weak to Poison and Darkness Status effects which will help smooth this fight along. While sporting a high Attack and magical attack power he doesnt have a huge health pool making him glass cannon type monster. He does get extra turns pretty often. So just keep someone on healing and go full out on him and he will fall.

For our efforts we get the Windbreath Bow, another Adventure Gear, and the Battleborn Pin
The bow is quite powerful having a chance to cast gust or windstorm on hit. Adventure gear is the same as we got in the chest and finally the Battleborn Pin the holy grail of relics for us. Anyone equiping this gets +50% more exp... brings a tear of joy to my eye. So lets slap that badboy onto our best character of the party whoever that is for you and grab the chest behind where the dragon was lets check out his hoard. Turns out the dragon hoarded Magic Orbs yeah for us. But now we are finished with the cave time to exit and head north from this location.



So for starters we need to sail north from the cave to about center east side of the map to this port then its a bit of a hike but we will soon reach the Forested Temple one of the last two locations to go in Vastwater.

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Forested Temple
Items: Lvl 1 Magic Orb x47, +1000 Gold, Magispear, Lvl 2 Magic Orb x35, Lvl 1 Magic Orb x39, Magic Potion x2, Flash Rock x6, Clarity Spray x4, +800 Gold
Enemies: Temple Mage, Temple Shaman, Palpu

We start with zigzagging through the trees and grass west as we enter the area for a chest there is no enemies outside the temple but once we go in welcome to the fun! We are greated with an array of upgraded magical enemies. The temple kinda of looks like we missed a party here sadly but we have nothing chest wise on the main floor but two staircases going up in the north east and north west corner and one going down in the south east corner. So lets go downstairs first there is 3 chests on this floor some winding through a storage area gets 2 chests and a side room has one then we return to the main floor and head to the north east stairs once upstairs we find the sleeping quarters and 3 more chests we now have finished off to Boreal Tower. We sail all the way to the Far Southwest Corner of the Map.

Boreal Tower


Boreal Tower Enterance
Items: Lv 1 Magic Orb x20
Enemies: None

Here we take the Crystal Rod and Frigid Eye we got while traveling and step on the portal to teleport us and give us full access to Boreal Tower. If you arent at the VERY least lvl 12. I recommend doing some grinding to get to lvl 12. I'm pretty sure you could get through at lvl 10 but it would be VERY DIFFICULT. Make sure you are healed up and saved before entering. If you have any ice resist gear now is a good time for it.

Boreal Tower F1
Items: Blue Bead, Lvl 1 Magic Orb x25, Lv 2, Magic Orb x14, Lv 3 Magic Orb x5
Enemies: Boreal Imp, Chillbreth, Iceform, Morlycose, Permafrost

We will start by going west and grabbing the chest before heading east. We learn quickly this place is filled with Ice creatures im sure the ice theme look didnt tell us before hand either lol so BURN them all!. Enemies here include several upgrade monsters like Permafrost and Boreal Imp while others are new. They love thier hold and ice spells in this place. The most deadiest I've found here was the Morlycose having a high atk and hp pool sporting single and aoe attacks. He hit the hardest and lastest the longest in a fight.

As you wind your way arround to a 3 way split you want to take the east north path taking the east south path for the other path is a deadend.

Boreal Tower F2
Items: +1000 Gold, Boreal Spear, Magic Stone x4, Magic Potion x2, Divine Dew, Strong Herb x3
Enemies: Boreal Imp, Chillbreth, Iceform, Morlycose, Permafrost

This floor is miniroom madness you will find lots of small rooms connected to other rooms like a maze. Stick towards the middle of the map and you will find the 4 chests and can move on to the next floor.

Boreal Tower F3
Items: +630 Gold, Blue Bead, Frost Shield, Giant Club, Ice Boon
Enemies: Boreal Imp, Chillbreth, Iceform, Morlycose, Permafrost

There is only a few chests here same as the other floor head south upon arriving then take the north path arround the stairs is at the center south part of the map to go up to Floor 4

Boreal Tower F4
Items: Lvl 2 Magic Orb x15, Lvl 1 Magic Orb x25
Enemies: Boreal Imp, Chillbreth, Iceform, Morlycose, Permafrost, Blue Dragon

The Final floor we hear the new music and know a boss is ahead so prepare there is regular enemies here and some chests to get first through. So as we go north it branchs of right away going east and west down each path is a chest. Once they are grabbed we head north down the center to the boss so here we go heal and save then engage

We Fight the Might Blue Dragon. Being an upgrade of the regular Dragon we fought before hand. The dragon loves casting snowstorm, silence, and attacking sporting 2 turns every turn and when the dragon get weak they cast One More giving them a third action. Luckily we can poison the dragon and like everything else in this place it's weak to Fire. Towards the end I saw it started casting Magic atk down and using Double Attack while more health then the regular Dragon it really is a glass cannon mob so keep at it and the dragon will fall.

Congrats you now have the Dragonbreath Orb the 2nd of the Sacred Treasures that matchs your Serpents Eye. You see the dragon was standing on a warp like spot but it doesnt do anything just a decoration tile... like everything else the only shortcut option is using the Book of Return if you desire for we have to return to the room in The Swamps B4 aka The Great Swamp
The Labyrinth Path


We return to the Labyrinth Path in Swamps B4 ( The Great Swamp) Now that we have the dragonsbreath orb we unlock the stairs to dive even deeper and thus we do. Welcome to the Giant's Labyrinth

The Giant's Labyrinth
Items: Strong Herb x3, Magic Elixir x2, Lvl 1 Magic Orb x35, Lvl 2 Magic Orb x25, Lvl 3 Magic Orb x15, Piercing Claw, Lv 2 Magic Orb x41, Magic Potion x3, Potent Herb, Lvl 2 Magic Orb x50, Magic Pendant, Apathy Pin, Lvl 2 Magic Orb x45, Lvl 3 Magic Orb x34, White Bead, Lvl 2 Magic Orb x30, Dragon Scale, Strong Herb x4, Magic Elixir x3, Lvl 2 Magic Orb x37, Lvl 3 Magic Orb x20, Healing Herb x5, Antidote x4, Turth Potion x2, Lvl 1 Magic Orb x30, Lvl 3 Magic Orb x5, +1550 Gold, Lvl 1 Magic Orb x227, Lvl 2 Magic Orb x25, Lvl 3 Magic Orb x4, Giant Greatbow
Enemies: Korhyki, Labyrin Diver, Servacious, Depth Cuckoo, Dragon, Golems, Tunnel Worm, Armodyllan, Giant, Eminsass

A nice chest waits just north in easy grab as we enter then we want to head East and take the stairs this is a shortcut back to Scarmonde and what's great is all the shops inventory has been updated so more shopping for us woot woot! Love near gear. On the way back up we will find one chest wth a bunch of magic orbs here. Once you are done Shoping... Shop... Saving, Healing, Over Powering yourself it's time to jump back down to the Giants Labyrinth and head West there.

Lets take a quick review of the monsters of this area. We have Golems. The biggest issue with them is their high pdef but hit them with magic and they fall fast. The Dragon boss we ran into the Cave back in Vastwater they are common here. The Tunnel worms are rather glass cannon ish. Servacious are the Casters. I have learned a nice big fire spell works wonders on most enemies here.

So moving on as we hit the first intersection we take the ladder up to a treasure then return and head east from here which curves north and the next intersection just up the next Ladder you head East for more treasure then return when you finally get to a three way intersection shown here.



We will first take the tracks south and own this will lead us to the shortcut door we can open and a chest then head east there to be able to open up another door and pickup a Magic Pendant which ups Magic power... hmm wonder what class we can add it to to power them up XD

So Now we back track to the 3 way intersecton and head up the ladder north this time. We fight a door and 2 chests leading to dead end. The last chest has more magic orbs which you never have enough of those. So going through that door takes you the last direction you need to go first going east without going down the ladder or you can go down the ladder and go east either way will end up the same way there is a few side paths. You will see a set of tracks going south which is a long winding path to a boss battle and some chests.

Boss Battle: Eminsass and Giant x2 - The giants can be allured which drops the difficulty of the fight a lot where you can focus on the eminass who is a caster but eminass doesnt have much hp which makes quick work in this fight. They dont drop anything much worth while BUT there is a large magic orb chest behind them and some stairs. This stairs just leads to one chest and a dead end So we grab it and head back. The chest holds a very nice bow for you bow users After the long walk back and across the tracks we reach this point.



We circle arround east to grab a chest and head north up the ladder. Upon reaching the statue we head west then north following the water so when you can head east and keep following the water. You will see two familar npcs.



Go on and talk to them and they give a strange crypt kind of message then are silent. Oh well im sure it's not foretelling anything lets go downstairs...

Giant's Labyrinth B1
Items: Lv 2 Magic Orb x28, Lvl 3 Magic Orb x12, Light Boon, Gust Shield, Lvl 1 Magic Orb, Lvl 3 Magic Orb, Lv 2 Magic Orb x18, Strong Herb x5, Magic Elixir x3, Blessed Needle x4, +2455 Gold, Black Scarf, Shadow Cloak, Black Bead, Nightweaver, Lvl 2 Magic Orb x30
Enemies: Kiltwalk, Korhyki, Labyrin Diver, Servacious, Depth Cuckoo, Dragon, Golems, Tunnel Worm, Armodyllan, Giant, Eltishae, Moldarin, Savelna

On this floor we see multiple monster npcs roaming the floor in plain sight these are Kiltwalk a Magical boss type monster, that gets 3 turns per round. They status effect and cast spells and hit hard at that so be careful when facing them. They are the toughest fights you will have faced yet the plus side once you kill one they are gone for good. So weigh that in if you want to fight or avoid them. They appear to be only vulnerable to the stun effect and weak to Light Magic. There is about 20ish of them walking arround I kinda of lost count the way to the stairs isnt hard to find as you are circling to the center of the map.



Once you go to talk to the npcs you realize they ARENT FRIENDLY XD We have 3 sister I guess Each one is only slightly different from the other twos it's like fighting knights for the most part and not to difficult. Whats nice is you get an array of spoils from them. Some of the best items being The Ring of Power increasing a Patk for a characters But once done grab the last chest you can get and go down the stairs

Giant Labyrinth B3
Items: Garda Gauntlet, Lvl 1 Magic Orb x33, Lvl 2 Magic Orb x21, Healing Herb x8, Magic Potion x3, Wishmaker Tear, Strong Herb x4, Magic Potion x2, Lvl 1 Magic Orb x50, Lvl 2 Magic Orb x12, Lvl 1 Magic Orb x26, Lvl 2 Magic Orb x31, Lvl 3 Magic Orb x8, Lvl 1 Magic orb x30, Lvl 2 Magic Orb x35
Enemies: Korhyki, Labyrin Diver, Servacious, Depth Cuckoo, Dragon, Golems, Tunnel Worm, Armodyllan, Giant, Eminass

We are greeted by another boss npc in our way seeing a theme here yet? Lets make sure to heal, save and then engage. We are greeted by two dragons we've got this! After the fight we go forward and fight a 3 way direction each with enemy npcs we will go right as it hs stairs which will elad to a shortcut back up and the chest we couldnt get to on the last floor. All these enemies here are all ones we have faced before and shouldnt be an issue. Once you gather all the chests you will have 3 stairs to choose from well only 2 really in the end

North Center is a stairs downward to Labyrinth Transistion. Tells us we need a Staff to countine
Just Slightly West of that is another stairs downward to The Temple of Immolis
Now in the South east corner is the path to The Temple of Immolis

So we are going to start with the north slighty west so time to slap on out immunity boots cause that floor be on fire.
Temple of Immolis
Temple of immolis
Items: +500 Gold, Magic Potion x4, Lv 2 Magic Orb x44
Enemies: Pyrosaur, Volc Air, Fire Spirit, Effigy, Temple Pest, Ignip


So go say hello to the fire dino. This is a Fire Trex supporting a basic weak attack these Pyrosaurs have 2 actions and enjoy casting Fire and Earth magic but are worth an even 1k exp per kill.

So now we go north and then follow it arround clockwise through the area. There is 3 chests, 3 npcs, and oldly 3 pyrosaurs... hmmm odd deal... 333. But blast any enemies with cold you come across either ice spells or equip an ice boon for physical attacks and they shouldnt really pose much of a problem.Anyways one npc we recongize in the north east corner next to the stairs before we go down.

Temple of immolis B2
Items: Lv 2 Magic Orb x40, Brimstone Key
Enemies: Pyrosaur, Volc Air, Fire Spirit, Effigy, Temple Pest, Ignip

As we go the only path we can go we get a split going west or south. Going south is another pyrosaur and a door to the side. its not a usual door where you open it from the other side its a locked door we will need a key so going west is the way to go. There is only one way to go now so just follow the path arround at the end of the path we find 2 chests one with the key we need to countine and also a unique shrine.



Now you an only give one subclass to one of your party members so SAVE and CHOOSE Wisely i'm personally giving my Sage the Mage Subclass. When going to open the door it tells you need to open it from the otherwise. So all the way back up to Giant Labyrinth B3 and to the other Stair Case in the Southwest we go.

Temple of immolis The Other Side
Items: None
Enemies: Pyrosaur, Volc Air, Fire Spirit, Effigy, Temple Pest, Ignip

So coming in from the south east stairs we are greeted with a fire floor. Good thing we have our immunity boots there is Pyrosaurs roaming the flames and you cant encounter any random encounters while traveling the flames. There is only one simple path here and it leads down.

Temple of immolis B2
Items: Lvl 1 Magic Orb x30, Lvl 3 Magic Orb x10, Divine Dew, Strong Herb x3, Turth Potion x5, +1481 Gold, Lvl 1 Magic Orb x45, Lvl 2 Magic Orb x30
Enemies: Pyrosaur, Volc Air, Fire Spirit, Effigy, Temple Pest, Ignip

So we have the key lets unlock the two doors one connecting to the other side and the one that leads to the stair case this place is pretty forward and easy to find and straight forward so once done grabing the chest down the stairs we go

Temple of Immolis B3
Items: Lvl 1 Magic Orb x19, Lvl 2 Magic Orb x36, +1004 Gold, Wonder Cure x3, Lvl 1 Magic Orb x19, Lvl 2 Magic Orb x35, Lvl 3 Magic Orb x14, +1604 Gold, Lvl 1 Magic Orb x40, Lvl 2 Magic Orb x56, Lvl 3 Magic Orb x25, Potent Herb x2, Magic Elixir, Calming Powder x5, Clarity Spray x4, Ashblood Sword
Enemies: Pyrosaur, Volc Air, Fire Spirit, Effigy, Temple Pest, Ignip, Red Dragon

So for starters you want to head south west it's a bit of a walk and a dead end but you will find several chests here. Then we will take on the enemy npc north west side of the map

The Red Dragon think of it really the counterpart is pretty much all ways of the blue dragon same strength and types of skills just fire over ice It's a straight forward fight and behind the dragon is a hoard of magic orbs can never have enough of those especially with our new subclass.

Now we take the long winding way north going clockwise with a few minor side paths with chests we are makin a big circle to get to the center of the map. You can fight or avoid all the pyrosaurs. depending on what you like. I personally rather fight them. Once you get to the stairs you see our npc friend with some more info and a door shortcut. Open the door and head on down to the next floor.

Temple of immolis B4
Items: Magic Elixir x3, Blessed Needle x5, Strong Herb x5, Truth Potion x7, +900 Gold, Lvl 2 Magic Orb x27, Lvl 3 Magic Orb x11, Magic Pendant, Lvl 1 Magic Orb x55, Lvl 2 Magic Orb x48, Lvl 3 Magic Orb x20, Lvl 1 Magic Orb x41, Lvl 3 Magic Orb x6, Flame Shield, Lv 1 Magic Orb x68, Lvl 2 Magic Orb x55, Lvl 2 Magic Orb x37
Enemies: Pyrosaur, Volc Air, Fire Spirit, Effigy, Temple Pest, Ignip, Ash Fiend

So we only have one way to go from the stairs which is north cause south is blocked by a door. When coming to the first intersection we go south for chests then come back and got west from there. When we get to a few room choices north and north west lead to chests, North west also leads to a Red Dragon Fight then we head east when ready to move on taking the east room for some more Magic Orbs then heading south. We follow the path arround till we get a split we will do the east side grabbing the chest and also going up arround the far east north side. Walking the pathway of the statues we get a flame shield should be very useful here

Following the Far East path north we run into another Red Dragon. You should know how to make quick work on it by now easily behind the Red dragon is another Orb Chest but more importantly is the next subclass Shrine



I took Bard for my Dancer personally here. But once your happy with your choices its time to move back to the intersection and head west opening the door there along the way.There is one chest here other then that we have stairs going down.

Chamber of Immolis
Items: Bottled Hate
Enemies: Immolis

Welcome to the bottom floor. We are greeted by an npc cultist basicly like a few others we've met along the way to the south we find one chest and to the north is the Boss. So heal up, Save and Engage.

We encounter Immolis himself the big bad. He only gets 1 action per turn but he counters all physical attacks and can cast status effects and fire spells. Curse seems to be his favorite. His Hp pool is kinda of low through s burining him with your strongest stuff should end the fight quickly. We are rewarded with the Stillflame Staff for beating him.

Lookie there we have 3 of the Sarced Treasures. Now you've got two choices walk out or use the Book of Return. Once you are ready head to the Labyrinth Transition room and use the Stillflame Staff to countine on.
Tekkiar
Tekkiar Arrival
Items: Lvl 1 Magic Orb x?, Lvl 2 Magic Orb x?, Lvl 3 Magic Orb x?
Enemies: None

So upon arriving at a new land we are greeted by an npc and a chest the npc tells us about Leianporyll the Guardian Beast. I'm pretty sure that beast is our next target but we will find out. The chest is different then normal because you can pick which magic orb you want the most of. I personally recommend the one you need the most of. Now we have two options there is the door and the south exit. Inside the door you will find a Powered up Leinporyll that will decimate your team with easy if you try to take it on so we will head through the south exit to Tekkiar's world map



Tekkiar
Items: None
Enemies: Mamba, Needle Beak, Hestyr, Lemil, Dunescythe, Gelemental, Vylcaus

We start by going south to a warp shrine just south the Scarmonde Warp



Scarmonde Warp
Items: None
Enemies: None

We are Greeted by only the daughter of the father daughter duo and learned what has happened to them. A pity and sad story but we digress and take the warp back to scarmonde for the shops are updated now and it's time to regear. You will find not much has changed in scarmonde expect each time we have visited it seems there is less and less people how strange. But time to move on. So there is a temple as we can see to the east of the tower so a long loop walk arround will get us there as our next destination.



Skylords Hideaway
Items: Chronos Ring, Divine Dex 3, Wonder Cure x2, Apathy Pin, Strong Herb x5, Unbind Spice x5
Enemies: None

Our first nice spot 4 chests here and no enemies so grab them and then we head behind the statue for the stairs going downward.

Skylords Hideaway B1
Items: Magic Orb Selection x1
Enemies: Curse Knight, Lomulghorius, Stalker, Golden Lizard

Two chests here and a boss fight.

Boss Fight: Skylord Meniryn, Idol of Prosperity, Meniryhn's Aid - This fight is very easy just tear through them and lets get our prize. Behind the Boss is the Chamber of Wings head up and interact as it unlocks an Airship for us to use to travel arround if we want.

Old Storage
Items: Tekkiar Map, Magic Orb Selection x1
Enemies: None

Like the Skylord's Hideaway there is no enemies here but we find 3 chests 1 containing a map the other two letting you select the type of magic orbs you desire the most. Upon seeing the map we see we are on a group of floating islands with the tower in the center.



So since we have the center of it done now we shall travel like this is a cloak starting at north center and making our way arround like the passage of time clockwise.So North Center to go.



Dhark Palace
Items: None
Enemies: None

We are greeted with 5 ways you can go it looks like at first glance but you can actually only go north center passage atm.

Dhark Palace 1F
Items: None
Enemies: None

Here we learn we need two spherical orbs for the north center door and two side paths going south east and south west hmmm wonder where they could be. Lets go South east first

Dhark Palace B1 East Side
Items: Crystal Sword, Magic Orb Selections x5, Potent Herb x10, Magic Potion x7, Blessed Needle x9, Hp to Mp Boots, Golden Plate
Enemies: Bonelord, Soul Dreg, Tomb Watcher

Well oddly you may have noticed there has been no enemies yet till you come to this floor full of walking enemies on the map. So Fire and Light Magic are thier weakness like any undead.

So Bonelord our the Physical Fighters, Soul Dregs are the Single Target Void Casters x2 and cast Death, and Tomb Watchers do Aoe Void Casting and use Shockwave.

Now the scarey part as you enter further you touch a glowing glyph it flickers between red and blue glyphs. If you step on it as red it temporary seals your attack command if you step on blue it temporary seals your magic command both in and out of combat. With no way to avoid it our battles have reached a new challenge ahead with this mechanic. So depending on your party comp this could greatly effect you or only be a minor annoyance.

So the Bonelord have a chance to drop Demonbone Mail which is a great heavy armor for here sporting Fire/Dark elemental resist with Curse/Ko aliment resist. They can also drop the Aliment shield which is a general shield anyone that can use a shield can use while its stats arent the greatest it does give +35% all aliment resist with the wishmaker tear for 25% as well thats 60% off of two items alone very nice. If you go a bit nutz and get all the Passive resists are another 35% each one if you have any making you sport a 95% resist to all aliments. Another thing quite nice is you can get Ko Glyphs and Cursed Swords here. Cursed in the good way for us. While giving up our physical evade we gain chanced to inflict, Curse/Poison/Disease/Ko by 50% then add in two ko glyphs non immune enemies have a decent chance of dying with one hit now since you chance of ko 100% of the time with the Cused sword and two glyphs.

As travel arround we will find more chests and enemies to fight. But we find more magic orb selection chests im seeing a theme. But lets keep going. We loot everything here not finding any spheres besides magic orbs time to head to the West side to up and arround

Dhark Palace B1 West Side
Items: +5749 Gold, Magic Orb Selections x5, Wishmaker Tear, Hp to Mp Boots, Dragon Scale x5, Magic Elixir x8, Wonder cure x6, Ebony Impaler, +8000 gold
Enemies: Bonelord, Soul Dreg, Tomb Watcher

It's the same design and setup as the East side basicly mirrored floor layout so lets search it all and kill lots of undead for exp and loot because sadly none of these enemies drop any gold. So go arround killing and looting the chests we will learn what we needed isnt here but we got a lot of good loot for it.

It's a good time to use the Return book to go heal up real quick from that dive before returning and we will be heading east going clockwise from Dhark Palace as we travel we notice the encounter rate on the map seems to be lower then the others we've been to hardly running into anything along the way.





Tekkiar Part 2


Perilous Passage
Items: Magic Orb Selections x3, Holy Symbol
Enemies: Petrifiend, Blood Sentinel, Lomotorys, Gelticue, Holy Knight, Wild Beasts, Tekkair Imp, Vultures, Hestry, Elder Grikk, Thunder Demon

As we enter we notice several enemy npcs lets start tearing them apart. The West path is the one we want first cause it leads to a chest and deadend then we head east these monsters here all are upgrades to what you are used to so shouldnt pose much of an issue for you. Plus if you want to make quick work time to start using cursed swords and ko glyphs. When giving another split take the east path to another chest then go back and head west. As we come to our third intersection with the choice of North or East we go east for another orb chest then back and head north.

At the end of the Path we encounter a Boss a Thunder Demon. The demon is a caster majorly focused in Thunder dmg both single target and aoe and even has a counter aoe thunder spell that can trigger when hit with physical attacks. So after some foreboding words we fight and win to get a Fulmin Spear, Stop Gylph, and Thunder Boon our trouble and this cave is done time to leave.

Now headed south as we countine our clockwise adventure through the land is our next destination.



Temple of Change
Items: Magic Orb Selection x1
Enemies: Ruins Shaman, Gelticue, Holy Knight,

So we are greeted with three different stairs North West, Center, and North East. Sticking to our clockwise theme i'm taking the Northwest stairs first which will take us to our first chest. Now we will take the North East Stairs

Tower of Change 1F
Items: Unbind Spice x3
Enemies: Ruins Shaman, Gelticue, Holy Knight

This a straight forward path that countines on nothing really special about it.

Tower of Change 2F
Items: None
Enemies: Ruins Shaman, Gelticue, Holy Knight

Floor 2 has a small zigzag that leads to stairs going East or West. Let's go East first.

Tower of Change 3F East Side
Items: Dragon Scale x2, +6704 Gold
Enemies: Ruins Shaman, Gelticue, Holy Knight

So here we have a kinda of winding pathway leading to two chests so we grab them and head back taking the West stairs on the last floor this time.

Temple of Change 3F West Side
Items: Magic Orb Selection x1, +1645 Gold
Enemies: Ruins Shaman, Gelticue, Holy Knight,

We are greeted by a maze like area there being a few chests in it but the prize is at the center of the maze... a Our 3rd Job Subclass! Make sure to save before choosing one



Our choices are limited but we have a nice selection here. I personally gave Theif to my Warrior but here is something you may not know if you choose to.... you can give multiple subclasses to a single character so for example if you had a Sage, you gave them a Sub class of Mage earlier like I did you could also give them Cleric here furthering thier abilities and spell list. Just food for throught. So once we are done we travel all the way back to the enterance and take the center path this time upwards.

Temple of Change 1F Center
Items: Light Boon
Enemies: Ruins Shaman, Gelticue, Holy Knight,

Just straight forward nothing to talk about here

Temple of Change 2F Center
Items: Green Bead, Brown Bead, Magic Elixir x3, Magic Orb Selection x1
Enemies: Ruins Shaman, Gelticue, Holy Knight

We find a small short maze here with a few chests and with that we have completed the Temple of Change time to head WEST!

So we travel West taking the Southern bridge then going west on this island we will find some ruins with another light above it.



Forest Ruins
Items: Magic Orb Selection x4, Yellow Bead, Invisibelt, Dragon Scale x2, Clarity Spray x6, Turth Potion x9, Blessed Needle x4, The Wall
Enemies: Mamba, Binding Tree, Lemil, Hestry, Elder Grikk, Tekkair Imp, Fleshroot, Ruin Stalker

So here we are in the forest ruins... most like town ruins in the forest to me. We head East to begin with collecting a chest. There is a single chest down the stairs you will see. and a random npc talking a young master being lured away by Scarmonde... wait isnt that the main town we always goes to name... GASP just throught of something but moving on lets keep searching we head north this time and come across another staircase but lets pass it up for a moment grab the chest and then go down and grab the two chests before making our way north west by making a U to another stairs with more chests.

Once you got all that head back to the stairs in the south east and just below the building ruins is a path leading east to countine onward as we zigzag through the trees to reach some stairs way in the back.

Under Ruins
Items: Brown Bead, Earth Boon, Battleborn Pin, Magic Potion x4, Magic Orb Selection x2, Stop Glyph, Potent Herb x4,, Yellow bead, Thunder Boon
Enemies: Mamba, Binding Tree, Lemil, Hestry, Elder Grikk, Tekkair Imp, Fleshroot, Ruin Stalker

We find us fully into the under ruins nows as we grab a chest and countine down stairs further in. We are greeted with a Maze of rooms to go through. As we come out of the first set of rooms we want to go north and south for chests before heading east. Upon reaching are next intersection we want to go north then west to get a chest with a Battleborn Pin if you dont remeber it gives +50% exp to whoever its equiped to from there we go east and south for another orb selection chest. I'm beginning to LOVE these. Once down we go back to the last 3 way intersection and go South East this time. South West into that room leads to the boss and we want chests first. So go arround each direction and grab those chests before returning to fight the Boss. The boss talks about scarmonde evolving or something along those lines before we go into a fight how interesting.

Boss Fight: Imp Captain, Tekkair Imp x5 - The Imps are the usual you have fought just with a leader this time an evolved verison so spam some aoes and they will fall pretty fast. We get some items but nothing new time to leave this place.

We are going south east across the southern bridge to the south center island now. Our First stop on this island is all the way on the southern part of the island so just follow it all the way down.



Abandoned Encampment
Items: Magic Orb Selection x1, Training Gloves, Black Beads, Temple Key
Enemies: None

Only four items in this little hidey hole but can never turn down Magic Orb Selection chests, but if you go past the statue to the east you enter a second area with the other two items. Now we head to the Center of this Island. Where we find another glowing orb floating arround it



Tekkair Part 3


Lake Bottom
Items: None
Enemies: Hardback, Meridoiis, Lakebottom Crab

So we are greeted with some water monsters here but also there is a familar npc. She talks about how further you go the more it screws with your mind. There is stairs so lets go down. Do Notethe Sheal has a pretty high Magic Reflection stat so keep that in mind.

Lake Bottom B2
Items: Magic Orb Selection x1
Enemies: Hardback, Meridoiis, Lakebottom Crab, Sheal, Octian

We find another npc here rambling on about his son like he is seeing things starting to get a theme here. There is 1 chest here and stairs going down in the South west, South East, and North east.

Lake Bottom B3 South East Stairs
Items: Magic Selection Orb x1, Precision Suit, Healing Herb x8, Flash Rock x5
Enemies: Hardback, Meridoiis, Lakebottom Crab, Sheal, Octian

No matter what way you go leads to chests so pick your route there is 3 paths total here to go get to 3 different chests

Lake Bottom B3 North East Stairs
Items: Divine Dew x2, Wishmaker Tear
Enemies: Hardback, Meridoiis, Lakebottom Crab, Sheal, Octian

Just like the last stairs only treasure chests here so grab them and lets head for the only stairs left we havent been

Lake Bottom B3 North West Stairs
Items: Magic Orb Selection x1, Magic Elixir x2, Unbind Spice x4
Enemies: Hardback, Meridoiis, Lakebottom Crab, Sheal, Octian

So for starters we go south of the stairs to grab one chest then loop arround to the north for the other chest and the boss fight

Boss Fight: Garga Leech, Lakebottom Crab x2, Meridois x2 - Another horde fight like your last one blast them with thunder and have your single targets focus on Garga Leech

Now that is all done we will head back out and across the bridge and then take the southwest bridge to the South Western most island. Following the north of the island arround like the letter C we reach our next destination.
Tekkiar Final


Overlook Tower
Items: Black Bead, Magic Orb Selection x1
Enemies: Vulture, Octian, Tekkair Imp

So we are greet by an old ruined tower with two chests and while it might not seem so there is enemies lurking about. So lets grab the chests and head up the only stairs there is.

Overlook Tower 2F
Items:Lvl 2 Magic Orb x86, Bolt Shield
Enemies: Vulture, Octian, Tekkair Imp, Claimer

Like the other floor there is two items one is an orb chest with a specfic orb for once and the other is a nice thunder resist shield and up the stairs we go now

Overlook Tower 3F
Items: Magic Orb Selection x1, Black Scarf, Shadowstep
Enemies: Vulture, Octian, Tekkair Imp, Claimer, Petrifiend

The Last floor of the tower besides the Magic Orb Selection not much worth while here a relic and a weak dagger. So we head back down and then we want to walk to the center of this island for our next location.



The Hole
Items: Magic Orb Selection x1, +1066 Gold, Recovery Shield
Enemies: Tekkair Imp, Gelemental, Mamba, Lemli, Dunescythe

Well as you see when you enter your going into a hole. On the first floor is 2 chests and on the 2nd floor is an npc begging for power and one chest. With nothing else here we leave. Wasnt much to this place but the gold item here is the Recovery Shield a Light shield that on guard has a 50% chance to cast fairylight and on hit has a chance to counter with fairylight plus increases recovery by +10% wow big heal support item.

So with this we have two islands left the Center West and North West Islands. To countine as we've been doing the Center West Island is next for us. So as we reach the Center West Island we see a staircase



Raider's Den
Items: Thief Gloves
Enemies:None

While void of all but 1 chest that one chest i golden for any thieves or thieves sub class boosting atk spd, steal rate, physical evasion and crit evasion. While lacking in pdef it makes up in many areas otherwise including a huge boost in luck.So now that we have it time to head to the North West Island. We head to the very north part of the north west island to find the Mountain Temple our final location and the last with a glowing orb above it.



Mountain Temple
Items: Magic Selection Orb x1, Holy Symbol
Enemies: Lomoforys, Lemil, Hestry

Upon Arriving we head full on north and grab our first chest before heading west. Upon seeing the building we go north around back to another chest and a npc praying at a graveyard before we head down and inside the mountain Temple.

Mountain Temple 1F
Items: Sorcerer Robes, Magic Potion x4
u]Enemies:[/u] Lomoforys, Lemil, Hestry, Temple Guard, Sorcerer, Homunculus

Kinda of a creepy type music change here as we enter. As we head the only way north we find the boss right with a heal up and save we enter battle.

Boss Battle: Lord Quilcis, Homunculus x2, Sorcerer, Temple Guard x2 - He is like the others surrounded by lots of minions. Time to spam the aoes. Knock down the Homunculus and Sorcerer first then the two Temple guards and lastly the Lord finishes up this fight. You get two interesting items from the fight the first being The Punisher Sword, It's got nice attack and can cause disease and curse +25% proc but whats interesting it also has a 20% chance to inflict a random debuff when you attack with it. The second item is Quilcis Mail. It has Dark and Curse resist a chance for an extra turn and it changes your counter to Blackspot a darkness attack instead of the usual counter.

Now the boss is out of the way lets search West side then head and grab the chest on the east side before going up the East Side stairs as we have found a door in the South East that's locked.

Mountain Temple 2F East Side
Items: Potent Herb x5, Magic Selection Orb x1, Basement Key
Enemies: Lomoforys, Lemil, Hestry, Temple Guard, Sorcerer, Homunculus

So we grab a few chests and the basement key and go do the west side real quick while we are at it.

Mountain Temple 2F West Side
Items: Mound Maker, +2429 Gold, Dhark Sphere
Enemies: Lomoforys, Lemil, Hestry, Temple Guard, Sorcerer, Homunculus

Upon searching the area we find a locked door with a chest behind it that we use our temple key we got earlier at then alright basement time then!

Mountain Temple Basement B1
Items: Fairy Wings, Mirror ring, Magic Orb Selection x2, Magic Potion x6, Medical Shoes, Black Scarf, Carnage
Enemies: Lomoforys, Lemil, Hestry, Temple Guard, Sorcerer, Homunculus

Upon entering the basement we spot the grail of goals for us an upgrade alter for our final upgrade. So we have a long winding path way with a few side paths with treasure along the way



We have our last choice so I suggest you save before picking. Personally I gave Monk to my Sage giving her 2 subclasses and the paladin gets left out with no sub class on purpose.. So after making the big circle and grabbing all the chests we notice a door we can't enter so we head back up turns out we need the 2F west side. Certain points here we can jump down.







We fight this Enemy npc now guarding a chest his name is Kurseroot and he is harder then the last several bosses we fought as he sports powerful earth spells and regans hp every turn. Got to hit this enemy hard and fast with powerful spells and attacks. For your effort kurseroot drops another battleborn pin, adventure gear, and a cursethrone fist and the chest behind kurseroot was the Carnage rod that casts a random group aliment on attack

Now that we have finished here we will make one detour to the east to use the Dhark Sphere and unlock the door in the center back room there before we go face the boss of this layer.

Dhark Temple: Hidden Room
Items: Magic Orb Selection x2, Lymdell's Tooth
Enemies: Gorlmyscau

So we enter this room now that we have the sphere finding two magic orb selection chests, an enemy npc boss and a chest behind him. Dont bother with spells on him unless it's Mighty cause Gorlmyscau has a high magic reflection beyond that it's not a hard fight the chest behind him carrys the Lymdell's Tooth which halfs all mp cost. If you combine it with the shaman's vest and get something like a monk's subclass on a sage wow only one spell on my list costs mp now.

Tekkiar Arrival: Corridor
Items: None
Enemies: Leianporyll

As long as you went arround and defeated all four bosses on the map which we did we fight a weakened verison instead of max Leinporyll even in this form this boss will spam lightning like no tomorrow getting two actions per turn. Also when they get weak they will use One More. Giving them a third action so make sure you equip the proper gear to counter the heavy thunder damage and dive into the deep in with this boss. It can be a bit of a tough battle but once you get through you will be rewarded with the Soul Sphere our latest Sacred Treasure.
Gantagarion
Gantagarion
Items: Magic Orb Selection x2
Enemies: None

Welcome to our new area. We find some upbeat music and a chest just north of us and an npc as well we learn that this is the final part of the game. There is bosses putting up a magical barrier that must fall for us to free the trapped dragon and if you look arround we have 4 directions we can go North East, South East, North West, South West.

So first off being in a new place lets go back and check out Scarmonde before we go on...

Scarmonde
Items: Magic Orb Selection x3
Enemies: None

Now normally we are greeted with a few small changes but this time... something huge has happened to Scarmonde... death seems to rule this land filled with ghosts merchants and zombie people only the name changed seems to be uneffected. We have learned quite a bit about whats going on lore/story wise here and searching everywhere gets us three magic orb selection chests once done take the orange warp by the Tekkair and head back to Gantagarion oh btw there is some new items in the shops if you havent noticed and the prices of stuff went up.

So im going to keep the clock theme going of travel like we did on the last layer and start with North East and follow that path taking it down.

Meltismyr's Path
Items: Magic Selection Orb x1
Enemies: Typhoon, Cockatrice, Meltilocuss, Eymgull

We see a stairs blocked by a door right off bat and are greeted by enemies that love to cast wind and status effects on you. They have quite a bit of speed to them as well so keep that in mind as you go. Coming to the first intersection we go North West and follow it arround giving us a chest and more interestingly a vendor selling relics then we head back and follow it arround to the east it's a straight forward path so nothing to worry about lets hit the stairs.

Meltismyr's Path B1
Items: Magic Selection Orb x1, Wilding Shirt, MagicGreatshield
Enemies: Typhoon, Cockatrice, Meltilocuss, Eymgull

Following the path puts you at a two way split next to a big stone tablet we head east first for some treasure then come back and head south west to countine on. Along each path some some break off points but your stairs are in the center south of the map from here the rest is treasure can never say no to that. Once ready we head down the stairs

Meltismyr's Path B2
Items: Magic Orb Selection x1, Full Sweep, Divine Dew x2, Potent Herb x4, Wonder Cure x2, +2371 Gold, Dragon Scale x5, +3000 Gold
Enemies: Stalker, Lomulghoris, Curse Knight, Golden Lizard

First thing we notice is the music change, second thing we notice the enemies have changed interesting. So we want South West to begin with for a chest then North East following around the north to east edge of the map for another chest before going back and into the middle rooms.

At the end of our path we find Meltismyr waiting for us sitting on a throne so Boss Battle time

Boss Battle Meltismyr: This boss doesnt hit super hard the problem is it loves to do status effects and has 3 turns on average per round the only attack it tends to do is mighty attacks so they cant be dodged or evaded but casting debuffs like crazy on your group makes it a drawnout fight.

Once done we take the stairs next to him which shortcuts back to Gantagarion now if you need to heal up back as Scarmonde and either way we are going South East Stairs this time.

Algeroth's Path
Items: Magic Orb Selection x1, Infernis
Enemies: Ember Bream, Lava Worm, Crimson Sage, Volcanite

Welcome to Fire theme this time. We will find a similar door with stairs behind it as we did at the beginning of the other path and while the path may look like it will be confusing and break off a lot it doesnt really do it being pretty straight forward a few minor deadends right away and two side chests to the stairs you shouldnt have any problems. And as the theme goes everything here is basicly weak to ice.

Algeroth's Path B1
Items: Magic Orb Selection x2, Fire Giant Helm, Mp to Hp Boots
Enemies: None

The Floor is LAVA well not really the floor is fire terrian so if you like break out the immunity boots or just tank it at this point you can tank it rather well. You will notice there is a North West, North East, and South East right away the North East leads to a chest then head South East. What is nice if we get a break from monsters atm cause of the fire terrian floor. Upon going further in we are greeted with another split of North, North East, and East. We want East and North East for chests before we head north. And lastly when you get to the intersection with the big pillar head west for a chest then North East to countine on to the stairs if you decide to tank the flames make sure you heal up before stepping on the stairs.

Algeroth's Path B2
Items: Defender Greaves, Rando Shot, Magic Orb Selection x3, Warrior Boots
Enemies: Corpse Diver, Burzoam, Shadow Tree, Nustrattu

As we arrive we notice some light orbs on tablets we hit them to weaken the seal on algeroth's chamber and there seems to be lot of slime looking enemy npcs. So our objective is to hit all those orbs.So we wander arround killing enemies and hitting the light orbs while gathering chests. There seems to be no enemies here minus the enemy npcs. So once killed they are perm gone.

To the North Center is the way to go back to the south center is the stairs leading down once we hit all the light orbs to weaken the barrier we go stairs and greeted by the Mammoth boss Algeroth.

Boss Battle: Algeroth - Algreoth is slow but very Beef sporting a heavy physical attack but only getting 1 action a turn. Those with low def and low health like casters can be one shot by him... like my poor sage who took 2.5k in a noncrit stomp. But keep your heals up and revive when needed he will fall after a bit.

We now have reached the half way mark having beaten 2/4 guardian bosses. Head back and heal up if need to make sure to save and we will head to the South West Stairs this time keep going clockwise.
Gantagarion Second Half
Zesifel's Path
Items: Magic Orb Selection x1, Giant Icicle
Enemies: Ice Giant, Winter Grikk, Frosbyte, Polar Dragon

We are welcome by an icy domain this time and a maze to boot. Like Ice was useful in the last place Fire is very useful here. These enemies shouldnt give you any issues but fair warning Frostbyte's have decent magic reflection. We have two paths north and south we want south as north leads to the usual stairs and locked door. So heading south at the next intersection you want south east and south west for treasure before heading east

Zesifel's Path B1
Items: Insomnia Bell, Voice Box, Blue Bead x2, Magic Orb Selection x1, Hp to Mp Boots
Enemies: Ice Giant, Winter Grikk, Frosbyte, Polar Dragon, Boreal Knight, Ilmaefyn

So we head south for a chest then north, at the next interesection we head west then back north and then north west following by west and we hit the stairs

Zesifel's Path B2
Items: Ailment Shield, Magic Orb Selection x1
Enemies: Blight Carrier, Death Imp, Rot

We have new music here and keeping to this other two areas the boss lies in this area. So North and East are our options we head North first to find another Relic vendor and countine along the path to get a chest then we go back and head east then south east for another chest before heading north east to the stairs to this boss.

Zesifel's Path B3
Items: Magic Orb Selection x2
Enemies: Blight Carrier, Death Imp, Rot

This place is a wide open zigzag the boss and chest behind him being in the South west corner to we make our way there to face Zesifel! Unlike the rest so far Zesifel talks to us and basicly says we should die... hmm that doesnt sound very nice. Let's do this!

Boss Battle: Zesifel - So Zesifel sports high magic defence and loves casting spells. Having beefy tank like health as well. You will find Zesifel enjoys mixing up damage and debuff spells so make sure to get that mdef up.

After the fight we head back up grabbing a magic orb selection chest on the way out as we head back to Gantagarion and our last stairs the North West Stairs.

Orgogis' Path
Items: Unbind Spices x3, Magic Orb Selection x1
Enemies: Pelp, Gestric, Shredder, Boldian

So we've dealt with Wind, Fire, and Ice only fitting the last area is Earth Themed. We head east then south for one chest then follow the paths to the North East corner then head south west from there arround to the stairs and the door that leads back.

Orgogis' Path B1
Items: Magic Selection Orb x2, Golem Armour, Madman's Axe
Enemies: Pelp, Gestric, Shredder, Boldian

We are greeted with a railroad track station as they are everywhere. There is only one way to go till we get to the north and south split. We take the north first for some chests then the south you will wind arround with a few minor sad paths as you are far used to this by now. There is another relic merchant here that sells battleborn pins if you want anymore and many others and the stairs is next to the shortcut down in the southern west side of the map

Orgogis' Path B2
Items: Yellow Bead x2, Magic Orb Selection x3, Ground shoes x1, Thunder Boon
Enemies: Lightning Devil, Flash Dancer, Elkitrix

On the last floor for this path it gives a major clockwork theme to it. You can see the boss just south of you and a door between you two. So time to make our way arround. We head north way arround for a chest to begin. Then look back arround south the magic orb chestroom and head east there then south to the west for another chest. Once that has been gotten head East the path becomes very straight forward from here so follow it arround to the boss. Orgogi awaits us as they tells us we are worthy of the reward and attacks us.

Boss Battle: Orgogi x4 - We are facing 4 of them. They are all casters and dont have a huge amount of health just wail on them and they will fall easily especally being weak to physical attacks and low health.

With the last guardian out of the way it's time to move onward to this ancient dragon that will grant our wish time to head back to Scarmonde

Side Track: So we are going to warp to Scarmonde and take the Swamp shortcut and head up the Depths as we travel back the way we came upon reaching The Depths B1 you will find it changes an npc gives you the Severance Sword, Then we go down to The Depths B2 and take the north stairs for one last chest the Leian Gear and we done here.
The End of it All
Scamonde the town of the dead. Time to do some final shopping then head into the Depths stairs at the center of it town as it has now changed without notice. So Shop up, Heal Up, Save, and lets do the Final Dive.

Nulnomoria
Items: Magic Orb Selection x14, Potent Herb x6, Magic Elxiir x4, Wonder Cure x5, Gold, Equipment Chest (Forgot to write it down), Dragon Scale x5, +2902 Gold, +6011 Gold, Divine Dew x4, Dragon Scale x4, +3874 Gold
Enemies: Flayer, Stagnation, Void Paladin, Carnikrak, Nulmoris, Thismia, Spirmysta, Vile Hawk, Winged Devil, Vilpyr, Spellslinger, Daemonium, Gargentagira, Souldreg Mass

Welcome to a spaceage type maze. There is blue switchs located on this floor each one disabled a water pillar a new feature for this game. We are greated with a newly added conversation and boss battle.

Boss Battle: Felwyn - She gets 3 actions per turn and can counter physical attacks with the thunder spell Judgement that halves you current hp. She loves to steal Mp. She can be poisoned, stunned, and SILENCED! which helps a hell of a lot. We are rewarded with an Elem Sceptre, Caster's Gloves, and Sorcerer Robes.

This place is a giant maze and rather hard to describe how to go and where. There is 3 sets of stairs and several npcs giving you lots of lore here. There is 3 stairs located in the Center West, North East, and South Center areas two guarded by bosses. The Center West stairs leads to the God's Cradle which is the very last area we need some items first so the other two areas first

Enemy wise you will find upgraded versions of basicly all the enemies in the game here so prepare for that.

Boss Battle North East: Serpent Shade - a straight forward fight not that hard you shouldn't have any issues as he has a lot health pool and doesnt hit that hard.

Boss Battle South Center: Dragonbreath Shade - This dragon is beefy on his health and while the dragon normally only does debuff attacks. The Dragon can counter physical attacks with snowstorm making this dragon painful to fight

So once we gather all the chests and such we will be taking the North East Stairs First.

Nulnomoria North East Stairs
Items: Magic Orb Selection x7, +5000 Gold, +2553 Gold, God's Left Hand, +5000 Gold
Enemies: Spellslinger, Musyodill, Glayer, Grikk Saint, Boon Idol, Divine Wind

So 4 Directions to go atm north is blocked by a water pillar so lets go East and grab some chests. We head back and find that south is another water pillar blocking so we go West now. and Given North and South now lets head North and follow that path first. Following it arround we come across more chests and a boss.

Boss Battle: Stillflame Shade - While not very beefy and only getting 1 action a round this boss hits like a magic muscle man on steriled with loving to do heavy damaging aoe magic attacks. So keep those heals up and get mdef buff going if you have it quick.

Once we finish this boss we get the chest behind him being 1 of the two key items we need to open the final door. So we go back to the West Intersection and head south on this floor to get some more chests before heading back up and to the South Center stairs for the other key item.

Nulnomoria South Center Stairs
Items: +4452 Gold, Magic Orb Selection x10, +1995 Gold, +7106 Gold, God's Right Hand, +3800 Gold, +4862 Gold
Enemies: Musyodill, Spellslinger, Flayer, Armageddos, Grikk Saint, Divine Wind

Welcome to another 4 way directional split. We have roaming enemy npcs Armageddos. These creatures hit like mack trucks and counter physical attacks but are weak to blind and stop which makes them a heck of a lot easier. So on this floor we have forced encounter tiles that are blue. Plus the roaming enemies make this an enemy nightmare or a great farming place.

The North Path takes us to several different chests the path being straight forward with a few branches leading to chests.

The East Path we take next leading to few more chests and another deadend.

The South Path is the Longest most winding path of them all leading to the boss and the second key item we need.

Boss Battle: Soul Shade - The love thunder and counter with it inflicting stop on your characters randomly hitting them multiple times. You will want to have thunder gear equipped and get barrier up right away. Keep a person on heal duty every round as you beat their health down. For beating the Soul shade you get God's Right Hand key item and are ready to head towards the boss but we have a few more chests back at the enterance west side to get left before hand.

As we are headed for the God's Cradle we will encounter an enraged Gwen who blames you for everything before attacking giving us our next Boss Battle

Boss Battle: Gwen, Warrior Phantom, Guardian Phantom: You are fighting a Cleric, Knight, and Warrior classes in this fight so plan according the only get one action per turn and despite thier large health pools they arent hard. As the battle goes on you will see Gwen start getting two actions per turn but thats it. Do be careful they all have magic reflection chance. Once Gwen falls they all fall but it wouldnt be a bad idea to take out the other two first which ever you wish to go. For our time we get the following items. The Guardian, Survival Rod, Adventure Gear, Guardian Armour, Seaphic Shaul, Action Gloves, Defender Greaves, Complete Ward, and Wishmaker Tear

God's Cradle
Items: None
Enemies: None

The Final Walk as we approach the door we are greeted by a wiseman who tells us our death will be a great sacrfice... oh heck no... Boss Time

Boss Battle: Wiseman of Metyth - A first glance you'd think it's multiple enemies but its only one. the Wiseman is a powerful mage that counters physical attacks with sleep. Part of his mechanics is he seals attack commands constantly. This is a tough fight cause the wisemen will eventually perm poison and perm silence as well casting mighty spells on you. Best to have one character on healing another on buffing, and the other two damaging as you can. Physical damage dealers will b useless the first half of this fight but afterwards they will be able to attack just watch out for that counter snooze. If you have stat guard that will help a lot but keep at it and the wiseman will eventually fall.

Make sure to SAVE before entering the door cause you cant save anymore you go into the final room for more story and congratz you have BEATEN the Game! Woot Woot.



14 Comments
Kaerius 10 Oct @ 6:09am 
Giant's Labyrinth: Kiltwaik are susceptible to silence, which turns them into pushovers.
Tikwid 8 Apr @ 11:33am 
Helpful walkthrough and all, but maybe consider punctuation? This is so hard to read and parse what you actually mean. "So search the floor for treasures there is a door in the middle but your on the right side to open it and search everything the stairs going to B3 is in the middle of the floor basicly for when your ready." What does this even mean? Yeesh.
Talamarie 7 Apr @ 12:44pm 
Crystal Path B1 : there is green chest with a Red Bead inside in the middle of the zone.
VastWater Warp Tower : there is a green chest with a Red Bead outside just near the door.
Euphoniac 25 Feb @ 5:27am 
Thanks for this great guide and all your efforts. Even though I haven't read much so far (because I want to discover everything by myself), I noticed one missing item. In Plasid's item shop (ground floor), there are actually two treasure chests to loot. The non-visible treasure chest somewhere near the pillar in the upper right corner, which contains an Invisibelt, is easy to miss, because the item vendor NPC may block the path. It seems to be the earliest opportunity to obtain an Invisibelt (which significantly reduces the encounter rate), so don't miss out on it.
< blank >  [author] 25 Oct, 2024 @ 8:15am 
Alright guide is updated with the new patch content and such
< blank >  [author] 23 Oct, 2024 @ 2:13pm 
Thanks i'll check it out when i get there this playthrough and confirm it and then add it to the guide.
YAqvapor 21 Oct, 2024 @ 11:16pm 
I found a key item called the Severance Blade you can get once you gain access to Gantagarion and Scarmonde Changes into the death land version. You can get it by backtracking all the way back to Depths B1, which is cutoff from Scarmonde's side, you can talk to an Ghoul NPC there that will give you the item. With it in the inventory, you can skip all of Gantagarion and head straight to Nulnomoria.

Really weird that this item exists, but hey kind of cool they reward you for being curious.
SkittishKavu1 21 Oct, 2024 @ 11:11am 
In "old settlement" of Dragaia, there's a box with 3 magic elixir to the southwest of the tent with the loot-corpse. In "plasoid castle" of VastWater, down in the basement with the Defender sword, there's a box hidden behind the shelves with 1500 gold.
< blank >  [author] 16 Oct, 2024 @ 2:51pm 
Yep, It's added already to the guide but thank you.
SkittishKavu1 16 Oct, 2024 @ 12:37pm 
Skylord's hideaway has a hidden room where you fight a miniboss and unlock an airship.