Silent Surveillance

Silent Surveillance

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How anomalies work
By 8x5y1a
Introduction
This guide will take a deep dive into how anomalies work in Silent Surveillance. However, this contains significant details that could change how you experience the game. If you want to uncover the mechanics yourself, this guide is not for you.

Grace time
When the game starts, there's a grace period where no anomalies appear. The length of this period depends on the chosen difficulty and some randomness. Based on the difficulty, the grace time is randomly selected from a set range, giving harder difficulties a shorter grace time and easier modes a longer one.

Anomalies
Anomalies will appear at a random time between two selected sets of ranges. This selected set of ranges will depend on the difficulty chosen. Every time an anomaly appears this set of range is reduced, meaning that every time an anomaly appears, the next anomaly will appear a bit faster.

Each rooms have a number of possible anomalies ranging from 10-15, so you need to consider many possible anomalies. That means each map has around 60 to 90 possible anomalies.

During the game, a room (camera) can only have 1 anomaly present. It is not possible to have 2 anomalies present in the same room at the same time.

The warning appears when you're at the maximum amount of anomalies before losing, meaning that if another anomaly appears, you will lose the game.

When fixing an anomaly the room resets to its initial state.
   
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