RimWorld

RimWorld

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[RH2] Hand-To-Hand - ReBalanced
   
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Mod, 1.5, 1.6
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380.175 KB
12.10.2024 klo 7.34
18.7. klo 22.35
2 muutosilmoitusta ( näytä )

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[RH2] Hand-To-Hand - ReBalanced

1 kokoelmassa, tekijä RutraNickers
Mods by RutraNickers
9 luomusta
Kuvaus
About
This mod changes Hand-To-Hand's skill cooldowns to something more balanced. Stuns are strong, but downing for more than a few seconds is waaaaaay stronger, so the new cooldowns reflect this. Now, long downing skills will almost always be single-use for every raid, while Glory Kill's cooldown now is half a quadrum, making their use strategic.

I also kept the original idea of taking more time to cooldown a skill if it failed in the basis of: if the enemy is skilled enough to avoid getting hit by surprise, they will keep their guard up and it will take you longer to find a way to pass their defenses again. The exception to this are the RKO and the Glory Kill since their cooldowns are long enough for 1 use as-is.

Changes

Skill
Original Cooldown
New Cooldown
New Failed Cooldown
Discombobulate
~2.7 seconds
10 seconds
~32 seconds
Knee Strike
2 seconds
10 seconds
~32 seconds
Leg Sweep
~4.3 seconds
15 seconds
~46.7 seconds
Phantom Punch
4 seconds
2 in-game hours
4 in-game hours
Roundhouse Kick
~4,2 seconds
2 in-game hours
4 in-game hours
CQC Throw
6 seconds
5 in-game hours
10 in-game hours
CQC Pummel
6 seconds
5 in-game hours
10 in-game hours
RKO
~5,3 seconds
1 in-game day
1 in-game day
Glory Kill
6 seconds
7 in-game days
7 in-game days
7 kommenttia
lucas 12.7. klo 13.09 
Thank you!!
RutraNickers  [tekijä] 11.7. klo 4.46 
@lucas since this is only a xml patch it should already work on 1.6, but I'll update the version tag when the original mod gets updated.
lucas 10.7. klo 20.55 
First off thank you so much for making this, It makes the main mod so much more playable. But also are you planning on updating this to 1.6? I just had to ask
AnotherAbyss 27.1. klo 5.58 
Thanks, i was really enjoying this mod, but it got to the point where i was easily soloing 30 man melee raids because everything would just collapse around me in seconds. Gonna try that save again with this version.
Tax collecter 14.10.2024 klo 3.25 
this is what i needed
RutraNickers  [tekijä] 13.10.2024 klo 17.04 
@Dombie The Zombie I'm really glad that you liked it!
Dombie The Zombie 12.10.2024 klo 10.39 
I love how the mod made melee units capable of being non-lethal and more effective fighters, but the original mod made the game both far easier and annoying with its short cooldowns.

There was too much micromanaging for melee pawns unless I used auto-cast. However, having it on would cancel their many other strategic abilities like using jump-packs or the Strong Legs gene, putting them into situations where they seemingly do not listen to my commands.

Having auto-cast off, on the other hand, shows how the mod was not designed for it; Anything more than 1 melee pawn made it hard to keep focus on the cooldowns of their abilities AND the abilities of my psycasters AND my shooting units.

Thank you for providing a balancing patch for this incredible mod.