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32.046 MB
11 Oct, 2024 @ 4:48am
28 Aug @ 2:54am
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Barotrauma

Description
Version 1.0 is complete
Alien Expand is complete : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3362271897

English translation is complete

The following content is from machine translation, which may not be accurate.

This mod adds 5 new weapons, 2 anti-air weapons, 2 new materials, 7 new equipment, and 20+ types of ammunition.


Weapon Overview:
Offensive Weapons
Coil gun
Fires a high-velocity bullet that deals significant damage to weapons.
Has a very fast reloading speed, but overheats after multiple shots.
Has multiple ammo options. Suitable for early-game aggressive suppression or clearing enemy air defenses.

Double Coil gun
Electromagnetic guns that fire two shots at once, offering a higher efficiency-to-cost ratio

Pulse Laser
Fires a short laser beam that can ignite targets
Has a faster reloading speed and is equipped with a laser sighting scope
An upper-tier flame beam, very effective against wooden structures.

Chain gun
Fires 15 bullets in a short period of time, with powerful firepower
Used to soften enemy defenses and clear exposed weapons
An upgraded version of the 20mm cannon
Effective against air defense, weapons, structures. a versatile weapon in general.

Flak Cannon
The Flak Cannon fires a variety of powerful projectiles. The firing method varies depending on the type of ammunition chosen.

It has a high life value, but it occupies a large area and is very heavy.

There are several types of ammunition to choose from.

It is a mainstay mid-game weapon for high-output.

High-explosive ammunition box and focused ammunition box are the best output ammunition options.

Railgun
Fires powerful projectiles in various ways, even capable of destroying a fortified castle with a single shot
Has a high health pool, but takes up a lot of space and is very heavy
The construction speed of ammunition is very slow
A decisive weapon in the late game, but cannot be the main source of damage output
An Railgun is recommended to build one at most.

Air defense weapons:

Note:
The maximum number of anti-aircraft weapons that can be built by this module is shared among the entire team, for example, the maximum number of Electromagnetic Gun - Anti-Air type is 16.
For example, if your teammate builds 10 of them, you can only build 6 of them.

Coil gun - Anti-Air Type(Max 16)
Electromagnetic gun - anti-air type
A magnetic gun that fires shrapnel ammunition and has automatic anti-air capabilities, but overheats after multiple shots.
It has a very fast reloading speed, and the effect of one unit is stronger than that of six flaks

Double Coil gun - Anti-Air Type
Shoots two rounds at once, for higher efficiency-to-cost ratio

Point Defense Laser(Max 8)
Pulse Laser- Point Defense
Fires a short burst of laser energy that only damages projectiles
With automatic air defense, short range, but extremely accurate, overheating after multiple shots
Although the range is short, it is very powerful and used to intercept some high-speed projectiles !!! Don't build a door for it!

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Device Overview

Small Supply Pack
Starts you off with some resources, remember to build them.

Supercapacitors
can store a lot of energy, but they consume a small amount of energy due to self-discharge.
They are relatively fragile and can cause a large-scale explosion and fire when destroyed.
A battery plus version, but it consumes a little bit of electricity.

Large Steel Cabinets
Can store a lot of metal, but are heavier and more expensive, and are extremely durable.
Warehouse Plus version, high health, can be used as a sandbag in the early and mid game.

Armour Block
Have very high health and can block armor-piercing bullets, but are very heavy.
Orbital cannons can deal more damage to them (even so, two Armour Block plates can still block all Railgun).

Composite Armor
Can completely block all railgun-nuclear missiles except railguns, but will also be destroyed (will trade one for one with a railgun)
Can be attached to materials to build, relatively heavy, and construction is slow
Attach a few pieces near the core to prevent being taken out by one shot



An oxygen generator consumes a lot of energy to produce metals.
!!! Note: Oxygen generators consume a lot of energy, so please wait until your mining operation is fully powered up before building one! (I've seen too many cases where people build oxygen generators right away after seeing too many minerals, only to find out that they have no energy left.)

Nuclear Reactor - Frame
A reactor without fuel rods
After inserting fuel rods, it consumes metal and produces a large amount of energy
Different fuel rods produce different amounts of energy
A reactor with fuel rods can be degraded back to the frame.

The power generation core of this module means you don't need to build any fans or chimneys.
After the frame is built, it needs to be upgraded once more to generate energy. Don't build a frame and then ask why it's not producing electricity!
The amount of energy generated and the amount of metal consumed by different upgrade options are different, and the explosion damage caused by destruction is also different.

Note: Nuclear Reactor - Vapor Fusion Fuel Rods can generate far more electricity than other upgrades, but their explosion damage and range are extremely large!
Make sure to keep it in a safe place. Killing yourself is no big deal, but blowing up your teammates is not good.
3 Comments
这个人没铭字  [author] 20 Nov, 2024 @ 7:12am 
Thank you :)
Kirov 20 Nov, 2024 @ 5:47am 
i love that
FUCK REACTOR RUINERS!
Rasputin 15 Nov, 2024 @ 1:50pm 
WHAT. THE F :barotrauma: