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But the scaling is off in original so I'd recommend to set it to no as well
Thanks for the quick response
I'm always happy to help fellow .hackers to relive this adventure like in the old PS2 days
So basicly when it comes to the scaling disabling it will be more like the original one and decreasing the XP multiplier to 50 makes it not as fast but not as grindy as well
From my experience 50 exp multiplier makes it more similar to the original
Hope It's clearer now
If not feel free to reach out to me on DM
powershell -ExecutionPolicy Bypass -File .\change_xp.ps1
This method bypasses the execution policy only temporarily and does not change any policy settings.
Lower and same levels are gonna be more reasonably difficult
But higher levels may be easier, as the scaling wont kick in and you may even deal more damage to higher level enemies, than with the scaling on.
A little longer but still short answer:
All mobs and npc have stats, and those stats impact is boosted/lowered depending on level diff
If you take out the level diff, they still have those stats, but you will not be as much melted/melting during the fights.
I personally found, that disabling it makes it more like normal MMO
I'm just trying to have a more balanced/challenging experience.