Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
The only thing I would keep in mind that if you do start in this area you'll need a sledgehammer to get out. This map connects to the bridge on the north side of LV in the vanilla map and it has a barricade that'll need removing
Is there any outstanding bugs that I should be aware of with the map or is it pretty fair to say its solid atm? I didn't see anything in the bugs section (which is good) just thought I'd ask before downloading it tonight. Again, thanks a lot Grey for answering my questions. Can't wait to give this a go. Any chance you'll be making other areas for the map?
On the car subject, it will depend on how the car mod has been made but it will likely work without issue. When making the map you have to set designated 'parking' zones where the cars will spawn in. The most basic of those isn't specific to any vehicle type and can spawn anything from the full available list which will include any added by mods. You can name specific zones to make sure certain types will spawn like police, medical, fire, etc so as long as the modder has used those standard zone types then anything from that mod would show up no problem.
I hope that helps!