SILENT HILL 2

SILENT HILL 2

101 ratings
๐‹๐จ๐ฌ๐ญ ๐Œ๐ž๐ฆ๐จ๐ซ๐ข๐ž๐ฌ + ๐’๐‡๐Ÿ
By DoBYaH
โœจLoreโœจ / โœจExtrasโœจ / โœจWalkthroughโœจ
Welcome to my Lost Memories, Desolates.
Here you will find SILENT HILL series lore related content.
-Don't worry, I'm not crazy... at least, I don't think so.
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ฮฑ - ๐๐ซ๐จ๐ฅ๐จ๐ ๐ฎ๐ž
โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ€Šโ€ŠIn my restless dreams, I see that town. Silent Hill.
โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ€Šโ€ŠYou promised you'd take me there again someday... But you never did.
โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ€Šโ€Šโ€ŠWell, I'm alone there now... In our 'special place'...
โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €Waiting for you... Waiting for you to come to see me. But you never do.
โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ €โ€Šโ€Šโ€Šโ€Šโ€Šโ€Šโ€ŠAnd so I wait, wrapped in my cocoon of pain and loneliness.






You will find here
๐Ÿ“œ Characters
๐Ÿ“œ Enemies
๐Ÿ“œ History
๐Ÿ“œ Lore
๐Ÿ“œ Map

๐Ÿ“œ Timeline
๐Ÿ“œ Walkthrough
...
๐Ÿ“œ TBD

You will find here (Bonus)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3339618424

This Guide DOES
โญ• Learns You to the Basics of the game.
โญ• Makes You insightful to the games Lore that You had maybe missed.
โญ• Gives You information about Timeline in the game series.

This Guide DOESN'T
โŒ Make You "Pyramid Head" by any means.
โŒ Make You "escape Silent Hill" by any chance.
โŒ Make You "having an answer" why are You nostalgic, because You are gaming like in 2001.

Note
โ— Contains SPOILERS of the game!!!
โ— Possibility of ERRORS in the guide!!!
โ— Possibility of OUTDATED information!!!

WIP
โ“ N/A
โ“ N/A
โ“ N/A

Changelog
๐Ÿ’พ v1.0 (Ars Nova) [06.10.2024]
-Publishment of the Guide on Steam.

๐Ÿ’พ v1.1 (Ars Generation) [21.07.2025]
-Added a "BradyGames" official guide.
ฮฑ - ๐๐ซ๐จ๐ฅ๐จ๐ ๐ฎ๐ž (๐’๐ˆ๐‹๐„๐๐“ ๐‡๐ˆ๐‹๐‹ ๐Ÿ)



Having received a letter from his deceased wife,
James heads to where they shared so many memories,
in the hope of seeing her one more time: Silent Hill.
There, by the lake, he finds a woman eerily similar to her...

"My nameโ€ฆ is Maria," the woman smiles. Her face, her voice... She's just like her.

Experience a master-class in psychological horrorโ€•lauded as the best in the seriesโ€•on the latest hardware with chilling visuals and visceral sounds.

High-end Graphics and Sound
With ray tracing and other cutting-edge technical enhancements, the world of SILENT HILL and its unsettling ambiance is even realer than before. And with the inclusion of new, immersive soundscapes, you'll feel like you're standing in the thick of it.

Larger Environments
Explore locations and buildings that were once inaccessible, or are newly added in the remake.
Enjoy the same acclaimed story, even while you experience the town of Silent Hill with fresh eyes across an expanded map.

Over-the-shoulder Camera
The remake moves from the original's fixed-camera viewpoints to an over-the-shoulder perspective, putting you closer to what James sees, for a more thrilling, more immersive experience as you explore the town and come face-to-face with monsters.

Evolved Combat Gameplay
Familiar weapons like the steel pipe and handgun make their return, but now with an updated combat system.
Avoid attacks with carefully timed dodges, aim down sights, and more, making monster encounters more engaging and nerve-wracking then ever.



CONTENT
โ˜ ๏ธ Frequent Violence or Gore
๐Ÿ’– General Mature Content

FEATURES
๐Ÿ‘ค Single-player
๐Ÿ† Steam Achievements
๐Ÿ“ฑ Steam Trading Cards
๐Ÿ‘“ Captions available
โ˜๏ธ Steam Cloud
๐ŸŒ„ HDR available
๐Ÿ‘ฉโ€๐Ÿ‘งโ€๐Ÿ‘ง Family Sharing
Full Controller Support:
๐ŸŽฎ Your Xbox Controller
๐ŸŽฎ Your DualSense Controller
๐ŸŽฎ Your DualShock Controller (USB Only)

LINKS
๐ŸŒ View on Barter [barter.vg]
๐ŸŒ View on Completionist [completionist.me]
๐ŸŒ View on IsThereAnyDeal [isthereanydeal.com]
๐ŸŒ View on ProtonDB [www.protondb.com]
๐ŸŒ View on SteamDB [steamdb.info]
๐ŸŒ View on Steam Card Exchange [www.steamcardexchange.net]
๐ŸŒ View on PCGamingWiki [pcgamingwiki.com]
๐ŸŒ View on Twitch [www.twitch.tv]
๐ŸŒ View on YouTube
๐ŸŒ View on YouTube (Gameplay)
๐ŸŒ View on YouTube (Reviews)

DEVELOPMENT
2024
|
| - SILENT HILL 2 (PC) is released on October 8.
| - [TBD] Patches - Bugfixes, Optimizations and QOL.
| - [TBD] DLC - ???.
|

PARAMETERS
TITLE: SILENT HILL 2 FRANCHISE: SILENT HILL RELEASE DATE: October 8, 2024 PUBLISHER: Konami DEVELOPERS: Bloober Team GENRE: Survival horror, TPS ART-STYLES: Realistic THEMES: Contemporary, Horror, North America MODES: Singleplayer PACING: Real-time PERSPECTIVES: Third-person CONTROLS: Direct control TAGS: Horror - Atmospheric/Psychological/Survival

REQUIREMENTS
OS: Microsoft Windows 10 / 11 (64-bit) CPU: AMD Ryzen 5 3600X / Intel Core i7-8700K RAM: 16 GB RAM (DDR5) GPU: AMD Radeon RX 6800 XT / NVIDIA GeForce RTX 2080 GPU (DirectX): DirectX v12 SPU: Windows Compatible Audio Device SSD: 50 GB -------------------------------------------------------------------------------------------------- Notes: At Medium QLS, 60 FPS expected. At High QLS, 30 FPS expected in FHD. At High QLS, 30 FPS expected in 4K. (DLSS) SSD required. GPU VRAM 8 GB or above. Requires a 64x CPU and OS.

Silent Hill 2 - Teaser Trailer | PS5 Games

Silent Hill 2 - Story Trailer | PS5 Games | PS5 Games
ฮฒ - ๐“๐ข๐ฆ๐ž๐ฅ๐ข๐ง๐ž
~What is a Timeline~
A detailed description of a timeline involves presenting a sequence of events or milestones organized chronologically, often with specific dates or timeframes. Timelines can be used in various contexts, such as history, project management, personal milestones, or scientific developments.



Define the Purpose
Understand the topic or project for which the timeline is being created. This will guide the selection of relevant events.

Identify Key Events
List all significant events, milestones, or activities that you want to include in the timeline.

Gather Dates
Assign specific dates or time periods to each of the identified events. If your events span a longer time, consider adding months or years.

Organize Chronologically
Arrange the events in the order of occurrence. This can be done in a linear format or using a graphical design.

Add Descriptions
Provide brief explanations or details for each event. These descriptions should be concise yet informative enough to convey context.

Design the Timeline
Choose a format for presenting the timeline. This could be a horizontal line with points marked for each event, a vertical format, or a creative graphical representation.

Review and Edit
Ensure all details are accurate, chronological order is correct, and the information is presented clearly. Adjust for readability.



This format provides a clear, structured way to present a series of events related to a specific topic, enhancing understanding of their sequence and significance. Timelines can serve as valuable educational tools, reference materials, or project management aids, depending on their content and context.
ฮฒ - ๐“๐ข๐ฆ๐ž๐ฅ๐ข๐ง๐ž (๐‡๐ข๐ฌ๐ญ๐จ๐ซ๐ข๐œ๐š๐ฅ)
Pre-1900s
  • Silent Hill is established as a small, quiet town in the early 19th century, primarily inhabited by a mix of settlers and indigenous peoples.

1900s
  • The town begins to develop, with the establishment of various industries, including coal mining, which becomes a significant part of its economy.

1960s
  • The town experiences a decline as the coal mines begin to close, leading to economic hardship and a decrease in population.

1970s
  • The town becomes known for its mysterious occurrences and strange happenings, with residents reporting supernatural events.

1980s
  • The cult known as "The Order" is formed, seeking to harness the power of the town and its dark history. They begin to conduct rituals and sacrifices, leading to increased tension within the community.

1990s
  • 1990s - The cult's influence grows, and they become involved in various criminal activities, including the abduction of children. The town's dark reputation continues to grow.
  • 1999 - The events of the first "Silent Hill" game take place, where Harry Mason searches for his adopted daughter, Cheryl, who has gone missing in the town. This marks the beginning of the series' exploration of Silent Hill's dark past.
ฮณ - ๐€๐ซ๐ญ๐ฐ๐จ๐ซ๐ค
~What is a Artwork~
Artwork in games encompasses a broad range of visual elements that contribute to the overall experience and aesthetic of the game.



Character Design
  • Concept Art:
Illustrations that showcase different iterations of a character, including their attire, accessories, and expressions. This often helps in establishing the personality and backstory.
  • 3D Models:
The final representation of characters rendered in three dimensions, including textures, rigging, and animations.
  • Emotional Range:
Characters may be designed to convey specific emotions through facial expressions and body language.

Environment Design
  • Landscape Art:
Detailed artwork depicting terrains, such as forests, mountains, urban areas, and alien worlds. This can influence the gameโ€™s atmosphere and setting.
  • Level Layout:
The architecture and layout of areas within a game, which can guide player movement and interaction.
  • Lighting:
Artistic choices in lighting can set the mood, highlight key areas, and enhance the overall visual narrative.

User Interface (UI) Design
  • HUD Elements:
The design of heads-up display elements, including health bars, inventory screens, and maps, ensuring they are both functional and aesthetically pleasing.
  • Icons and Buttons:
Stylishly designed icons that convey information clearly, fitting the gameโ€™s aesthetic and theme.

Texturing and Materials
  • Surface Detail:
Textures applied to 3D models to provide depth, realism, and character (e.g., worn wood, rusted metal, smooth skin).
  • Shading:
Techniques used to create the illusion of depth and light, such as cel shading for a cartoonish look or realistic shading for a more lifelike appearance.

Color Palette
  • Thematic Color Use:
A cohesive and intentional set of colors that evoke specific emotions or represent the gameโ€™s world (e.g., vibrant colors for a whimsical game vs. muted tones for a gritty narrative).
  • Symbolism of Colors:
Different colors may be used to symbolize various emotions or themes within a game.

Animation Style
  • Frame-by-Frame Animation:
Hand-drawn animations for an artisanal feel, often seen in indie games.
  • Motion Capture:
Using real-life actors to create fluid and lifelike character movements.
  • Game Physics:
Design influences in how characters and objects interact with the environment and each other.

Special Effects
  • Particle Effects:
Visual effects used for conveying things like fire, smoke, magic spells, or weather effects, adding dynamism to the gameplay.
  • Transitions:
The visual surreal or smooth transition effects between scenes or gameplay to maintain immersion.

Art Style
  • Realistic:
Aiming for lifelike graphics that mirror the real world, often found in AAA titles.
  • Stylized:
Art that embodies a distinct, often exaggerated aesthetic, such as cel shading or abstract design found in indie games.
  • Minimalistic:
A stripped-down design that focuses on essential visuals to convey theme or gameplay, often used in puzzle games.

Marketing Artwork
  • Box Art and Posters:
Striking illustrations and designs used to market the game, often highlighting the main characters, settings, or conflicts.
  • Key Art:
High-quality artwork that represents the game, often used in promotional materials and on digital storefronts.



Game artwork greatly influences player engagement and immersion. Well-designed visuals can enhance storytelling, evoke emotion, and create an immersive experience that draws players into the game world. Each artistic decision, from character design to environmental aesthetics, plays a vital role in shaping the player's journey through the game.

Game developers often collaborate closely with artists and designers to ensure that every visual element aligns with the game's narrative and themes, ultimately crafting a cohesive and captivating experience.
ฮด - ๐‘๐ž๐ฏ๐ข๐ž๐ฐ
~What is a Review~
A game review is a critical assessment of a video game that evaluates various elements such as gameplay, graphics, sound, story, and overall experience.



Introduction
The review begins with an introduction that sets the stage for the game being reviewed. It might include details about the game's developer, publisher, release date, and genre. This section often contains the reviewerโ€™s initial impressions or expectations based on pre-release marketing or trailers.

Gameplay
This section focuses on the mechanics of the game. It describes how the game is played, the control scheme, level design, and the variety of gameplay elements (e.g., combat, crafting, puzzles). The reviewer discusses how engaging the gameplay is and whether it feels intuitive, challenging, or repetitive.

Graphics and Art Style
Here, the reviewer discusses the visual aspects of the game, including graphics, animation quality, and the overall art style. The review may compare the graphics to other games in the same genre and comment on how well the visuals contribute to the game's atmosphere.

Sound and Music
This part addresses the audio elements, including sound effects, voice acting, and soundtrack. The reviewer evaluates how these elements enhance or detract from the immersion and emotional impact of the game.

Story and Characters
The narrative aspect of the game is examined here. The reviewer discusses the plot, character development, and writing quality. They analyze how effectively the story unfolds and whether it resonates with players.

Replayability and Content
This section assesses the game's longevity, including side quests, additional modes, or multiplayer features. The reviewer considers whether the game offers enough content to warrant multiple playthroughs and how rewarding it is to explore.

Technical Performance
The review also covers the game's performance on different platforms, noting any issues such as bugs, frame rate drops, or loading times. The reviewer might also discuss optimization and whether the game runs smoothly.

Conclusion
The review concludes with a summary of the overall experience, often including a recommendation for potential players. The reviewer may also assign a score or rating, which serves as a quick reference for readers.

Pros and Cons
Some reviews include a list of strengths and weaknesses, providing a brief snapshot of the game's best and worst aspects.



By combining these elements, a game review aims to inform potential players about what to expect from a game and help them decide whether it aligns with their preferences and interests.
ฮด - ๐‘๐ž๐ฏ๐ข๐ž๐ฐ (๐๐จ๐ฌ๐ข๐ญ๐ข๐ฏ๐ž)
Remake, Born From A Wish
Rating: โ˜…โ˜…โ˜…โ˜…โ˜… (5/5)



This game has been highly anticipated by fans of the original game, which was released in 2001. This remake aims to modernize the classic survival horror experience while retaining the haunting atmosphere and narrative depth that made the original so iconic.

Graphics and Design
The remake features stunning graphical enhancements, bringing the fog-laden town of Silent Hill to life with detailed environments, updated character models, and atmospheric lighting. The creative use of sound design, including ambient noises and haunting music, heightens the tension and immerses players in the eerie world.

Gameplay Mechanics
While retaining the core mechanics of the original, the remake introduces updated controls and gameplay elements, making it more accessible to new players while still appealing to veterans. Combat, puzzles, and navigation have been refined without straying too far from the original's formula, allowing for a balance between nostalgia and modernization.

Story and Characters
One of the strengths of the game has always been its psychological horror and complex characters. The remake strives to preserve the intricate storyline of James Sunderlandโ€™s journey through a town steeped in personal memories and trauma. Voice acting and character development are carefully reworked to provide more emotional depth, further enhancing the player's connection to the narrative.

Reception
Early reviews have praised the remake for its faithfulness to the source material while also appreciating the new enhancements. Critics highlight the improved visuals and audio, as well as the emotional weight of the story. However, some long-time fans express a mix of excitement and caution, hoping the remake captures the essence of what made the original a defining title in horror gaming.

Conclusion
Overall, this game appears to be shaping up as a worthy reimagining of a classic title. It aims to attract both new players and returning fans, promising an unsettling journey through a psychologically rich narrative. As with any remake, the true test will be whether it honors the original while standing on its own as a modern interpretation.



-You see it too, donโ€™t you? The things you donโ€™t want to see.
ฮด - ๐‘๐ž๐ฏ๐ข๐ž๐ฐ (๐๐ž๐ ๐š๐ญ๐ข๐ฏ๐ž)
More Fog, Less Fun
Rating: โ˜…โ˜…โ €โ €โ €โ €โ €(2/5)



As a die-hard fan of the original, I was eagerly anticipating this remake, but it left me feeling more lost than James in the fog.

Graphics Over Substance
Sure, the graphics are shiny and the fog looks great, but I found myself wondering if they spent more time polishing the visuals than actually enhancing the gameplay. The atmosphere is there, but it feels like a hollow shell of what made the original so impactful.

Pacing Issues
The pacing is all over the place. Moments that should have been tense and suspenseful felt dragged out, while key emotional scenes were rushed. Itโ€™s like they forgot that building tension is crucial in horror games!

Character Development
The characters felt flat compared to their original counterparts. James, Maria, and Angela seemed to have lost some of their depth, making it hard to connect with their struggles. I wanted to feel their pain, but instead, I just felt... confused.

Combat Mechanics
The combat is clunky and frustrating. Instead of feeling like a fight for survival, it often felt like I was just flailing around, hoping to land a hit. The monsters, while creepy, sometimes felt more annoying than terrifying.

Conclusion
Overall, this game is a missed opportunity. It has the potential to be great, but it falls short in key areas that made the original a classic. If youโ€™re looking for a nostalgic trip back to Silent Hill, you might want to think twice.



-I just wanted to be loved. Is that so wrong?
ฮด - ๐‘๐ž๐ฏ๐ข๐ž๐ฐ (๐…๐ฎ๐ง๐ง๐ฒ)
I Came for the Fog, Stayed for the Trauma!
Rating: โ˜…โ˜…โ˜…โ˜…โ˜… (5/5)



As a long-time fan of the original, I was both excited and terrified to dive into the remake. Let me tell you, this game is like a warm hug from your favorite creepy ghostโ€”if that ghost also had a penchant for existential dread and unsettling monsters.

Graphics
The visuals are stunning! The fog is so thick you could cut it with a knifeโ€”if only you could find one in this nightmare town. The character models are beautifully rendered, and I can finally see Jamesโ€™ face when he realizes heโ€™s been wandering around in circles for the last hour. Thanks, modern technology!

Gameplay
The controls are smoother than a freshly waxed floor, which is great because youโ€™ll be slipping and sliding into your own panic attacks. The puzzles are just as mind-bending as I remember, and I found myself questioning my sanity more than once. Pro tip: if you hear a creepy noise, itโ€™s probably not the cat.

Sound Design
The sound design is top-notch! The ambient noises will have you jumping at shadows and questioning every creak in your house. I swear I heard my own heartbeat when I turned a cornerโ€”either that or I need to see a doctor.

Story
The story is as haunting as ever, and the emotional weight hits harder than a monster with a sledgehammer. I laughed, I cried, and I definitely questioned my life choices. If youโ€™re looking for a game that makes you feel like you need therapy, look no further!

Conclusion
This game is a masterpiece that perfectly captures the essence of the original while adding a fresh layer of terror. If you enjoy psychological horror, existential crises, and the occasional jump scare, this game is for you. Just remember to keep a light on and maybe have a therapist on speed dial.



-I just wanted to be loved. Is that so wrong?
ฮต - (๐‹๐Œ) ๐๐ซ๐จ๐ฅ๐จ๐ ๐ฎ๐ž
ฮต - (๐‹๐Œ) ๐€๐ฅ๐ž๐ฌ๐ฌ๐š'๐ฌ ๐‡๐ข๐ฌ๐ญ๐จ๐ซ๐ฒ
ฮต - (๐‹๐Œ) ๐‚๐ก๐š๐ซ๐š๐œ๐ญ๐ž๐ซ ๐‘๐ž๐ฅ๐š๐ญ๐ข๐จ๐ง ๐Œ๐š๐ฉ
ฮต - (๐‹๐Œ) ๐‡๐ข๐ฌ๐ญ๐จ๐ซ๐ฒ ๐จ๐Ÿ ๐’๐ข๐ฅ๐ž๐ง๐ญ ๐‡๐ข๐ฅ๐ฅ
ฮต - (๐‹๐Œ) ๐’๐ข๐ฅ๐ž๐ง๐ญ ๐‡๐ข๐ฅ๐ฅ ๐€๐ซ๐ž๐š ๐Œ๐š๐ฉ
ฮถ - (๐‹๐Œ) ๐’๐‡ - ๐‹๐จ๐ ๐ฎ๐ž ๐Ÿ
ฮถ - (๐‹๐Œ) ๐’๐‡ - ๐’๐ญ๐จ๐ซ๐ฒ ๐๐ซ๐ž๐ฏ๐ข๐ž๐ฐ
ฮถ - (๐‹๐Œ) ๐’๐‡ - ๐‚๐ก๐š๐ซ๐š๐œ๐ญ๐ž๐ซ ๐‚๐จ๐ฆ๐ฆ๐ž๐ง๐ญ๐š๐ซ๐ฒ
ฮถ - (๐‹๐Œ) ๐’๐‡ - ๐‚๐ซ๐ž๐š๐ญ๐ฎ๐ซ๐ž ๐‚๐จ๐ฆ๐ฆ๐ž๐ง๐ญ๐š๐ซ๐ฒ
ฮถ - (๐‹๐Œ) ๐’๐‡ - ๐„๐ง๐๐ข๐ง๐  ๐€๐ง๐š๐ฅ๐ฒ๐ฌ๐ข๐ฌ
ฮถ - (๐‹๐Œ) ๐’๐‡ - ๐’๐ญ๐š๐Ÿ๐Ÿ ๐‚๐ซ๐ž๐๐ข๐ญ๐ฌ
ฮท - (๐‹๐Œ) ๐’๐‡๐Ÿ - ๐‹๐จ๐ ๐ฎ๐ž ๐Ÿ
ฮท - (๐‹๐Œ) ๐’๐‡๐Ÿ - ๐’๐ญ๐จ๐ซ๐ฒ ๐๐ซ๐ž๐ฏ๐ข๐ž๐ฐ
ฮท - (๐‹๐Œ) ๐’๐‡๐Ÿ - ๐‚๐ก๐š๐ซ๐š๐œ๐ญ๐ž๐ซ ๐‚๐จ๐ฆ๐ฆ๐ž๐ง๐ญ๐š๐ซ๐ฒ
ฮท - (๐‹๐Œ) ๐’๐‡๐Ÿ - ๐‚๐ซ๐ž๐š๐ญ๐ฎ๐ซ๐ž ๐‚๐จ๐ฆ๐ฆ๐ž๐ง๐ญ๐š๐ซ๐ฒ
ฮท - (๐‹๐Œ) ๐’๐‡๐Ÿ - ๐„๐ง๐๐ข๐ง๐  ๐€๐ง๐š๐ฅ๐ฒ๐ฌ๐ข๐ฌ
ฮท - (๐‹๐Œ) ๐’๐‡๐Ÿ - ๐’๐ญ๐š๐Ÿ๐Ÿ ๐‚๐ซ๐ž๐๐ข๐ญ๐ฌ
ฮธ - (๐‹๐Œ) ๐’๐‡๐Ÿ‘ - ๐‹๐จ๐ ๐ฎ๐ž ๐Ÿ‘
ฮธ - (๐‹๐Œ) ๐’๐‡๐Ÿ‘ - ๐’๐ญ๐จ๐ซ๐ฒ ๐๐ซ๐ž๐ฏ๐ข๐ž๐ฐ
ฮธ - (๐‹๐Œ) ๐’๐‡๐Ÿ‘ - ๐‚๐ก๐š๐ซ๐š๐œ๐ญ๐ž๐ซ ๐‚๐จ๐ฆ๐ฆ๐ž๐ง๐ญ๐š๐ซ๐ฒ
ฮธ - (๐‹๐Œ) ๐’๐‡๐Ÿ‘ - ๐‚๐ซ๐ž๐š๐ญ๐ฎ๐ซ๐ž ๐‚๐จ๐ฆ๐ฆ๐ž๐ง๐ญ๐š๐ซ๐ฒ
ฮธ - (๐‹๐Œ) ๐’๐‡๐Ÿ‘ - ๐„๐ง๐๐ข๐ง๐  & ๐’๐จ๐ง๐  ๐€๐ง๐š๐ฅ๐ฒ๐ฌ๐ข๐ฌ
ฮน - (๐‹๐Œ) ๐…๐”๐†๐”๐„
~SILENTHILL FUGUE~

Suggestion of Cards

Tarot cards appear in Silent Hill 3 as key items that open the final door. The truth is that these cards hint at characters that appear in the game. Although their origin is shrouded in mystery, tarot cards have been given profound significance since ancient times and have come to be used for fortune-telling. In order to decipher the Silent Hill series, this section will introduce keywords and liken them to corresponding cards from the tarot.



ฮน - (๐‹๐Œ) ๐…๐”๐†๐”๐„ ๐ŸŽ - ๐“๐ก๐ž ๐…๐จ๐จ๐ฅ
ฮน - (๐‹๐Œ) ๐…๐”๐†๐”๐„ ๐ˆ - ๐“๐ก๐ž ๐Œ๐š๐ ๐ข๐œ๐ข๐š๐ง
ฮน - (๐‹๐Œ) ๐…๐”๐†๐”๐„ ๐ˆ๐ˆ - ๐“๐ก๐ž ๐‡๐ข๐ ๐ก ๐๐ซ๐ข๐ž๐ฌ๐ญ๐ž๐ฌ๐ฌ
ฮน - (๐‹๐Œ) ๐…๐”๐†๐”๐„ ๐ˆ๐ˆ๐ˆ - ๐“๐ก๐ž ๐„๐ฆ๐ฉ๐ซ๐ž๐ฌ๐ฌ
ฮน - (๐‹๐Œ) ๐…๐”๐†๐”๐„ ๐ˆ๐• - ๐“๐ก๐ž ๐„๐ฆ๐ฉ๐ž๐ซ๐จ๐ซ
ฮน - (๐‹๐Œ) ๐…๐”๐†๐”๐„ ๐• - ๐“๐ก๐ž ๐‡๐ข๐ž๐ซ๐จ๐ฉ๐ก๐š๐ง๐ญ
=
ฮน - (๐‹๐Œ) ๐…๐”๐†๐”๐„ ๐•๐ˆ - ๐“๐ก๐ž ๐‹๐จ๐ฏ๐ž๐ซ๐ฌ
ฮน - (๐‹๐Œ) ๐…๐”๐†๐”๐„ ๐•๐ˆ๐ˆ - ๐“๐ก๐ž ๐‚๐ก๐š๐ซ๐ข๐จ๐ญ
ฮน - (๐‹๐Œ) ๐…๐”๐†๐”๐„ ๐•๐ˆ๐ˆ๐ˆ - ๐“๐ก๐ž ๐’๐ญ๐ซ๐ž๐ง๐ ๐ญ๐ก
ฮน - (๐‹๐Œ) ๐…๐”๐†๐”๐„ ๐ˆ๐— - ๐“๐ก๐ž ๐‡๐ž๐ซ๐ฆ๐ข๐ญ
ฮน - (๐‹๐Œ) ๐…๐”๐†๐”๐„ ๐— - ๐“๐ก๐ž ๐–๐ก๐ž๐ž๐ฅ ๐จ๐Ÿ ๐…๐จ๐ซ๐ญ๐ฎ๐ง๐ž
ฮน - (๐‹๐Œ) ๐…๐”๐†๐”๐„ ๐—๐ˆ - ๐‰๐ฎ๐ฌ๐ญ๐ข๐œ๐ž
ฮน - (๐‹๐Œ) ๐…๐”๐†๐”๐„ ๐—๐ˆ๐ˆ - ๐“๐ก๐ž ๐‡๐š๐ง๐ ๐ž๐ ๐Œ๐š๐ง
ฮน - (๐‹๐Œ) ๐…๐”๐†๐”๐„ ๐—๐ˆ๐ˆ๐ˆ - ๐ƒ๐ž๐š๐ญ๐ก
ฮน - (๐‹๐Œ) ๐…๐”๐†๐”๐„ ๐—๐ˆ๐• - ๐“๐ž๐ฆ๐ฉ๐ž๐ซ๐š๐ง๐œ๐ž
ฮน - (๐‹๐Œ) ๐…๐”๐†๐”๐„ ๐—๐• - ๐“๐ก๐ž ๐ƒ๐ž๐ฏ๐ข๐ฅ
ฮน - (๐‹๐Œ) ๐…๐”๐†๐”๐„ ๐—๐•๐ˆ - ๐“๐ก๐ž ๐“๐จ๐ฐ๐ž๐ซ
ฮน - (๐‹๐Œ) ๐…๐”๐†๐”๐„ ๐—๐•๐ˆ๐ˆ - ๐“๐ก๐ž ๐’๐ญ๐š๐ซ
ฮน - (๐‹๐Œ) ๐…๐”๐†๐”๐„ ๐—๐•๐ˆ๐ˆ๐ˆ - ๐“๐ก๐ž ๐Œ๐จ๐จ๐ง
ฮน - (๐‹๐Œ) ๐…๐”๐†๐”๐„ ๐—๐ˆ๐— - ๐“๐ก๐ž ๐’๐ฎ๐ง
ฮน - (๐‹๐Œ) ๐…๐”๐†๐”๐„ ๐—๐— - ๐‰๐ฎ๐๐ ๐ž๐ฆ๐ž๐ง๐ญ
ฮน - (๐‹๐Œ) ๐…๐”๐†๐”๐„ ๐—๐—๐ˆ - ๐“๐ก๐ž ๐–๐จ๐ซ๐ฅ๐
ฮน - (๐‹๐Œ) ๐…๐”๐†๐”๐„ ๐—๐—๐ˆ๐ˆ - ๐“๐ก๐ž ๐„๐ฒ๐ž ๐จ๐Ÿ ๐๐ข๐ ๐ก๐ญ
ฮต - (๐’๐‡๐Ÿ) ๐‚๐จ๐ฏ๐ž๐ซ #๐ŸŽ๐Ÿ
ฮต - (๐’๐‡๐Ÿ) ๐‚๐จ๐ฏ๐ž๐ซ #๐ŸŽ๐Ÿ
ฮถ - (๐’๐‡๐Ÿ) ๐“๐จ๐‚
ฮท - (๐’๐‡๐Ÿ) ๐“๐๐จ๐’ #๐ŸŽ๐Ÿ
ฮท - (๐’๐‡๐Ÿ) ๐“๐๐จ๐’ #๐ŸŽ๐Ÿ
ฮท - (๐’๐‡๐Ÿ) ๐“๐๐จ๐’ #๐ŸŽ๐Ÿ‘
ฮธ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐„ #๐ŸŽ๐Ÿ
ฮธ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐„ #๐ŸŽ๐Ÿ
ฮธ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐„ #๐ŸŽ๐Ÿ‘
ฮธ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐„ #๐ŸŽ๐Ÿ’
ฮน - (๐’๐‡๐Ÿ) ๐“๐๐จ๐… #๐ŸŽ๐Ÿ
ฮน - (๐’๐‡๐Ÿ) ๐“๐๐จ๐… #๐ŸŽ๐Ÿ
ฮน - (๐’๐‡๐Ÿ) ๐“๐๐จ๐… #๐ŸŽ๐Ÿ‘
ฮน - (๐’๐‡๐Ÿ) ๐“๐๐จ๐… #๐ŸŽ๐Ÿ’
ฮน - (๐’๐‡๐Ÿ) ๐“๐๐จ๐… #๐ŸŽ๐Ÿ“
ฮบ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐… #๐ŸŽ๐Ÿ” & ๐“๐๐จ๐… #๐ŸŽ๐Ÿ
ฮบ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐… #๐ŸŽ๐Ÿ
ฮบ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐… #๐ŸŽ๐Ÿ‘
ฮป - (๐’๐‡๐Ÿ) ๐“๐๐จ๐… #๐ŸŽ๐Ÿ’ & ๐“๐๐จ๐Š #๐ŸŽ๐Ÿ
ฮป - (๐’๐‡๐Ÿ) ๐“๐๐จ๐Š #๐ŸŽ๐Ÿ
ฮป - (๐’๐‡๐Ÿ) ๐“๐๐จ๐Š #๐ŸŽ๐Ÿ‘
ฮป - (๐’๐‡๐Ÿ) ๐“๐๐จ๐Š #๐ŸŽ๐Ÿ’
ฮป - (๐’๐‡๐Ÿ) ๐“๐๐จ๐Š #๐ŸŽ๐Ÿ“
ฮป - (๐’๐‡๐Ÿ) ๐“๐๐จ๐Š #๐ŸŽ๐Ÿ”
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐ŸŽ๐ŸŽ
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐ŸŽ๐Ÿ (๐๐ซ๐จ๐ฅ๐จ๐ ๐ฎ๐ž)
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐ŸŽ๐Ÿ (๐„๐’๐•)
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐ŸŽ๐Ÿ‘
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐ŸŽ๐Ÿ’ (๐–๐’๐€)
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐ŸŽ๐Ÿ“
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐ŸŽ๐Ÿ”
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐ŸŽ๐Ÿ•
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐ŸŽ๐Ÿ– (๐๐‚๐€)
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐ŸŽ๐Ÿ—
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐Ÿ๐ŸŽ
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐Ÿ๐Ÿ
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐Ÿ๐Ÿ (๐–๐’๐•)
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐Ÿ๐Ÿ‘
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐Ÿ๐Ÿ’ (๐๐‡)
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐Ÿ๐Ÿ“
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐Ÿ๐Ÿ”
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐Ÿ๐Ÿ•
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐Ÿ๐Ÿ– (๐๐‡)
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐Ÿ๐Ÿ—
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐Ÿ๐ŸŽ
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐Ÿ๐Ÿ
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐Ÿ๐Ÿ (๐ƒ๐’๐•)
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐Ÿ๐Ÿ‘
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐Ÿ๐Ÿ’ (๐“๐‡๐’๐Œ)
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐Ÿ๐Ÿ“
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐Ÿ๐Ÿ” (๐“๐)
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐Ÿ๐Ÿ•
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐Ÿ๐Ÿ– (๐“๐‹)
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐Ÿ๐Ÿ—
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐Ÿ‘๐ŸŽ
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐Ÿ‘๐Ÿ
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐Ÿ‘๐Ÿ
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐Ÿ‘๐Ÿ‘
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐Ÿ‘๐Ÿ’ (๐‹๐•๐‡)
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐Ÿ‘๐Ÿ“
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐Ÿ‘๐Ÿ”
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐Ÿ‘๐Ÿ•
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐Ÿ‘๐Ÿ– (๐๐‡)
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐Ÿ‘๐Ÿ—
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐Ÿ’๐ŸŽ
ฮผ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐Ÿ’๐Ÿ
ฮฝ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐ญ๐ #๐Ÿ’๐Ÿ & ๐“๐๐จ๐’ #๐ŸŽ๐Ÿ
ฮฝ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐’ #๐ŸŽ๐Ÿ
ฮฝ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐’ #๐ŸŽ๐Ÿ‘
ฮฝ - (๐’๐‡๐Ÿ) ๐“๐๐จ๐’ #๐ŸŽ๐Ÿ’
ฮพ - (๐’๐‡๐Ÿ) ๐“๐’๐จ๐Š #๐ŸŽ๐Ÿ
ฮพ - (๐’๐‡๐Ÿ) ๐“๐’๐จ๐Š #๐ŸŽ๐Ÿ
ฮฟ - (๐’๐‡๐Ÿ) ๐„๐ง๐
ฯ‰ - ๐„๐ฉ๐ข๐ฅ๐จ๐ ๐ฎ๐ž
~You killed Mary again...?~


Hello, DoBYaH the author here.
I hope you are enjoying the collective content of SILENT HILL, SILENT HILL 2 and SILENT HILL 3, I have extracted from Lost Memories. As you already know this guide primary serves as a Addendum to SILENT HILL, SILENT HILL 2 and SILENT HILL 3, but it's secondary function is also important for the future generation of guides to be. In short the DO'S and DONT'S - To build a better guide, for example: more compact & informative, straight to the point and aesthetics... So I consider this guide to be a "proof of concept" and later the "legacy build" that will be build upon...

Thank You, for using my guide...
4 Comments
Sir Lunchalot 10 Oct, 2024 @ 10:00am 
Will we get all of this in the next silent hill games? :o
DoBYaH  [author] 9 Oct, 2024 @ 6:35am 
Hello, the book images I have extracted from a digital book I have found online.
LapizTheRelic 6 Oct, 2024 @ 11:33pm 
where did you get the book images from is it from a actual book or did you make them?
cliffy 6 Oct, 2024 @ 5:47am 
Excellent job this thanks for the time