Synergy

Synergy

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Plants and crops synergy
By Cassidy
A simple guide of what to pair togther so that you have the best outcome.
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Warning for new user
Every part of the plant chart should be analyse to the max. So with multiple research and a lot of time, that is a natural process in the game, that's when you can make the best decision, so this is a fast forward in the game experiences.

This guide is for those that have passed through it all and just want to help with optimization before unlocking everything.

I might not have all the answer, but I'll try to update and adjust the guide to optimum.
Thank for eventual comment that will help in that regard.




Ressources gained from plant
Bark


  • Bunch tree (ripping and chopping)
  • Cactus Shrub (ripping, trimming)
  • Cinder sprout (ripping, picking)
  • Sunshade tree (ripping)

Boreal rock


  • Petrified giant (ripping, trimming)
  • Rocky fig (picking)

Branch


  • Diluvian bush (ripping, trimming)
  • Straw tree (pruning)
  • Sunshade tree (pruning)

Liana


  • Beaky bell (ripping and reaping)
  • Whipping gourd (trimming)
  • Throated Water lily (ripping)

Resin


  • Hatted tree (notching)
  • Orange hydra tree (notching)
  • Spiral radish (notching) *not recommanded, will wither*
  • Sunshade tree (notching)

Rotten ressource


  • Cabbage shrub (ripping, picking)

Soft fiber


  • Bunch tree (ripping)
  • Hatted tree (pruning)

Tree trunk


  • Blue hydra tree (ripping)
  • Hatted tree (ripping)
  • Orange hydra tree (ripping)
  • Sagelung (ripping)
  • Straw tree (ripping)

Torn


  • Barbed Brambles (ripping, trimming)
  • Scaled corn (uprooting)
  • Orange hydra tree (prunning)

Clear water


  • Beaky bell (picking)
  • Whipping gourd (ripping)

Toxic water


  • Giant fungus (notching
  • Throated water lily (picking)
Food gained from plant
Ashy kernel


  • Cinder sprout (trimming)

Carbon bulb


  • Cactus Shrub (picking)

Cereal


  • Scaled corn (ripping, reaping, uprooting)
  • Spiral radish (ripping)


Mushroom


  • Giant fungus (ripping)
  • Petrified giant (picking)

Seed


  • Beaky bell (seed scatering)
  • Blue hydra tree (seed scatering)
  • Bunch tree (seed scatering)
  • Cactus shrub (seed scatering)
  • Diluvian bush (seed scatering)
  • Straw tree (seed scatering)
  • Orange hydra tree (seed scatering) *not recommanded, villager will get a wound*
  • Plasma treadrops (seed scatering) *not recommanded, villager will get a wound*
  • Sagelung (seed scatering) *not recommanded, villager will get a intoxicated, if needs not met*
  • Sunshade tree (seed scatering)
  • Throated water lily (seed scatering)

Vegetable


  • Cabbage shrub (ripping, picking, trimming, seed scatering)
  • Riverbank finger (ripping, notching, seed scatering) *sead scatering not recommanded, villager will get intoxicated*
  • Rocky fig (ripping)
  • Spiral radish (ripping, uprooting)

Watery pod


  • Blue hydra tree (pruning) *If need met*
  • Diluvian bush (picking)
  • Plasma treadrops (ripping, uprooting) *not recommanded, villager will get a wound*
  • Straw tree (picking)

Extraction method and building
You have multiple level of research and building to unlock to gain the best outcome and optimization of ressources.
The first goal in the game is to have a good balance, but mostly CULTURE 160 to unlock agriculture

It's a lot... I have almost finish my research tree and exploration before getting there... so mayby some better balance early game can improve that or I just miss the track on that one.

Here are the building for unlocking all available extraction method:
Ripping out (available at all time in the tool bar)





Picking (all tree building)

Tier 1
Picker cabin













Trimming & Seed scatering

Tier 2
Arborist workshop













Pruning & Notching

Tier 3
Agricultural farm













Reaping & Uprooting









Here are the main building necessary for optimization:



Ground fertilizer & Mineral Enhancer & Water pump
















And the most important :

Plant nursery
Combine and thrive
Here is a guide base on the plant requirement for best outcome:

  • Organic
  • Mineral
  • Moisture
  • Temperature


All plant have at least one requirement and maximum two need. So the other two are irrelevant and will not affect the plant.

So the outcome include symbiosis and alternative form that enhance the plant propreties.




Combination 1

Building :
Mineral enhancer (decrease mode)
Ground fertilizer
Water pump (only half a field)

Plant :
Cabbage shrub
Scaled corn
Beaky bell (in the half with increase water)
Whipping gourd (in the half with increase water)

Result
  • Seed
  • Cereal
  • Vegetable

  • Liana
  • Rotten ressource (needed for composting)
  • Torn
  • Water

Extraction Building :
Seed scattering
Uprooting
Reaping
Trimming
Picking



Combination 2

Building :
Mineral enhancer (decrease mode)

Plant :
Blue hydra tree
Orange hydra tree

Result
  • Seed
  • Carbon bulbs
  • Watery pods
  • Tree trunk
  • Torn
  • Resin

Extraction Building :

Arborist workshop
Notching
Pruning
Ripping
Seed scatering (only with the blue hydra, the orange cause damage to the villager).
Recipe to not starve













The kitchen is the only building preparing meal, so you have to be sure that it's always ALWAYS running.

Other than a constant reserve of water nearby, here are the recipe available:





Pod stew
    [6] Watery pod[6] Vegetable[4] Water
14 ressources = 10 meal (poor deal...)

Rough oatmeal
    [10] Seed[4] Water
14 ressources = 10 meal (poor deal...)

Mushroom soup
    [10] Mushroom[4] Water
14 ressources = 10 meal (poor deal...)

Ashy poancakes
    [4] Ashy kernel[12] Water
16 ressources = 10 meal (great deal, since mostly water)

Bulb confit
    [8] Carbon bulb[1] Resin
9 ressources = 10 meal (ok deal...)







We also have bread! Glorious bread!
    [10] Cereal[10] Water
20 ressources = 20 meal (great deal)


Preparing the meal and distributing it is vital to survive, so I suggest always have cellar and cafeteriat stock with highest priority, as well as well... and water tower.