Dungeon Tycoon

Dungeon Tycoon

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Flow control with doors
By Synold
How to control hero flow with doors
   
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Introduction
Hey everyone, just thought I'd write a quick guide on how to control your hero flow with the different doors available. This will help you keep solo heroes alive (if you want that) and also stop heroes getting stuck and running out of energy in your dungeons.

TL:DR
Heroes prioritise the more expensive doors first.
Example

In the above example the heroes with always use the Iron doors first, this makes them walk around the whole dungeon to access the boss room, or leave via the first wooden door if they're a solo adventurer. If they're a party they will attempt the boss room and then return to the previous room to exit via the wooden door. The reason you don't want a wooden door leading out of the boss room is because solo adventurers will use that to access the boss room (unless you want that).

Caveats

EDIT: User royvl pointed out that the Dungeon Entrance doors do not have priority over Wooden doors, using your most expensive single door as the entrance to your dungeon fixes this behaviour.


The only other time they will use the wooden door is after respawning to get back to their party or if they're solo to access a room they haven't yet cleared.

Random events also seem to break pathing, like the loot goblins and ghost skeletons. Unsure if that is intended but worth mentioning that you might see odd behaviour when those spawn.
Conclusion
That's about it, hope this helps you route the heroes the way you want.

May your dungeon be profitable and merciless.
11 Comments
Derpenstein 17 Mar @ 9:45pm 
I had heroes prioritize a wooden door on the right in my entry hall versus a scary door on the left. They were all tier 3. They seemed to prefer the wooden door and were overwhelming the rooms/vendors.
Shay 4 Jan @ 2:51pm 
Yeah, unfortunate but completely non-functionnal now.
P4p4b34r 28 Nov, 2024 @ 7:46am 
You can make a one way flowing dungeon by using two dungeon (double) doors. Adventurers will always enter the nearer door and exit through the more distant one. If the entrances are equidistant or nearly equidistant from the entry gate they will enter through either door at random and exit through the opposite door.
I will be trying a 3 entrance dungeon at some point (2 entrances and a distant exit) and will let you guys know how it works out. My hope is that doing so will separate individual adventurers or groups from one another so I don't have multiple solos/groups all piling into a single room.
ThadCastle 10 Nov, 2024 @ 8:51am 
Yeah the door thing doesn't work, I tested it multiple ways. Anyone else found any way to make a one way flowing dungeon yet?
BlazinMonkey 20 Oct, 2024 @ 4:37pm 
maybe this worked previously at some point, but the game no longer functions with any kind of priority on doors.
TheWarCake 5 Oct, 2024 @ 10:14am 
I keep having issues where I want a door to be an exit for solo members, but anytime the door is there (In the room just before the boss) Everyone just exits out the front entrance and goes all the way around to enter in from that door.
Shadowfight89 4 Oct, 2024 @ 6:23am 
Very very helpful thank you
royvl 29 Sep, 2024 @ 2:54am 
Dungeon doors seem to have a lower priority than wooden. I currently have 2 areas set up with 1 dungeon, 2 wood, 1 iron and the adventurers go for iron, then wood and last dungeon.
Synold  [author] 28 Sep, 2024 @ 7:21pm 
Thanks royvl I didn't notice that, I'll add it to the guide
royvl 28 Sep, 2024 @ 2:39pm 
You also have to use the single doors for this to work. Dungeon doors indoor don't seem to have priority over wooden doors.