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The orb in the necropolis can teach you all the way to 50 and when you do that Bob's your uncle.
If people disagree with these two skills being handled this way, the files are all text and easily manipulated. I don't think it will "backpay" your stats, but the character sheet is also all text based and stats are simpler to add than "bookmark" abilities or recipes. Again, singleplayer game, do whatever you want.
All in all. This is a great guide to read even if you aren't doing a year 25 run.
You can even retire your characters after making tools and villages.
Leveling agriculture is not hard with carpentry giving you the wood flail. Just go out and find a wheat field in the grasslands and you will max agriculture quickly by threshing wheat. The only thing in agriculture past the oven (Skill 10) that has a real effect on building is catch animal at 15 and hives at 19.
Finding a trainer for agriculture in year 25 is very easy to do, and ranching/beekeeping isn't a consideration until level 3 settlement anyway.
For builder, I start with:
Adventuring - A lot of things you want to build are going to require stone, and unless you want to acquire a pickaxe by murdering a miner, this is the only way to have one. Adventurer is also the skill to smelt ore into metal, and adventuring 20 gives you the ability to survey for a good place to settle without much effort.
Construction - Construction 8 gives you a workbench, and 19 gives you an anvil, opening the way to forging tools even if no anvils exist
As for the last skill, two options:
Carpentry - Tailoring is locked behind Carpentry 20 If you don't care about tailoring, then...
Weaponsmithing - You get your easy bone axe if you cannot otherwise find one at 16.