Total War: WARHAMMER III

Total War: WARHAMMER III

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Nuln Ironsides Reskin and Bayonets
   
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45.448 MB
18 sep, 2024 @ 14:59
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Nuln Ironsides Reskin and Bayonets

Beskrivning
This mod reskins the Nuln Ironsides using the assets from my Guns of the Empire mod. This includes a reskin, including some bannermen, giving them a bayonet rifle animation set, and a small armor and melee stat buff. Obviously incompatible with anything also overwriting these elements of Nuln Ironsides.
18 kommentarer
jildazmoisan 24 jan @ 11:13 
Good morning,
Thanks for this great Mod.
I have clipping problems with models when I zoom. I tried several graphics settings, to no avail.
I don't have these phenomena with other models. Not necessarily very annoying...just for info
jildazmoisan 17 jan @ 12:50 
awesome
julian.walzl93 4 okt, 2024 @ 13:55 
can you do the amethys with she same rifle with bayonet?
Daverin2112 23 sep, 2024 @ 14:15 
I mean, if you are playing GotE, almost may as well forget the vanilla roster, as it covers all bases at this point, lol. But yeah, I'd at least turn Ironsides into the repeater rifle unit just to feel somewhat distinct. Even if that is still field engineer's shtick.
Snek  [skapare] 23 sep, 2024 @ 8:19 
@crisord this is NOT included in Guns of the Empire and I'd almost say it conflicts. It will turn the base game Nuln Ironsides into an almost identical unit to my Ironsides. Including the same card, which can be confusing. I'll say if I personally am playing with Guns of the Empire I would not use this, and play instead with vanilla Ironsides or the mod that switches them to repeaters.
ZioCru 23 sep, 2024 @ 6:53 
:8bitheart:
GLaDOS_cz 22 sep, 2024 @ 7:23 
Thanks for the tip, Snek.
Sigmar 22 sep, 2024 @ 0:10 
@snek fantastic thanks!
Snek  [skapare] 21 sep, 2024 @ 18:58 
@GlLaDOS_cs and @Fire Gaming Yes, for a more full banners mod I would recommend ZioCru's mods. Here is his banners mod. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2881998935

The banners for this were actually derived from his banner animations.

@Sigmar my reloading animations are compatible with the Reloading mod provided Marthenil's reloading mod is loaded first. Adjust your load order to bump up Reloading and it should work.
Ace 21 sep, 2024 @ 17:43 
@GLaDOS_cz actually there's a mod like that already out it's called ZC EMPIRE COMMAND GROUP