Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
As for me. Not gonna lie, I found everything mentioned above charming, too. But I would love the game even more if there was just a little more of traditional story elements besides the names of the chapters. My love for complex narrative experiences speaks for me. Although environmental storytelling in NaissanceE works well. Just not as I would expect.
There is the depth to it, but I just can't stop thinking that it's not enough. For this particular reason, I think, I opened this guide in the first place.
Why I asked? I want to understand how it works for the others. To enjoy this kind of aesthetics like they do, to full power.