RimWorld

RimWorld

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Infinite Trader (Continued)
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Mod, 1.4, 1.5, 1.6
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11 sep, 2024 @ 18:40
21 jun @ 16:15
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Infinite Trader (Continued)

I 1 samling av Zaljerem
Zal's Continued Mods
547 artiklar
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Original mod by Beto
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2492682398
If the original author requests it, I will remove this update.

Incompatible with:
OgreStack (looking into it)
A RimWorld of Magic

1.4 and 1.5 versions are supplied as a courtesy, and they are "as-is" - I will not support them any further.
Thank you for your understanding.

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Orbital trader restocks every day, adjustable in mod settings.

It's possible some modded items might throw errors, please report them. It will generally be unable to produce the trader window or immediately throw errors when the game starts in these cases.

Seems to work with Combat Extended in my initial limited testing - mountains of ammo for purchase!

It is possible that mods that mess with stack sizes or modify the trade interface could be incompatible - I hope to see how, why, and hopefully be able to fix.

Can be added to a save, DO NOT REMOVE! It *will* break. Removing mods from a save is generally a bad idea and definitely so with this mod.

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Original mod notes (1.3):

Re-upload of the old Aurora Trade Station mod. With this mod you'll have a fixed trader that never goes away at your Comm Console. Choose what they will sell in the mod options menu.
45 kommentarer
Emelio Lizardo 3 sep @ 13:22 
Glitterworld Prime is also a similar and interesting mod, but I don't think it's being kept up to date.
Emelio Lizardo 3 sep @ 13:20 
Umm, it keeps adding Infinite Traders to my comms list. And adding. That's a bit overwhelming. I think maybe one Infinite trader that just updates its inventory periodically would suffice. Also expand the categories of thingies to select for it to sell. Maybe consider the global and near space economies for pricing and item availability. It's an interesting mod but potentially very OP. If stuff is too available it diminishes scarcity and thus value.
Lord UWU 26 jul @ 10:54 
I really love this mod, always used original one, and this version work great too! I also notice new inf trader ship keep coming until there have 5 ships in orbit, not sure if this intend or bug.
Zaljerem  [skapare] 23 jul @ 6:05 
Because vehicles are pawns, at a basic level. Thanks for letting me know, when I get a moment I'll add a filter.
eaglegundam 23 jul @ 5:47 
hmm wierd for no reaso at all the trader is also selling vehicles as pawns
Zaljerem  [skapare] 21 jun @ 16:21 
Updated to 1.6, added a 1.4 version as a courtesy. 1.4 and 1.5 versions are end-of-life; they are supplied "as-is" and will not receive further updates. I recommend everyone move to 1.6.
Zaljerem  [skapare] 21 jun @ 16:20 
I've decided to take pity on you and I will post a 1.4 version when I post the 1.6 update, soon. It will be supplied as-is and I will do no further development on it. I recommend you move to 1.6 as soon as humanly possible.
Knight Dandelion 21 jun @ 12:44 
Funny, work on updating 1.6. Which actually is a remark of free mods from the workshop. Only with official support, improving for new content)). It is stupid to intentionally pass the previous not the oldest versions. P.S. Kozel)).
Zaljerem  [skapare] 21 jun @ 12:35 
Sorry, 1.6 is already here and I have no interest in working on old versions.
Tijuuan 21 jun @ 12:27 
Please Update to version 1.4. Mlie sent me here to request to make a version for 1.4, because there is no such version of this mod for version 1.4.