The Corpsmen

The Corpsmen

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Things to know about The Corpsmen
By AoPhoenix
Early game or before you play guide to the Corpsmen. Think of this as an FAQ or tips and tricks guide if you will.
   
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Table of Contents
This guide includes the following Sections:
  • Things to know about the Multicell Games Team.
  • Simple explanation of the premise and play loop.
  • Some frequently asked questions, as well as some Tips.
Multicell Games
So some minor information from outside the game play loop. Should you not wish to learn about why of some things, feel free to skip this section, but this will help you understand some of the reasons the results of the game are as they happen to be.

When this game was first put out onto Steam lets say five years ago since the first update on steam was in 2021 it was very much a rather rougher state than it is now. Considering I entered the scene not even that early, I can only guess how many things have changed. With that start though, the team evolved from a very ambitious team to one that had a lot of people, to Covid and other issues causing their team which grew to seven members to drop back to only two members. Those two are slightly active on the Discord for the game.

The game had to downsize the scope of its plans from six zones to three, as well as some of the other ambitions that had existed, still, they have finally managed to get the game to drop from Early Access to full release as of September 6th.

If you are not on it, and want to though, feel free to find your way to the Multicell Games Discord, it can guarantee get you help sooner and also allow you to easily get more information easier.
Premise and Game play Loop
The premise of the Corpsmen game is that you, are newly graduated from the academy and have decided to be a Corpsmen. Your goals in the game are rather loose, but ultimately it is to build up creatures. Go out in the wilderness and defeat threatening bosses, bringing home meat that can then be used to feed the town and your creatures.

The game play loop does this by having a few phases of play that after the first run can be done in any order.
-Create your Creature/Monster, or multiple.(Will go over this in depth soon).
-Put them into a team.
-Select the biome you wish to explore.
-select your starting route, and follow it, making selections as you go.
-Fight enemies, deal with events, and eventually take on the boss fight.
-Go home, victorious or with out your creatures, and restart the order depending.

When it comes to creating your creatures, especially in the early part of the game you will start by selecting your body part. Functionally all bodies are about the same over all effect, just determining what limbs are available to equip to it. That being said, there is one body that gives poison as a part of your card pool, so that exists.
Note: All parts are equal as far as effectiveness and stats. The only parts that matter ultimately for it is if the part gives an icon. These icons are explained but those icons explain what cards are available in your creatures pool of potential acquisition.
Size is for cosmetic only. How many limbs are also the same unless you vary them up. Symmetry or asymmetry is up to you. Feel free to be as simple or complex as you want, the end result will be four cards, and 50 health.

Once you have the slots of your body filled out with the parts(Average are two legs, a possible tail, and a head slot with either arms, another set of legs, or wings), you move on to your drafting process. This will give you a series of 4 cards selected from groups of three to make up your creatures initial deck. Be certain to consider what kind of play style you want for the creature or team you are making, and do not fret if the creature does not get the exact cards you need.

Next step, putting your creatures into a team. Your team selection has six slots. You will not know this until after the first run it puts you through with the tutorial. Your initial run tutorial wise will give you two loaner creatures(626 and 627, an aggressive build with some debuff capabilities, and a heavy hitting tank) plus your initial creature. This is my first tip, so listen closely. Focus on your creature the most when it comes to priority of card usage.
Spoiler alert here, you will lose them both regardless of how you feel about them. Either by them dying during the run, or being retired after your tutorial run is over with.

Though after that minor spoiler, I will share that your team numbers are determined by you. If you want to run with a full team of three, do so, if you want to run with a solo creature, it is also viable. Even running duos are possible. I know, I have ran with all three formats.
I will have some tips in the FAQ section that can also help if you need any more help there.

The biomes you are able to explore are the Forest(Which the tutorial takes place in), the Mountains, and the Swamp. The differences are basically what Bosses and Elites are found commonly there, among other things creatures. Once you have selected this simple thing, you will see a map of the region with routes you can select, usually between two and six different routes. These will split and join as they go along. Sometimes there are fog from about half way up on to the end of it that lifts by one each place you visit.

Speaking of routes, once you elect your starting route, things get quicker and easier on this part. You will see on the right hand side a list of what icon on your path provides. This is either fog(Unknown), Battle, Elite Battle, Boss Battle, Rest or Events. Basic Battle is where you will get your parts from, but even if you do not get any you will still get meat, Experience, and usages of your cards. The main separation between the three boss fights is how much meat, experience and the danger level of the enemies.

Events are getting their own special section here. Events can help progress a creature quite well, give permanent bonuses, but also can provide detriments. You may want to avoid them initially, but if you are feeling comfortable, or are on Routine or lower difficulty, consider going to them as worst case, you escape and take your creature to forget what it got.

This brings me to the final part of the loop, going home. This is either because you escaped or lost(In which you lose all meat you had, and if you lost the fight your creatures do not come home either.) Or you won. In the latter part you get a lovely screen sharing how much meat you brought back to the town, any parts you found, and the end results of raising your creatures in this run.
Upon returning home, you can then create more creatures, go to the chop shop to purchase parts(Take note, this will cost more the more parts you buy.) buy cards for your creature/s from the academy, or take them to the Fugue and get them to forget cards and ailments(Note forgetting ailments costs 5 max HP per ailment card.).

Do not fear building your deck up to as many cards as you wish, or keeping it as small as you want. Part of the enjoyment is the freedom of build, just remember that your creatures may die at any time. Even a perfect build can have bad luck, or an opponent might be underestimated.
Frequently Asked Questions and Tips.
So here are some of the frequently asked questions I have seen, and so will try to answer them as well as posting them here.

Is there a full story or Story Mode?
-No, not currently. That may change with an upcoming update or maybe a DLC in the future if the game proves profitable enough, but as it stands, no plans.

Can you acquire the parts from Elites or Bosses?
-No, their rigging and skeleton are different from your creatures, and the developer team decided it would be more fun to go wild on the design of those creatures and make them stand out, I believe in one of the major early access updates, such as the one in 2021. This unfortunately means that they look amazing, but we cannot get their parts at this point.

Are there plans for Relics or similar from other Roguelikes?
-Not currently, as with the above statement it could change should it be determined profitable enough to give reason to seek out such things. As it stands, the game is not likely to get any such changes until the duo know if they can continue to feed themselves on the money that came from it.

Is there a way to get the parts for 626 and 627?
-Yes, you have to get most of the parts that exist otherwise first though, or get lucky with an event. Once you have the majority of them you can start finding the parts in the chop shop. Once you acquire all of them, it is likely that you will get an achievement.


Now on to the Tips.
First off, when creating your creature do not be afraid of making it have as little or as many icons as you want. Anyone who has played a roguelike or roguelite (especially a card based one) can tell you limiting or expanding the reward cases can be beneficial either way.

Some easy builds involve mixing Scratch(A 0 cost attack card) with either excess draw or recycle cards. You can build up a lot of strikes if you can keep hitting an opponent for free. This is also good on a low impetus build or a high impetus build.

If you are not planning to do something like that, might I suggest Unyielding for solo, or Wall of Flesh for multiple, as those blocking charges will help keep your creature alive quite well.

There is no such thing as a best personality for your creature to acquire. Aggressive, Cunning or Stubborn, all have their card pool benefits. It may even be a good idea to shift play style at times to shift a creatures personality to get access to a good card for making your build that much better. Regardless of personality though, you can get cards of all types from the Academy if you are willing to look at different times, though you will have to have the icons on the creature for certain ones to be available over all.

As with the above, there is no absolute build, all builds get broken if you pay attention, play it right, and build up right. To get to that though, do not think you are absolutely needed to take a card from a level up, or an upgrade from a card upgrade. There is retrain and ignore for a reason. With that being said, also do not be afraid to grab a card if it piques your interest. A good card can appear at any time, and you never know what will make a good build for you.

It is alright to retire a creature if it gets too strong, and you want to run only low difficulty runs, or keeping a creature and never using it. Your game, your rules. Only thing to remember in those cases, you have six slots for creatures.

Most important tip I have for you here though... remember, get nice and close here, you will want to hear it... Remember to have fun! This is a game!
Contributors List
Those who have Contributed to this list
  • My friend Mila, who I had to ask to let me watch her play through and give tips while asking questions on things of what is needed.
  • Multicell Plue and Multicell Vong for making this game!
  • -To be added as more people contribute.-
1 Comments
N1k0 29 Nov, 2024 @ 1:42pm 
QOL suggestion:

In a roguelite deckbuilder it's helpful to see what parts generate which cards. Can we get a discovery page where we can see what cards we've encountered and what upgrades they have available? So we can plan out creatures better, I just built a charger that generates trash, and if I hadnt watched someone else level chomp i wouldnt know its upgrade can be used to consume trash, so i would have to wait for a consume card to probably appear in the training ground.