Baldur's Gate 3

Baldur's Gate 3

   
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"Summons, anyone?"
5 Comments
Golden Boy 24 Dec, 2024 @ 1:58am 
haha sounds exhausting.

i did something similar in divinity 2 with a necromancer mod
Doom_Cookies  [author] 23 Dec, 2024 @ 5:59pm 
It was as OP as it looked, just from the sheer numbers of them. A few would die here or there, mostly the Summon Lesser Elementals imps, but in the entire run I never actually had a problem where I started feeling strained on how many of them I had out.

The final fight was hysterical. Usually, because there's just a lot of moderately strong enemies, you end up feeling overwhelmed and outnumbered. In this run, it was absolutely the other way around, my entire army of minions swept across the battlefield and swarmed the dragon, casters, clones - everything. I was able to just mostly ignore the fight on my actual characters and beeline toward opening the portal. About half of my minions died by the time everything was dead.

I wouldn't recommend buffing them like I did, if you ever try this. Long Rests take an hour or so to buff everything - it gets old quick. They also miss a lot as you approach the end of the game, so they don't feel super great individually.
Golden Boy 23 Dec, 2024 @ 2:26am 
that looks insane lol

must be evry op, or do they die quickly
Doom_Cookies  [author] 22 Dec, 2024 @ 6:42pm 
Surprisingly not, lol. Two Wizards (Gale's a Necromancer, Tav is an Abjuration Wizard multiclass tank), Shadowheart is a War Cleric, and Minthara is a Spore Druid (with a one level dip in Monk for Unarmed attacking). Each with every summon the class is capable of.

Gale also has the special Moonlantern you can get with him in Balthazar's lab at Moonrise that allows him to summon a Shadow. Tav permanently learned the ability to summon a Deva from a unique spell scroll in a hidden room of the Sorcerous Sundries' basement.
Golden Boy 22 Dec, 2024 @ 11:05am 
is this a mod?