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Guided Missile: Missile, rocket, torpedo OP and EX skill (include funnel missile i think)
Hyper Trance: TRANS-AM, EXAM, ALICE, things that make your gunpla goes super saiyan
Injection: Basically Guided Missile but for ballistic/beam weaponry
Auto-Fire: extra arms that auto shoot enemies
Beam Blast: self explanatory, usually the big beam icon
Funnels: Funnels, bits, flying unicorn shield thingy, except funnel missile
Cancel: Sort of like Combo between skill and close/long range, still vague tbh :x
Inherent: Everything G gundam
Wild Dance: for build in melee weapon OP/EX skill
Barrage: Skills that shoot more shots when holding
Vulcan: Skills that can go Dakka!
Support: Flashbang
Trap: Mines and dummy
Throw: Grenade
Buff: Defensive such as GN field
Pulll-In: Self explanatory
Movement: Booster ability that make you uncontrollably fast
Special: Flamethrower i think