Sherlock Holmes: Nemesis

Sherlock Holmes: Nemesis

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Walkthrough Sherlock:Nemesis (100% completed)
By BarredSnow8992
Guide in English that will take you step by step to complete the game
   
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14th of July 1895, Baker Street
In their home on Baker Street, Holmes and Watson discuss the latest events regarding the French thief Arsene Lupine. When Watson stops talking, take the letter from the tray and read it. The sender is Lupine who intends to challenge the good detective, already giving him a first clue about this very evening's target. Read the clues in the documents. You will now find yourself in Watson's shoes. Exit the apartment and go down Baker Street. Go left, then right into Melcombe Street and then left into Glentworth Street. Enter the first door on your left. Look for Barnes who appears to have left his shop in incredible disarray. Reach the back of the bookcase to find him intent on reading the forbidden book found by Holmes in the last adventure. Talk to Barnes, then approach the books on the right to take the book of great sailors on the bottom shelf. (don't worry, the usual little hand will be there to guide you). Access the documents to read the book. Take note of the painting and Horatio Nelson's name. Return to Baker Street by teleporting via the map. Talk to Holmes by the fireplace to start a short quiz.

Holmes will ask you who Arseno Lotinho is (the name Lupine's letter was signed with). Simply select the letters that form Horatio Nelson's name, including spaces, of course. Horatio Nelson's Column is located in Trafalgar Square. And the location we are interested in is nearby, "sitting at your feet". Head to the desk to the left of the door and take the red book, the map of London. Select the map from the inventory and then the London map by clicking on the top left. Click on the central box and then on Trafalgar Square, at the bottom left of the map. Right there is the National Gallery. Exit the house and talk to the carriage driver to reach your destination.

National Gallery of Paintings

Once inside, head right to talk to Palinor, the apprentice archivist. As we exhaust the topics we will discover that the director is busy arguing with an insistent artist, while Palinor has lost the ledger. Take the map of the museum and look at it. You can teleport from one tunnel to another or choose to explore the building. Go up the main stairs, then those on the left, towards the Hispanic Gallery. Continue straight towards the French Gallery and approach the chair near the entrance to the area dedicated to English paintings. Take the log on the floor and return to Palinor to give it to him. Talk to him, and you will ask him about any paintings involving the Battle of Trafalgar. A new quiz will start and you will be asked what the painting represents. Think about it, or double check the painting on the book Barnes found and select the letters to spell the word Ship. Rush into the English Gallery, look closely and examine the second painting from the last one, on the left wall. Head to the director's office, near the staircase. Velmont, the French artist, will leave. Observe the conversation.

You will now find yourself in the role of Inspector Lestrade, and you will have to check the building to make sure there are no access routes from the outside. At the entrance, look at the chests on the left to notice a sealed one. Check the main door, go up the stairs, then continue along the right staircase to finally turn left. Open the first door to find yourself in a completely dark warehouse. Go through the next door to find yourself in the restoration room. Examine the roof by clicking on it. Exit, and go to the French Gallery to examine the wooden door. Go through the other areas and finally head to the director's office to talk to him. Follow the Inspector's instructions and finally witness the scene.
15th of July 1895
As Watson, go down and talk to the journalist, Piers Urwuhart Alenn. He will give you his business card. Click on the carriage. You will drive Holmes now. Back in the Gallery, talk to Lestrade. The painting was stolen and some previously displayed are now hidden in the director's office and have been replaced by those of the French artist. Two men are the culprits. One was already inside and the other entered from the restoration room. Both escaped from the roof. Looking for clues, go to the right of the assistant's desk to find footprints in front of a painting. Examine them. Then follow the footsteps along the main staircase and examine the ones on the right side. Observe all four with the magnifying glass and measure them with the tape measure. Follow the footprints again up the stairs and then towards the restoration room, enter. Observe and measure the footprints before the paint stains and then the subsequent ones. Examine the fabric on the ground and look around to notice the water and tools on the tables. Now you'll have to take a nice stroll through the various galleries. In the Italian one, look at the red lines on the floor. In the English gallery you reach the place where the stolen painting was located. Examine the floor and the black marks. Then turn upwards to notice an envelope that you can't pick up as you need a ladder. Go near the director's office. Approach the fallen plant to find new footprints. As usual, examine them with the magnifying glass and take their measurement. You will understand that Velmont was Lupin. Now enter the office to talk to the director about it, after which a guard will warn you that the ladder is now available. Exit the office and return near the stolen painting, to place the ladder where the black marks are located. Go up and get the letter. Read it to understand that you will find new clues inside the gallery. Go down the ladder.

Now you will have to find the 4 paintings that the letter refers to. Go to the Italian gallery to find the first, the painting of Mars and Venus by Botticelli, first exhibited in the gallery in 1874. Now move on to the Flemish room to examine Verbeek's painting of the white horse inspired by a work from 1652. For the third painting go to the Dutch gallery. The object of interest is the circular painting of Avercamp who lived for only 49 years. Last stop, the room of German paintings. Examine the painting near the entrance of the Flemish one representing Tobit and the archangel Raphael, acquired in 1894. Playing with mathematics, do a simple calculation: 1874 minus 1652 = 222 times 49 = 10879 minus 1894 = 8984. Now you have a code, a combination. Head to the museum entrance, then to the crates to the left of the entrance door. Examine the sealed one to access the screen where you can enter your combination. Once the chest is opened, examine the inside to notice some champagne, a wig and a pillow. Click on the painting of Napoleon made by Holmes' uncle, and read the letter. Go to the French room to notice Velmont's self-portrait. Examine it. Head to the director's office to ask about the restoration room. That's where you'll go to get water and tools from the tables. Return to the French gallery and look at the painting more closely. Use the brush on the jug until it disappears. Now click on the painting with the wet brush. Once this is done, use the sponge to reveal the new self-portrait. Click on the piece of paper that comes out of the pocket. The letter C is marked there.

Now go to the octagonal exhibition hall of English paintings to examine the green painting. By examining it with the magnifying glass you will be able to locate a new note at the top right. The second letter is O. In the same room, examine one of the lamps surrounding a painting to find the third note with the letter R. Now try to go to the warehouse, but everything will be useless as you will not be able to see anything. Then go to the director's office and click on the lamp to ask to borrow it. You will have it. Go back to the warehouse and use the lamp. Click on the piece above the bucket and read the fourth piece of paper. Letter O. Take the lamp back with you. Head to the Flemish gallery and examine the painting showing the director sleeping. By clicking on it, the picture will rotate, dropping a new note. Letter N this time. Finally, in the French gallery, take a look at the two paintings that appear identical. Click to examine them more closely and with the magnifying glass you will be able to notice Lupine on the left side of the picture. Now use the lamp on the painting to discover the letter I. Now you will have to go around the various rooms looking for nine paintings that are very similar to each other. In the Flemish room there will be two and the other 7 will be scattered inside the other rooms, but you shouldn't have any problem identifying them. Once you have all nine paintings in your inventory, examine the floor of the Italian gallery where the red lines are. The screen will change to a simple puzzle. The paintings will be arranged to form a letter, the S. Once the operation is completed, return to the director's office to take a new simple quiz. All you have to do is click on the letters that you have collected in order to form the word Coronis. Open the map screen now and click on the box to the right where the Tower of London is located, your next destination.
London Tower – 15th and 16th of July 1895
You will see a cutscene. While waiting, approach the entrance and turn to the right to examine the writings on the wall with your trusty lens. When the head of the guard arrives, talk to him about everything. At the end you will have a lamp and a map of the location. I advise you to take a nice, long walk so that new dots appear on the map for future convenience. Continue towards the White Tower and you will hear a chirping. If you try to click on the tree, the bird will move but will drop a feather which you will promptly pick up. Your destination is now the warehouse. As you approach the entrance door, looking at the ground you will notice some footprints next to some bags. Observe them and measure them as you know how. Now talk to the guard to get the key to the cook's rooms. The door you will be interested in will be the one marked Private Lodging. So go in and open the door on the right with the key you just took. On the table, read the letter, take the menu and the photograph. Examine both and then teleport to Bayward Tower to examine the writing on the wall again. Write down the numbers written next to the name Mc Adams (21811632) and return to the warehouse. Enter, take the blue plate and the string on the right. Look at the red liquid on the shelf and take the canvas bag. On the opposite side, examine the products with the royal coat of arms and take the seeds next to the crates. Continue to approach the grate. Enter the combination (21811632) to gain access to the cold room. Go right and open the jar to recover the first sheet with an illegible message. Now exit the warehouses and continue to the right until you reach the blue door of the dormitory. Collect the sock next to the second bed and the camera next to the third. Finally go to the bottom to retrieve the book with the red cover. Read it for some more information. Your next destination is the weapons room. Inside, examine everything you can, take the telescope on the table, and the coal in the fireplace as well as the box of ammunition. Now examine the box containing the bird decoys.

You still can't know which one to use as you first need to identify the animal you need to get. Then return to the tree where the chirping bird has moved and observe it with the telescope. By studying the book, find out what species it is and return to the weapons room to get the call for the gray partridge. Return to the tree one last time and use the recall. You will get a second unreadable message. Now head to the gallows and you will hear a chirping. Examine the footprints near the bush and talk to the guard. Observe the footprints a second time and study the book again to identify which species they refer to. So place the blue sock on the ground first, then the plate and finally the blue box. When the bird reaches the ground, catch it with the burlap sack and you will have another illegible message. Return to the White Tower, go through the wooden door to access a staircase. Reach the roof and you will hear the sound of a new bird. Retrace your steps and go down the stairs to the bottom. Talk to the head guard to gain access to the new room. Once inside, examine the plaque and shield. Rush into the weapons room to take the shield with the three crowns. Then go to the dormitory to show the shield to the Guard. Return to Wakefield Tower and after the cutscene you will take Watson's controls. Thanks to the map, teleport to the good Barnes' bookshop. It will be closed. Talk to the reporter who will take you to the Golden Lion Pub. Talk to the barista and the customer, then try to open the door on the right but you won't be able to get past it. Talk now to the girl who will decide to help you but only if you return the favor. Go to Baker Street and enter Holmes' room.

Next to the bed, pull out the knob to get the vial, which you will give to the girl once you return to the Pub. Now you can access the private room, talk to Barnes and after that return to Baker Street once again. Make your way into Holmes' room and open the box on the desk. Look at Irene Adler's diary and photos and take the medal. Once back at the Pub you will deliver the medal and after the film you will find yourself in the library. Talk to Barnes and, at the end of the bookcase, on the shelf in the center, take the book on chivalry and spiritualism. After the cutscene, return to the Tower of London and join Holmes at Wakefield Tower. As Holmes, who will have translated the inscription on the plaque, return to the armory room and talk to the guard. By clicking on each of the weapons present, the guard will give you a description of it. Following the instructions in the book taken from the library by Watson, you will have to place the right weapon in the respective support located under each of the six shields. Holmes will only carry one weapon at a time. From left to right, in order, use: the long axe, the gladius, the crow's beak, the partisan, the sword and the morning star. A passage will open. Go inside and you'll find that you have to distract the bat inside. Go back to the dormitory to get the camera and then run away from the bat in the secret passage. Use the machine and take the message. Now go up the staircase to reach the roof. Get the parrot to come down with the sunflower seeds and answer his quiz. The parrot's name is Irene Adler. After the cutscene, use the spyglass to identify the last, sixth bird, which is on one of the windows of the White Tower.

At the end of the dialogue between Holmes and Watson you will discover that to attract him you will need a turtle. Again as Watson, return to Baker Street to recover 10 sovereigns. As soon as you enter, examine the coat hangers on your left to take the first one. Next to the desk now on your left, examine the fourth drawer to get the second coin. On the other side of the desk, in the third drawer you will find another sovereign. In the second drawer on the right, of the cabinet with double drawers, you will find another coin. Another sovereign finds itself under the microscope. You will find another one under the postcard near the fireplace. And one last one, in this room, under the cup. Enter Holmes' room to find the missing coins. Examining the bookcase, you will find a sovereign under one of the books. Another awaits you under the fake beard. The last sovereign will be hidden in the drawer to the left of the bed. Exit now and teleport to the Lion Pub. Enter the room on the right to buy the turtle. Once this is done, return to the Tower of London, to your Holmes. As the detective, go to the weapons room to get the net at the end of the room. Repair it with the string by progressively clicking on the various points.



After the cutscene, capture the bird with the net you built and return to Baker Street. You will be Watson, again. Approach the lamp on Holmes' work table and use the illegible messages with its light. Follow the scene, and as Holmes return to the National Gallery. Your aim will now be to locate all the paintings depicting Saint Catherine. You will find two in the Italian room, that of Raphael, and that of S. Caterina del Solario, located on the right of the wooden door. In the next room examine the painting of Saint Catherine by Trivelli, and finally that of Lochner in the German gallery. Once again on Baker Street, head to the Golden Lion Pub. The back door will be locked so talk to the bartender. At the exit, talk to the journalist and return to Holmes. When he asks you the question, respond by typing Alessandria. As Holmes, go to Barnes and talk to him. Take the book on the shelf near the coffee table and read it. Back on Baker Street, talk to the policeman and run to wake up that sleepy Watson. Get ready for your next destination. Use the map, click on the central box and reach the British Museum.
British Museum - 16th of July 1895
Talk to the Prime Minister and you will get a map of the location from the good Lestrade. Once inside let Barncow lead you to the Egyptian room. After examining the Rosetta Stone, return to Lestrade, crossing the courtyard. After the scene you will still be in Watson's shoes. Head to the entrance of the British Museum and interact with the guard. Once this is done, continue towards the gate and click on the bag next to the waste bin. Once again, talk to the now familiar reporter. Now head to the laboratory going through the first door on the right from the main entrance. Take the hammer on the table and head into the reading room. Reach Barncow and talk to him about everything. Go back to the hall and go through the second door on the right. Read the note on the desk and examine the safe. Point the arrow on the central knob at 15. Now, operate on the first dial, the one at the top left. By turning counterclockwise (right button) you will have to orient the arrow on 75. Instead, turn the knob of the upper right dial clockwise (left button) so that the red arrow is pointed at 45. On the lower left dial, turn counterclockwise and point to 30. Turn the knob on the last dial clockwise and let the arrow point to 30.



The safe will be opened, get the key and the architect will arrive. Exit, walk towards the ladder and examine the base of the lion on your right. Use the gavel and outside talk to the guard. Go back to the main gate and give the key to your journalist friend. When you return to the museum, you will meet Lestrade and Holmes.
16th and 17th of July 1895
Now, in the role of Sherlock Holmes, head to the laboratory and interact with the architect. After observing the materials on the table, reach the internal courtyard and observe the covered bricks. Access the shed and closely examine the bags of cement to find that one is missing. Go talk to the director in his office to inform him. In the hall, examine and measure the footprints next to the lion pedestal. After hearing the explanation you will hear a cry from Watson. Try running into the outer courtyard to witness Lupin's escape. Read the message and return to the Hall. Exit and closely examine the fountain to the left of the door to retrieve a second message. Go to the reading room and talk about everything with Barncow. Once this is done, examine the machine and type Romeo and Juliet. Pull the handle and a screen will appear telling you the location of the book in question. Go up to the second level and advance towards the shelves with the letter G. The book will be found at the bottom of the fourth column. You will read everything carefully and go to the Egyptian room. Turn right and examine the Babylonian gate at the end. A riddle for you, and a simple one to solve. All you need to do is multiply the number of soldiers (which are 41) by the number of horses' legs (which are 36). The result will be 1476. Return to the reading room again and type the number you just recovered into the machine to locate the new book. Go up to the third level, and approach the shelves dedicated to the letter D. Your book is located in the seventh column. Read pages 36 and 41 then head into the permanent exhibition room. Reach the Indian figurines on the table to your left and move the statue in the center to retrieve a new clue. Return to the Egyptian room. Turn right and go down the corridor on the left. Study the stele in depth with your trusty lens and focus on the ear of the figure on the right. A new puzzle for you. Go to the reading room again and this time type the word Wine into the machine. After pulling the handle, go up to the second level and go towards the shelves with the E. The book is located in the third column. Read it and return to the permanent exhibition room.

Go left and closely examine the amphora at the bottom to get the new note on the left handle. Once again, return to the Egyptian room. Follow the corridor to the right and examine the last stele on the right. Look at the symbols and click on the fifth from the left. Holmes will automatically copy the symbols, but it will be up to you to decipher the message. To do this, you can select one letter at a time and assign it the symbol that you think corresponds to it by choosing it from the menu. The letter will automatically replace the symbol in the message. The sentence, however, is this: Then take the sea, it must go over the rocks. The forest about all this, you have to be quick. The hill is ready and made, it just needs to be measured. Still in the reading room, type these three words into the usual machine: Sea, rock, forest. Once you have pulled the lever, head to the bookcase containing the volumes with the letter C. Use the tape measure to measure the three books containing the words you typed in their title from top to bottom and you will get 17.20. Now go to the permanent exhibition room and go to the back, to the left. Look carefully at the display case containing the plates and measure those at the top left with the tape measure. 52 centimeters in diameter. Now you will be faced with a new calculation. Subtract 520 (52x10) from 1720 (17.20 x 100) to get 1200. For the umpteenth time in the reading room, now type 1200 into the device. Pull the handle and go up to the second level. Approach the shelf containing the books with the letter J and take the third book in the third column. Examine the illustrated page of the book closely, with the magnifying glass, to locate the French petty thief.



Back in the permanent exhibition hall. Go left towards the animal case, near the penguin. Click on the Koala (Lupine was holding one in the book) and read the clue. Go left again towards the vases and take the fifth one on the bottom left. Once broken, put it back together. Rotate the pieces of the vase with the left button and arrange them with the right button, it's very simple. Read the new message and go to the Egyptian room. On the right, head near the Shedu statue located under the arch. Examine it closely and recover yet another message hidden in the statue's paw. Return to the permanent exhibition room and closely examine the display case in the center of the room. A new puzzle for you. What you will have to do is change the position of these medals:

1) The eighth medal located in the second row (Edward IV) in place of that of Richard III, the second in the third row.

2) Exchange the seventh medal in the second row (Henry VI) with the third in the fourth row (Charles II).

3) The first of the first row (William I) with the sixth always of the first row (Richard I).

4) Change the position of the second medal in the first row (William II) with the fourth in the second row (Richard II).

5) The sixth in the fourth row (William III) with the eighth medal located in the second row (Richard III).

6) Reverse the medals in the fourth and sixth rows but without changing their arrangement.

Now take Jane Gray's medal and head to the director's office. Ask the architect to borrow an item to use to open the medal. Nothing done. Now go to the restoration lab and talk to Watson. When you are alone, open the inventory and use the hammer on the medal to get the new message from the petty thief. Read and head into the Egyptian room. To the left, approach the Egyptian stele to examine it with the lens, looking for a letter, E. Once this is done, return to the reading room. On the second level, approach the shelves with the volumes with the letter E. In the ninth column, second row, you will find the missing one. Take it and show it to Barncow but he won't be of much help. Reach the permanent exhibition room and take the violin from the display case. Return to Barncow and use the violin with him. When Holmes starts playing Barncow will remember the title of the piece. Go to the Egyptian room again and go to the left. Pick up a new message by looking more closely at the beetle. Read the message and return to the permanent exhibition hall. Get closer to the solar system. Click on all the planets and the solar system icon located in the lower left corner. A number will appear on the left side of the monitor, the total of each spin. What you will have to do is add them, multiply the number by 28 and finally add 1000. In any case the correct result is 1666. Guess what needs to be done now? Yes, once again in the reading room to use the familiar contraption. This time enter the number you just obtained (1666) and pull the handle. You will have to reach the third level and approach the books with the I. At the top, in the twelfth column there will be your book. Read the message and go to Barncow to talk to him.
17th of July 1895
After the cutscene, you will have to answer a new quiz. Simply type the letters that make up Arsenio Lupin's name. Drop down, exit and approach to talk to Sergeant Rufles. After that go to the Golden Lion Pub and talk to the bartender, the girl and the customer. Now exit the room and walk to the right. Enter the building with vases on either side of the door. Inside, look closer and measure all the footprints in front of each door. In the back left room, talk to the thief and then return to the Golden Lion Pub. talk to the bartender again and then take the knife and the bottle on the counter. In your inventory, combine the rag with the wine and finally exchange the scarf with the rag. Exit the pub. On the outside, combine the scarf with the knife. Return to Rumpkin and drag the Luigi symbol onto the door. Watch the dialogue between Sherlock Holmes and Rumpkin and at the end take the piece of paper near the door. Examine the bags and go towards the fireplace to take the pieces of wood on the right side, behind the lumber. Return to Baker Street and follow the chat between Watson and Holmes. Then, place the pieces of wood on Holmes' work table and arrange them so that they form a cage, like this.

Buckingham Palace - 18th of July 1895
After the cutscene, open the first door on your right and have a conversation with the prime minister. On the table take the glasses and exit. Enter the kitchen and talk to the butler about everything. The waitress will arrive. At this point you will have to prepare breakfast for the dog. First you will have to take the recipe and read it. Then take the chocolate bar. Approach the other shelves after turning to get the mustard and strawberry jam. Also take the anchovy paste that is on the table and also the pickle tongs. Now approach the scale and place what you have just taken on it. Now you will have to put the anchovy paste sixteen times and the jam six times on a plate. On the other plate put the mustard fifteen times. Take everything now and put it on the plate on the right. Now head towards the dustbin and examine its left side. Combine the magnifier with the glasses and look again to discover some sausages. Then take the sausages and bananas on the table to the left of the basket. Add the chocolate, sausages and bananas to the ingredients you weighed. Now exit the kitchen and try knocking on the second door on the right. Use the dog food on the door and you will enter. Talk about all topics with Lady Lemunda and leave the room to return to the kitchen. Talk to Deirdre to find out that four puppets are missing from the dollhouse. Exit the kitchen again and go to the white room to return the glasses to the prime minister before going in search of the dolls. Once outside the white room, talk to the guards near the main door. Turn right and take the pickaxe from the armor. Look at the left side of the pedestal to notice a hole, but you will have to be able to light it. Return to Lady Lemunda's room and take a candle from the dollhouse. Use the candle on the side of the pedestal to illuminate it and find the first doll that you can't take for now. In your inventory, combine the tongs with the pickaxe and take the doll with a hooked pike.

Now go talk to Deidre in the kitchen. Then exit and return to the white room. Look closer at the fireplace and take the second doll using the pickle tongs. once again go talk to Deidre to ask him to clean up the doll. Now take the bucket that is next to the barrel and go to Ladyleminda's room. Fill your bucket with water from the tub which you will then empty into the barrel in the kitchen. Now try to empty the barrel but you won't succeed. Get help from a guard. In Lady Lemunda's room, take the third doll located at the bottom of the tub. talk to her and look at the chest near the tub. Take the wooden pieces on the portrait and use them on the chest. You will have to arrange them like this.



Now the chest will open and you can take the fourth and final doll. Talk to Lady Lemunda. Head into the white room and before entering examine the wet carpet in front of the door. Inside, talk to the Prime Minister, Lady Lemunda and the butler. A new quiz for you to which you will answer by typing the word Mayet, as a document suggested. After the scene you will find yourself in the queen's room. Click on the candlestick near the wardrobe and go inside to go down to the cellar. In the room, click on the wooden elephant and on the signs that are near one of the grates. Take the tubes on the sides of the organ and use them, placing them, so that a path is created which, starting from the elephant, reaches the closed grate. Push the wooden elephant onto the pipes and you will open the grate. In the next room you will observe Lupin's escape. Pick up the metal bars from the ground and examine the lock. You will have to arrange them so that the result is the following: XXII + VII + LII = C - XXIII + IV.



Now go down the corridor and pull the lever on the left to go through the grate. Inside, take the two pieces of chain and combine them in your inventory. Approach the wooden snake to attach part of the chain to the tooth. Attach the other end to the hook above the trap door on the floor. Now attach the chain to the grate and pull the lever to the right. When you touch the grate the trapdoor will finally be accessible. Go down to find yourself in the costume room. Approach the kilt on the right to take the bagpipes and also take the Tarzan costume darts. Ahead, take the totem pieces. The first will be in front of the canoe, the second in front of the wooden horse while the third and fourth are on the right wall. Reach the center of the room and examine the footprints on the floor. Arrange the totems like this and then climb up.



Enter the game room. Move the theater and enter the trophy room. Looking up you will notice a trap door. Take the wooden chest near the entrance, the chest near the grate and the intact mirror. Approach the broken mirror and put down first the chest, then the chest and finally the mirror you have in your inventory. Climb up and turn around once at the top. You will see a hook that will lock the grate. Then insert the mirror through the grate and move it until you see that there is a chain holding the rope. From the inventory, combine the arrows with the bagpipes, look at the mirror again and aim at the rope trying to hit it. Now use the handle on the grate and enter the new room. Read Lupine's letter and after the scene you will find yourself on Baker Street. From the map reach the London Tower.
London Tower – 18th and 19th of July 1895
Head back at the Tower of London you will have some matches in your inventory. Continue and examine the sleeping guard twice. Once this is done, look at the rifle and take the cartridges. You will find out his name, as well as the fact that he wears a moustache. Head to the weapons room to find that it is closed and go down the stairs, continuing to the left after the first arch. If you look upwards you will notice a short. Keep this in mind. Go to the gallows now and observe the sleeping guard. Look at the fingers of the hand with the lens to notice that they are dirty with paint. Also read the name on the nameplate. Reach the warehouse, try to enter but this will also be closed. Look at a guard's hat on the lawn and then head to the dormitory. Talk to the guard as much as possible and enter. Read the flyer and the letter on the bedside table of the first bed on the left, then open the trunk and examine the skates. Examine the uniform on the bed and take the lampshade. On the table, find the key to the changing room and go to the end of the room, where the desk is located. Take the volume and read it. Exit and head to the changing rooms, accessing it using the key you just took. Examine the notice board, read the guard shifts and look at the map on the other side of the sheet. Also read the sheet attached to the first locker, observe the hairs on locker six, and the stool in front of locker sixteen. Go out and talk to the guard again for new clues. You will have to solve a new puzzle. What you will have to do is identify who owns each of the lockers, so you can then locate Johnson's. Back in the changing rooms, examine the map again and drag the plaques onto the respective lockers, then click on the question mark. The correct arrangement is as follows.



You will discover that the locker you are interested in is number seven but it will, obviously, be closed. Then go to the cook's apartment and take the string, the nutcracker, the cake pan and the doily on the table near the fireplace. At this point, open your inventory and first combine the cartridges with the nutcracker and finally the gunpowder with the string. Return to the locker room to use your DIY bomb by placing it in front of locker number seven. Light it with matches and after it is blown up, recover the warehouse key along with the intestines. Obviously your next destination will be the warehouse. Open with the key and head straight to the cold room. Use the bucket near the door on the guard to talk to him. Answer the question by writing Arsenio Lupin. Collect the armory key and the 12ml bottle. Access the map and teleport to the bloody tower. Continue and then go down the stairs on the right and cross the arch. Still on the right, go up the stairs and open the door. Enter the room at the back left and go up some more stairs. After you hear some noises, go downstairs and watch the guard. Take the key and go to the weapons room. Take the screwdriver, the file, the lamp and the plate, and, after approaching the armor, take the helmet support from the center one. Finally, take some dry wood from the fireplace. Go back to the warehouse, to the guard, and give him the file so he can free himself. You will get a scarf. Now you will have to build two hot air balloons. Access the inventory and combine the helmet holder with the intestine and, subsequently, the doily with the lampshade. Use the twine on the cake pan and plate and combine the lampshade with the bowl and the tarpaulin. Continue using the cake pan with the helmet holder and the intestines and finally use the scarf on the hot air balloons to tie everything together. Now go to the crows' house, cross the arch and continue to the right to notice a rope. Use it above hot air balloons. Once this is done, return to the White Tower and go up the stairs. Talk to the guard leader and you will be able to access the arsenal. After the cutscene, take the lid from the chest under the window and, on the first table, the mess tin and the 80 glass.

Also recover the 60 cm cannonball, located in the second row. Finally, on the left, take the barrel with the gunpowder. Head to the dormitory. Examine the chest next to the first bed and use the screwdriver to take both the screws and the skate wheels. Still in the armory, take the cartridge holder near the cannon and then click on the central part of the cannon itself. You will need something to move it. Access the inventory and combine the cover you recently recovered with the screws and wheels you just took from the dormitory. Use the tablet on the cannon and push it up the stairs leading to the jewel room. Use the screwdriver on the two door pins, go halfway up the stairs and place the door on top. Push the cannon up the stairs and finally click on it to start a new, final, puzzle. You will have to fill the cannon's cartridge holder by selecting a measuring cup and dragging it first on the barrel cap and then on the cartridge holder itself. To be successful, you just need to use the 12cc measuring cup nineteen times and the 250cc measuring cup once. Use the cartridge holder on the cannon and finally insert the 60cm ball. Use the matches and enjoy the final cutscene.
3 Comments
Kolon D 14 Aug @ 9:01am 
beware: buckingham palace can be sequence break'ed and subsequently softlocked multiple places
BarredSnow8992  [author] 19 Jan @ 3:52pm 
You can find the measuring tape in the Director's Office at the museum. Look for a broken potted plant near the office; you'll find footprints there. Use the measuring tape on the footprints to establish the shoe sizes
Schilvi 18 Jan @ 12:00pm 
I can't find any meassure tape. Where can I find it in the museum?