GUNDAM BREAKER 4

GUNDAM BREAKER 4

Not enough ratings
Max Graphics
By IchigoMait
Increased shadow resolution, enabled Screen Space Global Illumination, tweaked the TAA, extra sharpening.
Added a setting there if you want to adjust the screenspace reflections (r.SSR.MaxRoughness).
If you don't like the sharpening you can turn it off (r.Tonemapper.Sharpen).

Warning about (r.ScreenPercentage), when you increase screenpercentage above 100%, you can't see anymore individual stats of items when scrolling at max speed up or down. Anyway 125% is a safe increase in terms of some extra image quality without any noticeable performance loss, maybe when you're above 90fps, but even 1% above is at the cost that even with rtx 4070 you have to stop on an item to see the stats.
2
   
Award
Favorite
Favorited
Unfavorite
installation
engine.ini location
"drive":\Users\"username"\AppData\Local\GB4\Saved\Config\WindowsNoEditor
add the below text to Engine.ini file, no need to make it read only
[ConsoleVariables]
[ConsoleVariables]
r.MipMapLODBias=-3 ; (default 0)
r.Shadow.MaxCSMResolution=5120 ; (default 2048, if you don't use a correct value, you'll get weird lines inside shadows, 1/2/4/8/16/32/64/128/256/512/1024/2048/4096/8192 any of these values multiplied with each other works properly)
r.SSGI.Enable=1 ; (default 0)
r.SSGI.Quality=4 ; (default 3)
r.SSR.MaxRoughness=1 ; (default -1)(off 0-1 max, -1 = 0.5, as it's screenspace it won't reflect textures that you can't see, and might end up seeing in reflection the side of an object that is visible for you)
r.SSR.Quality=4 ; (default 3)
r.SSR.Temporal=1 ; (default 0)
r.TemporalAA.Algorithm=1 ; (default 0)(you might want to try value 1, when using TemporalAA Upsampling 1, you'll get to see visible light in the distance, but has aliaising)
r.TemporalAA.Upsampling=1 ; (default 0)(1 removes depth of field effect, also when you actively disable depth of field anyway, with this it looks less aliaised)
r.TemporalAACurrentFrameWeight=0.01 ; (default 0.04)
r.Tonemapper.Sharpen=2 ; (default 0)(if you're using sharpening in your monitor or gpu driver, you might want to lower this)
r.ScreenPercentage=100 ; (default 100)(lower this if you want more fps, at the cost of image quality)
r.ViewTextureMipBias.Min=0 ; (default -2)
r.ViewTextureMipBias.Offset=0 ; (default -0.3)
3 Comments
IchigoMait  [author] 18 Nov, 2024 @ 10:13am 
@Sir Cookiemon
I'm getting mixed signals, dunno how to feel about it.
XD

Sad part is that when others see your customs online in the game, they see it through the vanilla settings. Though I bet your new customs don't look worse with vanilla.
But at least your screenshots will look nice.
Sir Cookiemon 18 Nov, 2024 @ 10:09am 
Terrible guide - needed to repaint all my customs. Now they look even better =D
HeathRane 11 Oct, 2024 @ 4:52am 
I really hate how most Unreal Engine games don't have these settings at least be accessible or implemented to begin with, so thank you for providing the variables!