theHunter: Call of the Wild™

theHunter: Call of the Wild™

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MatMat's expansion DLC idea [ENG]
By Женёк
The continuation of a series of guides dedicated to ideas and suggestions for improving the gameplay in theHunter: Call of the Wild.
   
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Preface
Greetings once again, hunters! As promised, here is the second part of the ideas for DLC. The guide will not be very large, rather it will just show some references for developers. I took all the pictures from Pinterest, namely from the Animal Artistry page, whose work really impressed me.

By the way, there is one more idea that I wrote about in the last guide.

Cold & Heat update - gameplay improvements related to the difficult conditions in which you sometimes have to hunt. By analogy with TheHunter Classic, I suggest adding the need for the player to carry a bottle of water for long journeys on hot maps such as Vurhonga, Emerald Coast, Te Awaroa and a thermos on cold maps such as Medved Taiga, Nepal and Yukon. One or another condition will affect the character, a strong haze and blurring in the eyes in the heat will not allow the hunter to see further than his nose, but a long stay in the cold without a cup of hot tea will make your hands shake and will not allow you to make a good shot. All this can well make the gameplay more unique.


Yukon hunting 30 august 2024. Alaska, USA.


p.s say hi to my puppet Lambert!
MatMat's expansion
So what is the idea? I'm answering. I believe that despite the undoubtedly wonderful compositions of animals from MatMat, the racks and pedestals on which these very animals are located look very nondescript and moreover in some cases it is not even logical (Example: A Reindeer from a winter map stands on green grass). If the developers had added the ability to customize the racks to their liking, players could have created truly unique and interesting trophy lodges.

Developers can add a change to the pedestal cover and make a choice between summer (green grass), winter (snow) and autumn (fallen leaves), as well as add a sandy and rocky option. Depending on the chosen time of year or part of the world, the choice of available vegetation and stones varies. As for the compositions from MatMat, I think such an addition will give an impetus to the creation of new and even more interesting scenes.




An example of a pedestal on which there is nothing but a small amount of grass and some ferns.




As you may have noticed, I'm not good at Photoshop, but in general I think I managed to make a visual version of how the pedestal could be decorated.


It is also very interesting that the game already has an example of such designs, namely in the task "Parque Fernando Trophy Collection" you have the opportunity to collect trophies in the guest
house, and if we pay attention to the pedestal of the puma and teal, we will see the following:

sorry for blurriness, i haven't this trophy at lodge, so i found that picture in browser.




Why are there no such opportunities for decoration in ordinary trophy lodges? I don't know, but I think you'll agree that it looks very cool!


References
I think I've clearly conveyed my idea to everyone, so let's move on to the references.


This illustration is an example of how small pedestals can be made more versatile.














Afterword and some links
Well, that's it, thank you all for your attention and good hunting!


If you are interested, then you can go and read my other guide on a similar topic:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3307527305