Visions of Mana

Visions of Mana

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Fix For Stuttering on Powerful PC (Cap FPS outside of in-game setting)
By AustinSV
If you're seeing the game report a stable framerate but it doesn't look smooth, despite maintaining well over 100 fps with v-sync off, we're going to use the Nvidia Control panel to cap the framerate better than the in-game setting for it does. If you have AMD, you should be able to do the same thing with your own software. Special K will also get the job done.
   
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Intro
If you're seeing the game report a stable framerate but it doesn't look smooth, despite maintaining well over 100 fps with v-sync off, we're going to use the Nvidia Control panel to cap the framerate better than the in-game setting for it does. If you have AMD, you should be able to do the same thing with your own software.

Special K also works great as you'd expect for capping the framerate better than the in-game limiter, if you'd prefer that over the Nvidia Control Panel then you can grab the Special K Injection Frontend (SKIF)[www.special-k.info]
Steps
1. In game, disable the framerate cap. Leave V-sync on.
2. Add the game to the Nvidia control panel
Right click desktop > Show More Options > Nvidia Control Panel. Click on Manage 3D settings on the left-hand side. Go to the Program Settings tab. Click Add. If Visions of Mana isn't there, click browse and add the correct executable: the one located at steamapps\common\VisionsofMana\VisionsofMana\Binaries\Win64 and named VisionsofMana-Win64-Shipping.exe

3. Set Max Frame Rate to your monitor's refresh rate

Hit Apply and you should be good to go!
7 Comments
Osiris 1 Dec, 2024 @ 5:30pm 
I see you have the same issue that I have? You are locked at 720p without being able to change it? How the hell can I play this in higher resolution?
AustinSV  [author] 2 Sep, 2024 @ 9:10am 
(the triple buffer option is for OpenGL games only)
AustinSV  [author] 2 Sep, 2024 @ 8:35am 
So if you ever have a game your PC is easily powerful enough to run smoothly, and you see when the FPS is uncapped that it's running well over 100 fps but still doesn't look smooth, you can hit it with the FPS cap as well as the Triple Buffering + Control Panel's v-sync and you'll be good to go. Give it a go on any other games you recall having this issue with.
AustinSV  [author] 2 Sep, 2024 @ 8:34am 
The in-game frame limiter simply sucks. Many in-game frame rate limiters aren't good these days, Their ability to maintain the frame rate and/or frame pacing (as thejusiceweasel said) are poor and it has been a noticeable trend among Square Enix PC releases but it's very much not exclusive to them. External programs or Nvidia settings are much more reliable with frame rate caps.

Another common fix for games (assuming the frame rate cap isn't the issue) is enabling triple buffering. Triple buffering is known to *possibly* introduce input delay so many developers don't opt for it as an option. However, triple buffering helps a game run that's struggling to *look* smooth despite maintaining a target frame rate, or even higher. The Final Fantasy Pixel Remasters are a good example of this.
Dexter22 (French) 30 Aug, 2024 @ 6:58pm 
Hi De AustinSV !
I just would like to know why we should need to cap FPS ?

Put your screen the frequency you want and a Vsync ? What is the problem ? The Vsync of the game is not precise enough ? So why we should keep it ?

I am sûr you are right, i am just curious, i really want to understand ^^
Peace all, and thank you for the fix (my 2080Ti seams to do fluent 120fps when it can)
Nigero Rexo 30 Aug, 2024 @ 4:10pm 
I've only had weird drops at longren, but this has been on the smoothest releases in a while. I wonder if anyone else has experience this. I go from 98-100 to quick dips to 70 and then right back. It's only keeps happening at this town.
thejuiceweasel 30 Aug, 2024 @ 2:58am 
I'd like to make a suggestion:

RivaTuner Statistics Server, a tool that comes with MSI Afterburner, has a very good frame cap function. The difference is, it stabilizes the frame time more consistently than other frame caps, and frame time is almost more important than frame rate.