Europa Universalis IV

Europa Universalis IV

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Common Universalis 6.0 English
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28 aug, 2024 @ 8:15
18 sep @ 5:17
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Common Universalis 6.0 English

Beskrivning
Welcome to Common Universalis 6.0 Reborn, the light but an overhaul mod for EUIV v.1.37.5
The old CU was made by the great modder Maxium 5 years ago. And CU now came back and was rebuilt by the new CU mod team

Key Features:

Government Capacity:
- A country cannot rule infinite lands.Governing a province consumes Government Capacity,which comes from the "ruling races" of your country.If your empire has not enough population of its primary culture,you can reform your government and invite other "races"(cultures) to share the burden,which,however,will inevitably constrain the authority of your primary culture.


Dynamic Expansion:
- More than 4 different ways of expansion includes Province Auto-core(PAC).Wait or spend Military Power to reduce a province's nationalism,and you can gain a free core in the province;Slaughter natives to expand rapidly in the New World;Declare the Mandate of Heaven and form your own dynasty to gain the rulership of the whole China;Normal coring is more expensive but still applicable;Diplomatic expansion now requires careful planning.


State Features
- What are the differences between a large empire and a tiny state? Political things? Economic structure? Province development? Stability? Foreign affairs? Military? All included with full details in this mod.


Logic Behind History
- Why did the Europeans rush to the new world? How did countries choose from mercantilism and free trade? Where comes the inflation? Why should a country improve its capital? How could the Ottoman empire conquer the whole Mamluks in just a few years? How did the Ming dynasty decline ,and why did all reforms conducted by even the most capable emperors fail in the end? Why did tobacco planting in North America lead to the war against the natives? What are the strength and weaknesses of the steppe nomads?Why did the Spanish empire,once seemingly invicible,fade in the competition with other colonial powers? History has its own logic, so does the game.


Maximum Selectivity
- All contents and changes in this mod are thoroughly tested by players of different levels,and adjusted over and over until they are proven to be balanced enough.We try our best to make sure that there are no wasted ideas,buildings,government types,units or other meaningless factors in this mod,and ensure maximum selectivity for all playstyles from peaceful development to world conquest.


Urbanization:
- Province development is re-divided to three types: Commerce, Production and Agriculture. They cannot be manually improved by investing Monarchy Power, instead, each of them has a seperate growth progress(Showed in 'Province Census'). When the Agriculture progress of a province hits 100, 1 Agriculture is gained. When the Commerce/Production progress hits 100, 1 Agriculture is converted to 1 Commerce/Production. Urbanization rate is affected by many factors - Literacy, buildings, Agricultures, province edicts, ideas, goods and so on.


Literacy :
-Literacy reflects how 'civilized' a province is, and can be seen as the fourth type of 'development'. Literacy does almost everything as it should - speeding up Urbanization rate, increasing Governance Capacity, unlocking Institution spread and allowing province mobilization.


Province Edicts:
- Provicne edicts offer players with more options
23 kommentarer
Common Universalis  [skapare] 13 sep @ 15:28 
The crash issue caused by the automatic core-forming event has been fixed
Donaldthemagpie 10 sep @ 16:48 
really like the changes though
Donaldthemagpie 10 sep @ 16:48 
crashes a lot
Half 9 sep @ 15:22 
Are there plans to move some things from decisions menu to custom GUI elements?
Common Universalis  [skapare] 7 sep @ 21:08 
@Patchbay It may be that the DLC is not loading properly
Patchbay 7 sep @ 17:56 
Unit recovery rate is set to negative which makes units unable to move. I think the rate should be positive. Please check.
Common Universalis  [skapare] 26 aug @ 22:06 
@zolnail Thank you for you notice!
zolnail 25 aug @ 13:18 
Hi, first of all, this has been one of my favourite mods of all time for years, I'm really glad that you decided to update it! Thanks so much!

Secondly, I noticed that there might be a closing brace "}" missing in decisions/CUSteppe.txt, for "country_decisions".

Also, if you or anyone could elaborate on "Land Annexation" from the decisions menu, I'd appreciate it! Cheers!
Boba 16 maj @ 19:00 
DAMN THIS CHINESE BRUH UPDADED
aaaaa142 22 mar @ 18:21 
need update