Portal 2
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Chromatoma Cubicularia
   
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10.660 MB
24 Thg08, 2024 @ 2:16pm
24 Thg08, 2024 @ 2:49pm
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Chromatoma Cubicularia

Trong 1 bộ sưu tập tạo bởi Rooke
Rooke's BEE2.4 Maps
32 vật phẩm
Mô tả
Easy* Colorful Unreal :: Have Fun and Enjoy! :: No Ninja or other tricks involved.

*Maybe not so easy.


Have a Good One! 😎
Rooke





Inspired by Something Different ... Non-Euclidean made by SkyGlass

For more info about this map and how it was made: See Discussions: About this map.

If you liked this map, please try some of the other maps in my workshop.
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24 Thg08, 2024 @ 2:56pm
About this map
Rooke
29 bình luận
Rooke  [tác giả] 7 Thg05 @ 12:23pm 
Sorry to hear that. :steamsad: Not everybody likes them.
I'm still glad you played it though. :p2chell:
Dark Rozen 7 Thg05 @ 10:50am 
Not a big fan of world portal maps.
Rooke  [tác giả] 29 Thg10, 2024 @ 10:34am 
@DTS2010 | ZXCЫН MAMINOI PODRUGI - You're welcome. I like to keep my players on their toes. :p2chell:
DTS2010 | ZXCЫН MAMINOI PODRUGI 29 Thg10, 2024 @ 9:03am 
A decent impossible like test. I really liked the unpredictability. Thank you!:steamthumbsup:
Rooke  [tác giả] 7 Thg09, 2024 @ 4:52am 
Nope, it's not part of the default. But don't bother making a UCP for it unless you want a trigger_teleport for yourself. I'm going to make a proper version of this map in Hammer in the near future.
Hovering Harry 6 Thg09, 2024 @ 6:14pm 
If they aren't a part of default BEEmod I doubt there will be a ucp for it, I will try to create it but creating new behaviors between two items is difficult in BEEmod
Rooke  [tác giả] 6 Thg09, 2024 @ 5:42pm 
@Hovering Harry - are those available in a UCP for BEEmod?
Hovering Harry 6 Thg09, 2024 @ 5:08pm 
You might be able to reduce the world portal count with some clever trigger_teleports
Rooke  [tác giả] 6 Thg09, 2024 @ 4:06pm 
I'm sorry, Citg. :steamsad:
The resources for the map are so totally maxed out, I can't even add a Trigger_Save or a Grid Panel to keep you from going into the Goo without the compile blowing up. :steamsad:

Getting the other 2 chambers to work the way they do used up about 7/8 of all the resources. I had to skimp on the pink moon chamber just to finish the map. :steamfacepalm:
Citg 6 Thg09, 2024 @ 3:01pm 
Could you add some more checkpoints? I got launched a little too hard into the moon signage room and lost all my progress :/