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How to be unkillable with Zamasu
By Maddo
This guide will tell you how to properly build Zamasu like an immortal unbeatable menace as well as explain his abilities in more depth. A build focused almost entirely on survivability, while not neglecting damage.

Be sure to set your skill and card selection to manual at the start of the match.
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Second Playtest Update 2025
This guide still remains relevant. The "Build Up" Divine Combo Card has been nerfed (now only stacks to x10 instead of x20) among other changes, but this build otherwise still works fine. Go nuts. As it stands, Zamasu has been slightly nerfed (rightly so) from the first playtest, but you are still able to survive far more easily than most heroes with smart play.

Some descriptions in images may not be accurate to what you see in-game.

Upon the full release I will see what changes are made and remake this guide accordingly. There's not much point in me doing a full makeover of this guide for a week long playtest.
Ability Overview
Body Regeneration
A strong passive. Pretty much anything furthering the win state fuels this skill. Farming those minions keeps you topped up and healthy, as well as a possible revive on KO. Although this won't be happening much.

2025 Second Playtest Update: Only attacking heroes now fuels this skill. This makes the early game a little more dangerous, but you should be playing carefully then anyway.

Heavenly Arrow
This is likely Zamasu's strongest skill and should be your main levelling priority. Further levels increase the distance you fire as well as the amount, causing insane damage and slowing any opponent caught in its line of fire.

Divine Rush
A good skill but for the wrong reasons. Best used as a movement tool to catch fleeing opponents or quickly getting yourself out of a very dangerous situation. Another great use is to use it to control the space in which enemies move, such as pushing them against your wall next to your God of Destruction. It can be used in edge cases to cause damage, but it's a bit of a waste in almost all cases. Thus, it serves mainly as a mobility tool, but its damage should not be underestimated as a finisher for fleeing enemies. Should you do this, be careful you don't accidentally throw yourself into an enemy team ambush and find yourself with little means of escape. This has the absolute least priority in levelling.

2025 Second Playtest Update: Damage is now a flat amount. Ever so slightly more damage when aiming down the center in level 3, but negligible difference.

Fierce God Slicer
Another fantastic skill, and your second to third levelling priority, sometimes even your first depending on the match up. It has a low cooldown, so you should be throwing this out during team fights often. Being an energy based skill, it also has good synergy with the Pursuer Divine Card (see below). The damage over time isn't that noticeable, but it's deceivingly effective. Try to always overlap the lanes and the circle on the enemy with it for extra damage.

The Zero Mortal Project
Literally a nuke at your feet. It has mindblowingly good damage and creates unrivalled crowd control that your team can use as an opportunity to wipe. It's great as a finisher in a pinch too, if you are desperate, however you're best saving it for team fights so your enemies have a harder time getting away while your allies can capitalize with their own supers. You can never go wrong putting levels into this. More Area of Effect means more enemies to trap. Just be careful to use it effectively and not waste it.
The Best Divine Combo Card Build
After playing 6 matches, you unlock divine combo cards. You pick them in the match the same way you would skills. Shown below are what I consider the best for Zamasu.

Build Up
This is crucial for soaking up as much damage as possible while mitigating the actual damage to yourself. Provides you with a boost to ALL your defenses. Permanently. Up to 20 10 times. This is handy to have as you can KO quite often with a decent Heavenly Arrow or DoT burn from Fierce God Slicer. This is irreplaceable if you want to be almost unkillable.

Steel Skin
Further increasing your defense on what seems to be overkill, we pick Steel Skin. It's self explanatory really. I don't find barrier as useful if you're always going to be in the thick of the fight without rest.

Pursuer
Our only offensive card in our arsenal. Why do we use this? Well, it's easy to proc when you're in combat because you'll be using Heavenly Arrow and Fierce God Slicer in conjunction frequently. Three of Zamasu's skills are energy attack based, so we benefit from the extra damage quite nicely. The movement speed increase when chasing heroes allows us to further run down opponents after using Divine Rush, or help us when it is on cooldown.

Combo Bonus: Fiery Fortitude
The final ridiculous stack onto our defense is the bonus from combining our previous cards. This works great with your passive. A higher defense at a low level lets you further take advantage of your passive healing ability.

2025 Second Playtest Update: Combo Bonus may have been removed. I do not see it anywhere in-game. I'm unsure if this is the case, but I'll leave this part in anyway. Just be aware that this part might not be relevant.

Bonus Tip
Did you know Divine Cards can be swapped mid game? That's right. You can change your build on the fly, proving you have the points to do so. You can use this mid game to change things up accordingly. If you feel you are more confident, you can try picking more damage oriented cards that might better suit the situation you find yourself in. Particularly the level 2 "Giant Slayer" or "Prepare to Die!". The former can help whittle down tanks, while the other is good at all around damage, respectively. Do some experimenting!
Helper
Cabba
I know, another defense option? Yup. Cabba is the better option of the two helpers for tank. You can really wail on the Gods of Destruction or Dragon Shell even more safely. Icarus isn't as useful because you have plenty of mobility with Divine Rush as well as your basic Vanishing Step.
General Gameplan
This section needs redoing due to mechanical changes and nerfs.

Early Game
Your objective with Zamasu in the early state is rather similar to others. Stick with a teammate and farm mobs to level up. Your first skill to pick could either be Heavenly Arrow or Divine Rush, depending on how confident you are in engaging the enemy team very early. Pick the former for engaging and the latter for a good escape tool.

You'll be an invaluable anchor to your teammate. You can also get away with overextending just a bit if your passive is powered and large amount of defense, but be careful not to stray too far.

Mid Game
If things have been going well you should have a more than sufficient amount of defense and regeneration to help you survive many encounters. You can more aggressively push with Zen-Oh and harass the enemy more recklessly. A good build and combination of divine card cards makes you an unstoppable monster, even when facing three people. You are a formidable threat to your opponents with incredible damage for a tank.

Late Game
Remember mid game? Yeah, you're that now but tenfold. Maybe not in the damage department, not that you're lacking, but your defense will be nigh unbeatable. You can go take that dragon shell down on your own with the entire enemy team wailing at you without breaking a sweat. That is, if you have built properly.
Closing Notes
I hope this helps you with Zamasu. There are a lot of builds you could try with him, such as something more damage oriented. However this is what I felt works best. Good luck!


Leave a comment below if you want to give feedback or have questions. Rate for tea and to subscribe to the Zero Mortal Plan.
13 Comments
Lazyguy5473 13 Jun @ 3:43am 
Truly divine
Maddo  [author] 12 Jun @ 7:09pm 
Check the date this guide was created.
bobherobrine 12 Jun @ 7:00pm 
bro the game JUST came out
A Gamer 29 Aug, 2024 @ 8:10am 
The power of a god
Maddo  [author] 28 Aug, 2024 @ 2:57pm 
Respectfully, this guide is about being unkillable with Zamasu. Guardian Angel is an amazing card to support your teammates with, but has the opposite effect intended for this build, as it makes you more vulnerable. The same applies for Super Snowball. Build Up keeps you alive much better.
Heart 28 Aug, 2024 @ 2:12pm 
I'm not sure I'd trade Guardian Angel for a Red. I think Super Snowball is nicer
XiØN 27 Aug, 2024 @ 7:46pm 
Thanks, haven't lost a game yet :MHRISE_OK:
nastywishful 26 Aug, 2024 @ 12:41pm 
hell yeah
NickTheFrick 24 Aug, 2024 @ 8:59pm 
His ass needs nerfed
Cielith 24 Aug, 2024 @ 5:00pm 
Behold this is divinity.