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Requests: each stat increase gives a bit more gold (further increase if its same attribute as the quest), friendship with that yaoguai, and trust if the mission gives it.
Exploration: each stat increase is one-two more items found during exploration.
Sacrifice/disaster: since each stat represents a faction, whenever you add stats to the corresponding it adds more effect from that group. I dont remember if the lethality went up by a lot, but it did add to the amount of souls gathers so it probably does.
For example :
+ 130 essence
- 0 bond
- base Attribute
+ 210 essence
- 0 bond
- +1 Attributes point
+ 180 essence
- 25 bond
- base Attributes
+ 460 essence
- 100 bond
- base Attributes
+ 540 essence
- 100 bond
- +1 Attributes point
+ 620 essence
- 100 bond
- +2 Attributes point
So : - 1 Bond point = + 2 essence
- 1 Attributes point = + 80 essence
However the all stats total (1500 essence) is greater than the limit of human essece (1000 essence) and i don't know what to do with that info.