安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Between the 5 drone varieties in the default Infinity Physics file, they fire either 'Drone Bolt' or 'Possessed Drone Bolt'
'Drone bolt' uses CLUT 0, so it's Green.
'Possessed Drone Bolt' uses CLUT 1, so it's purple.
That means with the default Physics, nothing is firing a blue bolt.
However, if someone were to use this shapes pack with a custom physics map that is intentionally choosing the other CLUTs, then the mml is technically forcing an "incorrect" CLUT instead. My recommendation is to 'Use it if you got it' (such as the blue bolts), but also not worry about all the other edge cases.
FUN FACT: The 'Posessed Drone Bolt Impact' used CLUT 4, so it's blue. That means a purple-fired shot becomes blue on impact. This is probably a Bungie oversight!