Hero's Adventure: Road to Passion

Hero's Adventure: Road to Passion

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Great Conquest (DLC 1) Guide
By darkshintos
A guide to DLC 1 Great Conquest. This game mode is quite different from the base game. All the mechanics and Martial Arts are different. Its not a super difficult game mode, but there are a few ways to make it enjoyable for people not adept at this type of 4x/Conquest game (like me)
This guide will cover the main mechanics, provide general build suggestions, tell you how the story develops based on your choice and where, when, how, and why character events happen.
   
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General Overview and Updates
General Overview

What is this game mode about?
In the Great Conquest, you take control of a sect and aim to achieve supremacy over the entire Jianghu region (Land of Rivers and Lakes, or just ancient China)
As sect master, you will control how your disciples develop and how your Sect expands. Unlike other games like Civilization, there is no city/territory development. Instead you will be developing your combat units.

Whats the story?
This game mode has 2 forms, Story mode and Contest. The basic premise is that you fell through a time hole/slip and ended up in the game world. Who you end up as, depends on your game mode.

In Story mode, you will take control of our usual protagonist Vinegar Shrimp. You will wake up where the base game begins, complete with the very first cat fight. However after getting to the Nameless Village, things diverge. You take control and fight the Blue Wind Camp and eventually the whole world. As Shrimp gets involved in the politics of the land, how will he fare? Will he unite the land under a single ruler, or keep the Martial Artists separate from the machinations of the court?

In Contest mode, you take control of a sect leader of your choice. You have less freedom in how the sect develops, but the array of Martial Arts and traits are far more tight-knit. The story here is that the martial world is in turmoil as the relics of the Great Nameless Hero has been uncovered. As sects fight for these relics, they vie to become the supreme sect and replace the old Peak sect that used to rule. As you defeat other sects, the secrets of the world and why things are so different from the base game will be revealed.

Whats so different in this game mode
For starters, you exclusively play on the world map and smaller battle arenas. You will need to gather manuals, develop your sect and train your disciples.
Other changes include things like, your Max Level is 10, you can only have 4 Martial Arts and they only go up to level 4.
However the enemies also play under these rules.

What will this guide cover?
This guide will cover the basics of this game mode and provide more information and advice.
For now only Story Mode will be covered as Contest Mode's events are not personalized and acts more as a sandbox.

First things first. Hidden Mechanics and Character Creation!
----Sect Management Hidden Mechanics----
--General Tips--
Garrison Disciples are over powered
Make sure you get these upgrades as soon as possible.
Garrison Disciples with the Enhance Garrison Disciple 1 upgrade can defeat 3 Level 6 Sect Leaders in battle and will only use maybe 25% of their health.

With Enhance Garrison Disciple 2, they can fend off Level 10 Sect Leaders in full force.

Yes they are THAT strong. With these guys defending your Base, you can take things easy and focus on offense.

Just make sure to heal them up. You cannot Supply a territory under attack.

Story Mode Meditation
Don't bother with Meditation in Story Mode. You will have access to a Daily Event called Out for Experience. This event have a chance to start a fight with Wild Animals. Beating them will give you
100/200/300/500 Meditation points based on Difficulty chosen PER FIGHT.
So you can get up to 5x the Meditation Points if you get 5 fights. 2500 Meditation Points in your pocket.
That's right, a single Rank C fight gives as much Meditation Points as a 10 Int character.
Not applicable in Contest mode since the even is not available there all the time.

Each rank has a harder enemy that also increase the exp dropped by another 100.
Overall, Rank B is often times easier than Rank C as the Rank C Bears are strong.
Rank B has easy Boars and occasionally Tigers. Rank C always has Bears which are a strong as Tigers.
If you're having trouble beating the battle, try hiding here, to force the animals to attack you one at a time.


Comprehension
Use Comprehension whenever possible. Merged Externals always start on 0 Cooldown and can be used immediately. They also have the power of their components combined.
Internals also give as much HP and MP as their components.
You will 100% want to save before using Comprehension and make sure the combined Manual has all the effects.

Comprehension in general
A character can Comprehend any 2 manuals that they can use. So Qu Wangyou can comprehend any Sword, Short and Long Martial Art
Any character can Comprehend Internals.

A Merged Manual always has the combined stats of both manuals.
So the Max Power of a Legendary External is 400, but 1 merged Legendary made from 2 epics has a Max Power of 445.
Merged Internals are always the combine value of their components.
A Legendary gives 800 Mp and 400 Hp, while a merged Legendary gives 1200 Mp and 600 Hp

Story Mode:
Gather as much Meditation Point as you can by doing the Out for Experience event as often as you can. This will let you spam Comprehension as often as you desire.

Contest Mode:
Its harder to get the necessary Meditation Points to use Comprehension a lot. It is worth saving up for them though.
--Secrets of Strike Out--
How you claim more territory. Sends troops to take territory or to send troops to defend territory.

Fairly Straightforward but has a few hidden mechanics.

Your sect fights last.
Your Sect will always be the last Sect to act. This means that any character that fights will be weakened when you enter the battle.
In this example, the Tiger Escort's strongest character and leader, Han Hongyu is busy attacking the Ye Family Battalion. She starts that battle at 100% Hp.
Since her battle resolves first, whether she wins or loses the battle, she will be wounded during our fight.


Before Battle:


During our battle:


Now Hongyu is severely weakened and we can easily beat her.

Taking the Xiangfan Region Port also leads to the next Mechanic:

Sect Borders must be continuous. Cut off territory is lost
In this screenshot, since we took Xiangfan Port Region, the Tiger Escort Sect lost the Refugee Camp. This is because a sect must exist with a continuous connection to its Head Quarters.
The Refugee Camp here is now un-owned territory, also called "No Man's Land"



A Territory can only be attacked by 1 Group at a time
This applies to both you and the AI. With a No Man's Land, this becomes a race to see who can send a unit to that location first. If you cut off a territory or take over a Sect's HQ, you will leave rest of the territory unclaimed. This will allow other Sects to take land before you. Since your Sect always goes last, you get last dibs on moving into No Man's Lands.



Characters can only be in 1 battle against you at a time
Just like you, the AI can only send its characters 1 battle per turn. Only applies to your offense, since your turn comes last. Attack 2 places at once if you can.

Taking a Sect's Main Base/Head Quarters will make all their territory No Man's Land
Thats right, taking over a sect will not give you all the territory they own. That land will become unclaimed. You should have a path to the HQ so you should be able to capture most of the terrirory but other Sects will have first dibs if they choose to go for them.

Know when to Strike
Pay attention to when your Neighbors fight. As enemies attack each other's bases, they will weaken the Garrison Disciples in that city. Likewise, you can also weaken a city only for a rival faction to swoop in and take it.
Early Game, you will likely see a weakened Chuxiang City ripe for the picking. The Tiger Escort and Taoist Sect will often take and lose territory to each other, leaving them weak.

In this example, the Tiger Escort attacked the Taoist Sect's Chuxiang City, but was repelled. However, this left their defenses weak and the Taoist Sect Leader was hurt during another attack.


Striking Out at Chuxiang here will lead to this battle (Excuse my hurt units)


This will be an easy battle (Unless you use injured units, like I did here). 2 units with a large AOE like Blade will be able to clean this up within 2 turns.

HOWEVER: Taking the city will also put you at risk of the same happening to you. Make sure your Garrison Disciples are upgraded and healed (Supply) right after you take a city.

Human Wave Tactics
With the knowledge of the above, we can come up with a very simple but effective strategy. Just constantly send troops at them. If your units are fast enough, you can slowly whittle down the HP of the Garrison Disciples and any Sect Members that defend it.
This is the reason why Revive traits and throwing endless waves of units will take over any city. Eventually, they will be too weak to resist.
This was so powerful that the CIB lost their early revive trait in the Story Mode. They were taking over large portions of the map thanks to their revive.
A unit with a revive trait will almost always get at least 1 hit off.
--Diplomacy. It's free real estate--


Its practically free money
As you use the Out for Experience event or the Zhihua Gambling event, you will earn gift items like Agate. Send these to far away sects that you will not attack for a Long time.
There is no reason not to Trade with everyone you can, and make Alliances with everyone you can. There is no penalty to breaking them, so they are just extra income while active.

The enemy of my enemy is my friend
You will naturally gain Relationship with sects that are fighting the same enemy you are. Which often times will be your enemy's neighbors. In the example above, I fought against the Tiger Escort who was fighting the Ye Family Battalion.
This made us friendly and allowed me to set up a trade route with them.

No words. Only Action
Your Relationships will only change based on your Actions. If you never attack a Sect, their neighbors will never start to like you. However, when you start attacking a Sect, the people who hate them will love you. In the example above, even though I am at -48 with the Herbology Sect, the Langya Sword Pavilion is still at 0. This is because I never attacked the Herbology Sect. Attacking the Herbology Sect will raise Langya's Relationship with me to 20.

Trade and Ally with whenever possible


Trading and Alliances are FREE!
Set up trade routes, it gives you the same resources as their main City (A tier 3 city). It costs nothing to make and there are no penalties for having as many as you like and no penalties for breaking them
Alliances require 90+ Relation but can be offered to you earlier. Take them. They will more than DOUBLE your Trade bonus, and there is NO PENALTY for breaking Alliances.


----Story Mode----
--Character Creation--
The first screen you see when you start up Story mode. This is only your MC, your Sect Leader. The rest of your sect will come later.
You will recognize a lot of the elements on the screen here BUT things are quite different compared to the base game.
Stats
Big changes from the Base Game!
The max level is 10 here.


What does each stat do?
STR: Increases ATK. Every point gives (Level * 1.5 Atk)
CON: Increases HP. Every point gives (Level * 10 HP)
INT: Increases MP. Every point gives (Level * 3 MP)
DEX: Increase Action Speed (AS). Every point gives (Level * 0.1 AS)
LUK: Increases Critical. Every point gives (Level * 0.1 Critical)

Base Stats
The MC will always have a minimum of a 5 in each stat. There are equipment and traits that can raise these outside of character creation.
Your MC has the following Base stats at his minimum stat.
HP: 500
MP: 200
ATK: 65
DEF: 50
AS: 16
External Stats: 9 for your chosen Martial Art type, and 6 everything else.

How does a 5 Stat MC compare to a 10 Stat MC
5 Stat
10 Stat
HP
1400
1900
MP
500
650
ATK
250
325
DEF
50
50
AS
25
30
Critical
10%
15%

Wait, these stat scalings are way worse than the base game!
Correct! The effects of stats have been downgraded significantly in this game mode. On the upside, this means you won't quite steamroll the game by picking up 20 Str and 20 Con at the start of the game. It also means your MC won't feel very different early game.

Gear and Martial Arts
Gear and Martial Arts also give a huge amount of stats. So much in-fact that they will make up the majority of your Atk/Def/MP/HP

Weapons give (based on rarity)
Atk: 80/120/190/240
Armor gives
Def: 40/80/110/150
Accessories gives
Crit/Parry/Eva/Acc: 10/18/25/30/50 (Animal Ring)
AS: 5/8/12/15/20 (Animal Ring)

How big is increasing a stat by 5?
STR: 75 ATK or a 30% increase without a weapon. A 15% increase when using a Legendary Tier weapon
Con: 500 HP or a 36% increase without any Internals. 1 Legendary Tier Internal increases Max Hp by 400, and a Top Quality (Merged) manual gives 800. 1 Merged Legendary tier Manual increases Hp by 600. A 23% increase with a Top Quality Manual.
INT: 150 MP or a 30% increase without any Internals. 1 Legendary Tier Internal increases Max Mp by 800, and a Top Quality (Merged) manual gives 1600. 1 Merged Legendary tier Manual increases Hp by 1200. A 7% Increase with a Top Quality Manual
DEX: 5 AS or a 25% Increase with no accessories.
LUK: 5% Crit a 50% Increase with no accessories.

So which stats are worth raising?
Simply put. None!
None of these Stats are worth investing your limited points into. There are no achievements in this game mode, so you will not have more points to spend in future games.
Out of the 5, Con and Dex are the only 2 stats worth raising with these Points. But even then, getting more traits is even better.
Traits
Why are Traits better than Stats?
It takes 150 points to bring a stat up to 10. Its better to spend these points on traits.
For example: Take: Offense like a Rainbow, which gives +70 Atk for 50 Points
Just 5 less Atk at level 10, and about 50 more Atk at level 1 at the cost of 100 less points.
Then Atk Enhancement, which gives +40 Atk for 20 Points.
Then Atk Increase, which gives +50 Atk for 20 Points.
Then Cloud-Breaking Power, which gives +20 Atk per Str (base 100 ATK) for 50 Points.
With those 4 traits, you get 260 Atk at the price of 140 Points, compared to the 75 Str from getting 10 STR at level 10.

Is this the only place to pick these traits?
Nope! As you play through the game you will unlock traits you can assign to your characters. Each character besides the MC, will have 3 unchangeable base traits, and 60 Points to spend on any other trait.
As you earn traits, they will enter your trait bank, or trait inventory. Then you can assign a trait to a character. That character will have that trait until you take it off of them.
The most common source of traits is in your Sect Development Plan or from beating each floor in the Sky Breaker Tower Yearly event.
This includes traits that give +100 Atk or +5 to each stat.

Below are all the traits that can be chose during character creation and my evaluation of them and a small recommended loadout to help group them.

The short version is: Get as many 50 point traits as you can and get at least 5 20 point traits. That is the most effective setup
Recommended Loadouts.
Sweeper: Goal - Maximum Atk power. You want big AOEs, like Blade
  • 100 Enemy Chasing or Rapid Response or Preeminent
  • 50 Damage Enhancement
  • 50 Cloud-breaking Power
  • 50 Offense like a Rainbow
  • 50 Light as a Feather
  • 20 Attack Increase
  • 20 Attack Enhancement
  • 20 Quick Reflex
  • 20 Quick Step
  • 20 Damage Increase
Why is the Sweeper good? By picking all the Atk and AS traits, you will have more ATK and AS than your helper at the start of the game. At level 1 you will have as much as a level 6/10 character.

Tank: Goal - Survive. You’ll want Sword Martial Arts which has early Regen moves.
  • 100 Immune Side Attack
  • 50 Vigorous
  • 50 Steel Bones
  • 50 Divine Flame Protection
  • 50 Armor Blessing - Replace with Immune Back Attack for full tankiness
  • 50 Strong Body and Muscles - See above
  • 50 Fast Response
  • 20 Hp Enhancement
  • 20 Defence Enhancement
  • 20 Hp Increase
  • 20 Iron Body
  • 20 Atk Increase
Why is the Tank good? By taking all the Def traits, you will start the game with 190 Def. This is only 20 points less than your helper who starts with an Epic armor. And you can take it and be invincible. With a Recovery Martial Art, you are invincible.

Speedy Boi: Goal: Be fast as possible. Be able to kill people too.
  • 100 Critical Damage
  • 100 Rapid Response
  • 50 Blitz Attack
  • 50 Offense like a rainbow
  • 50 Cloud-breaking Power
  • 50 Light as a Feather
  • 20 Quick Step
  • 20 Quick Reflex
  • 20 Attack Enhancement
  • 20 Attack Increase
Why is the Speedy Boi good? Its just nice having 3 turns to the enemy's 1 Action. Its just as strong as it is in the Base Game.

Crit Master: Goal - 100% Crit. You will be using the Crit Accessory (10/18/25/30/50) and rely on other Manuals to fill in the gap. Some examples given.
  • 100 Critical Critical (assuming you stay at 50% Hp) +25%
  • 100 Critical Damage or Enemy Chasing
  • 50 Critical Enhancement +10%
  • 20 Critical Increase +5%
  • 20 Quick step
  • 20 Quick reflex
  • 20 Attack enhancement
  • 20 Attack increase
Other Notes:
Your manuals (Legendary):
  • Internal: Heaven Sutra +20% Crit on attack
  • Internal: Flame Toad Technique: +10%
  • External: Cloud Piercing Finger: +20% on attack
Why is the Crit Master good? Crit is stated to double the damage, but from experience, it does way more than that. I suspect that Critical hits also ignore Def.
100 Point Traits
Name (Original Sect): Effect
Rating/10 and observations

Defender’s Heart (Divine Flame Sect): -30% Enemy Atk when you have the Resolute Status.
5/10. You will need to use a Fist Manual to get Resolute. Synergizes with the Divine Flame Sect’s Martial Arts. Resolute is also called Resilient.

Spirit of Steel (): +5% Parry for every 10% Hp lost.
6/10. This is not great on its own, but makes it easier to get 100% Parry.

Windwalker (): Move again after attacking, but you cannot attack again.
8/10. This is pretty good if you can get an Internal with a regeneration effect. Which you do, you get Reckless Sky right after beating the Blue Wind Camp.

Preeminent (): Enemies within 3 squares gain -20% Def. Does not stack with itself.
3/10. Defense reduction is less important since no one has very much Defense.

Cooperative Defense (): Allies within 3 squares gain +15% Evasion. Does not stack with itself.
4/10. Great with Evasion builds, but does not affect yourself. Best used if you recruit the Melody House girls

Melting Gold and Hiding Blade (): The External Origin Staff will have 100% chance to inflict Unconscious instead of 50%
2/10. Unconscious is better than Slumber, but you need to buy Origin Staff from the Mysterious Merchant for 5k Coins and it does not work with combined versions of Origin Staff.

Lost in Dreams (): The External Insanity Staff will have 100% chance to inflict Slumber instead of 50%
3/10. You can pick Insanity Staff during Sect Creation. However, most enemies will die by the time Insanity Staff is off cooldown, or will die to Insanity Staff.

Sword Increases Damage (Langya): +10% Damage for every 5 Sword points.
1/10. You will have 9 Sword points at most. At the end of the game you can get a True Animal Ring to increase it by 9 for a whole 30% extra damage. You will want to take the 20 Point Sword Increase for another +5 Sword (and +10 Increase) Still too expensive and there are better accessories than the +Sword,Blade,Fist ring.

Critical Critical (): +5% Critical for every 10% Missing Hp
8/10. Critical Chance is great in general. This will help get 100% Crit but be careful about the fluctuation and don't play too dangerous.

Immune to Control (): Immune to special Status Effects like Vulnerable, Cut Tendon, Unconscious, Slumber, etc
1/10. These status effects are only present on Epic tier Externals. You will run into them so rarely, that you don’t really need to counter them. You're likely to beat the enemy before they can fire off more than 1 Epic tier skill.

Immune to Side Attack (): In-game effect is incorrect. Actual effect is: Side attacks are treated as frontal attacks.
8/10. This makes enemies lose bonuses from the Side Attack effect like extra damage, or extra Crit chance. Great if you want to make your MC a tank. Also amazing for early game’s wild animal fights.

Immune to Back Attack (): Effect is incorrect. Actual effect is: Back attacks are treated as frontal attacks.
7/10 This makes enemies lose bonuses from the Back Attack effect like extra damage, or extra Crit chance. Great if you want to be a tank.

Beast Taming Technique (Beast Manor): For each animal on your side, +5% Atk (Up to +50%)
4/10. A potentially powerful effect, but you will need to either buy the Epic Tier Beast Howl Manual to summon an animal. Each character can only summon up to 2 animals, so your whole team will need to have it. Better after you recruit one of the Beast Manor characters.

Beast Taming Ability (Beast Manor): For each animal on your side, +5% Parry (Up to +50%)
2/10. A potentially powerful effect, but you will need to either buy the Epic Tier Beast Howl Manual to summon an animal. Each character can only summon up to 2 animals, so your whole team will need to have it. Better after you recruit one of the Beast Manor characters. Enemies are more likely to attack your Pets so you won’t get to use the extra parry for very long.

Immune Barrier (Herbology Sect): 50% to ignore the negative effects of an external when attacked.
5/10. Useful when you’re fighting enemies that can reduce Atk/Def but the 50% chance hurts the viability of this.

Mark Counter (Jiujiang): When you have less than 50% HP and are attacked by an enemy with the Blade (AKA Knife/Sword), Dagger or Fan Mark debuff, that enemy gets -30% Atk
4/10. You have to buy a manual with the X Mark effect and you need to be at 50% HP or less. You’re probably going to be able to take 1 more hit with this trait in that scenario. The debuff lasts the whole battle, so this can come in handy.

Mark Increase Roll (Jiujiang): When you have 50+% HP, gain +50% Damage when enemy has any Blade (AKA Knife/Sword), Dagger or Fan Mark debuff
8/10. This one is far better. If you have a fast character who can apply this debuff for you, you can get huge damage out of it. You still need to buy a manual from the Mysterious Merchant though. The debuff lasts the entire battle

Follower’s Path (Divine Fire Sect): When adjacent to an enemy, take 70% of the damage and share 30% of it to nearby enemies.
9/10. Damage Share is great but not as impactful as the base game. More valuable on higher difficulties. Enemies will stand next to you to attack so you’ll get great use out of it.

Martial Arts Disruption (Cold Skin Gang): Enemy Cooldowns +1. Does not stack with itself.
6/10. This can be useful, however it’s better on another character.

Rapid Response (): +10 Action Speed
10/10. Action Speed is always great. A bit expensive but better than raising Dex. Most enemies won’t have more than 40 AS.

Insightful Eye (Tiger Escort): +100% Damage Dealt against Male enemies
10/10. A majority of enemies in this game are male. This is also the reason why the Taoist Sect tends to get crushed by the Tiger Escort in most games.

Continuous Assault (): 50% Chance to act again after attacking with an External.
5/10. It's the lesser of the 2 extra turn traits. Useful in spamming your basic Blue External to charge your better ones, but not necessary.

Survival in Despair (): Revive with 20% Hp and Mp, once per battle.
9/10. It's a worse version of the CIB’s stuff, but the AI can’t handle revives as well. You can also use it as a free 20%. This allows you to throw bodies at a sect until it crumbles. After all, you always have 20% HP but the enemies will get stuck at 1% eventually since you're almost guaranteed to get 1 hit off.

Wall of Steel (): Negates the first attack against you
5/10. Nice to have if you’re a glass cannon. But its better as a pick up from the Sky Breaker Tower than a starter

Damage Reflect: Reflect 20% of the damage taken
9/10. Ironically better when you have less defense. Works great with an all HP and no Def build (Which is easy to run anyway).

Survival in Adversity (): Gain +2 AS for every 10% Missing HP
6/10. Expensive but fairly strong. You can get 2-18 Action Speed. You can probably get away with staying at 20% HP but even with +16 AS, you’re not going to get more than an extra attack or 2 off. Pair with Enemy Chasing for a low hp sweeper build.

Enemy Chasing (Taoist): After killing an enemy, get a 2nd turn.
10/10. Simple, Clean, Reliable.. Great snowballing trait. Leave a weaker minion alive (or weaken them) and get a 2nd action every single turn.

Critical Damage (): 50% chance to get +100% Damage
8/10. A very powerful trait. Most enemies will not survive this and a regular Critical hit.

Instant Death (9 Factions): 20% to inflict Instant Death against enemies 2 levels lower than yourself.
0/10. Every single boss enemy, garrison unit, and wild animal will be level 10. All that's left are the generic common enemies, and even they will reach level 10 eventually.
50 Point Traits
These are your bread and butter. The cost efficient traits. The flat bonuses. Get these, as much as you can.
Name: Effect
Rating. Observations

Blitz Attack: +4 Action Speed
9/10. Simple cost effective increase. Cheap and great. Same value as increasing Dex by 4 points at level 10. Light as a Feather is better though if you can only pick 1.

Vigorous: +350 HP
8/10. Simple cost effective increase. Same value as 3.5 Con at level 10. Not as cost effective as taking the 2 Blue HP traits though. Still a good trait on its own (Better with all 3)

Steel Bones: +70 Def
10/10. Simple cost effective increase. Very valuable as only Armor increases Def.

Offense like a Rainbow: +70 Atk
9/10. Simple cost effective increase. Cheap and great. Just about the same value as increasing Str by 5 points at level 10.

Combo Enhancement: +10% Combo
5/10. Combo doesn’t really have any Externals or Internals that allow for a Combo heavy build. You can still build around it with these traits and accessories.

Precision: -10% enemy Parry when attacking
7/10. Only Shifa Temple has a lot of Parry. Most enemies won’t have more than 10% so this trait will negate that.

Sword Intent: Entering a battle with a Sword equipped increases your Atk based on the tier. 3/6/9/12% respectively.
8/10. It won’t work with the omni-weapon you receive at the start, but you can get a good sword fairly early if you beat Langya, or buy one from a level 2 Equipment Merchant. You better use Sword Martial Arts if you take this trait.

Damage Enhancement: +30% Damage Dealt
10/10. Cheap and simple.

MP Enhancement: +300 MP
7/10. It’s more MP than 10 Points of Int, but Internals give so much MP, its not needed. Great for early game before you get good Internals though.

Critical Enhancement: +10% Critical
10/10. Cheap and simple. Critical is very powerful in this game mode. Give as much Crit as 10 more points of Luck. Needed to reach 100% Critical

Parry Enhancement: +10% Parry
10/10. Cheap and simple. Parry is not as powerful as Crit but it's still good . Give as much Parry as 10 more points of Luck

Side Attack Break: -10% Enemy Evasion and Parry on Side Attack
2/10. Evasion and Parry is not much of an issue.

Back Attack Break: -10% Enemy Evasion and Parry on Back Attack
2/10. Evasion and Parry is not much of an issue.

Shadow-like Body: Gain +1 AS for every 10% Missing HP
4/10. Its 1-9 Action Speed. It's not worth being near death for 9 AS.

Animal Hunter: +50% Damage to Animals
7/10. If you have spare points, this trait will skyrocket your early game but is useless later on. Your MC will be too busy to do training excursions later on as he has events only he can do.

Emergency Self-rescue: While HP < 50%, recover 50 HP Per Action
1/10: Not too great as the healing is too low and activates too late. There are better healing options.

Self-healing when Hit: Recover 100 HP when you Parry or Evade
6/10: A decent healing option if you’re going for 100% Parry.

Damage Enhancement (2): +2% Damage Dealt per STR.
5/10. Yes it has the same name. This is +10-20% Damage on average and 40% at most. You’ll be able to get +10 to all stats with an accessory so it can be decent late.

Interlocking: +50 Damage for each additional enemy in attack range
5/10. The increase is low, but its useful for a specific late game enemy (Can summon 20 more enemies). Better suited for attacking sects than defending them.

Polearm Defense: +15% Parry against Spear and Staff users
2/10. Spear and Staff users aren’t super common. You can get 100% Parry without this. You won’t fight Spear or Staff users very often as those sects are often kept in check by their neighbors.

Flute Critical: +15% Critical when attacking with a Flute
2/10. Flute is kind of weak in general. But if you want to use a Flute, this becomes a 10/10 trait.

Divine Flame Protection: -15% Enemy Atk when adjacent
10/10. Enemies almost always stick next to you to attack. They won’t move away if you run up and stick to them either. Extremely powerful. Best when paired with the Divine Fire Sect’s Internal

Evasion Enhancement: +10% Eva
7/10. You can’t reach 100% Evasion, but it's still a fine trait.

Aura Disruption: Enemies start at -50 Energy instead of 0 after acting
0/10. The decrease is very low. That is -50 on a bar that goes from -500 to 1000. You won’t notice the effect

MP Conversion: -50% MP Cost
1/10. Only useful in the early-mid game, when you have Epic Externals but no Internals. Once you get merged Internals, you’ll be drowning in MP.

Enemy Recovery: Recover 20 Hp when you hit an enemy
1/10. Way too low. You can use an External like Mortal Sword and get 100 HP per hit instead if you want this style of healing. You get 20 Hp per enemy hit, so it can be useful on large AOE attacks but still not that great. You can heal for 100-200 with Internals after every action.

Tactical Strategies: Your Initial Cooldowns -1
0/10. Not very useful for 1 reason: Merged Martial Arts start at 0 Cooldown. Otherwise, this would be an 8/10 since you can buy -2 Initial Cooldown in your Sect Planning to get the same effect. Will update if Merged Martial Arts get nerfed to start on cooldown.

Armor Blessing: +30% Def from your Armor
8/10. You’re looking at 12/24/33/45 Extra Def from your armor. Still a +30% increase in your Defense regardless. There aren’t many ways to increase your Def, so take what you can get.

Strong Body and Muscles: +25 Hp per point of Con
6/10. About a 125-250 HP increase on average. Can go up to +500 HP if you get the 2 +5 Stat increase things. Worse than the other HP increases.

Clear Mind and Few Desires: +50% against Female enemies
3/10. Female enemies are not a problem, outside of Han Hongyu in the early game. She won’t attack you very often but fighting her with the MC can be a huge pain. This trait will mitigate her power, but it's better to just attack her later on instead.

Brave Charge: Start battles with 200 Energy
2/10: Going first may be powerful but early on, it will only hamper you as you get surrounded. This is better used as a Sect Trait rather than the MC’s personal trait.

Fast Response: +100 Energy when attacked.
7/10. Amazing for a Tank MC. Less useful the more AS you have, but it's a good trait in general.

Light as a Feather: +1 AS for each point of Dex
10/10. Actually really good since Dex gives 1 AS at level 10. You’ll get 5-10 AS and can get up to 20 AS. The most cost effective AS trait.

Weapon Blessing: +30% Atk from your weapon
7/10. You’re looking at a 24/36/57/72 Atk Increase. Still better than increasing Str though.

Cloud-breaking Power: +20 Atk per point of Str
10/10. The single largest flat Atk trait in the game. A +100-200 Atk bonus on average and with the 2 +5 Stat trait/Ring, you get +400 Atk at the end game. A must pick trait. For reference one of the Legendary Traits from beating the Sky Breaker Tower is a flat +100 Atk.

Ruthless Hand: +50% Damage against Female Enemies
5/10. Not super great, but can be useful in the early game. Its better to pick universal bonuses though. There are far more powerful male enemies than female ones.
20 Point Traits
Another set of cost effective traits. I recommend picking up 5 of these. Otherwise you'll have 10 or so points left over. They are cheap and give quite a nice boost.

Quick Step: +2 Action Speed
10/10. The 2nd most cost effective trait.

Hp Enhancement: +200 HP
10/10. A cost effective HP trait. Together with HP Increase, are the most cost efficient increases to HP.

Defense Enhancement: +40 Def
8/10. It's a Def boost, nothing more to say. Take it if you have extra points

Attack Enhancement: +40 Atk
8/10. Still way better than increasing Atk. Take it if you have extra points and already picked Attack Increase

Parry Increase: +5% Parry
9/10. Cheap and cost effective. Needed for 100% Parry.

Attack Increase: +50 Atk
10/10: Why is there a better Attack Enhancement? No idea, but this one is a no brainer. Take it. Super cost effective.

Sword Increase: +5 Sword
7/10. Paradoxically, this is better on a Non-Sword MC. This will give you 11 Sword Points which lets you use Sword Manuals on top of your Chosen weapon and allows your MC to fuse legendary Sword Manuals with your main type. Not strictly needed since there are plenty of 8+ Int characters to handle that.

Quick Reflex: +2 AS
10/10. Same as Quick Step. Take it.

Evasion Increase: +5% Evasion
7/10. Cheap and cost effective.Take if you have nothing else. You can't reach 100% Evade, but you can get pretty high.

Critical Increase: +5 Critical
9/10. Cheap and cost effective. Needed for 100% Critical.

Hp Increase: +200 Hp
10/10. A cost effective HP trait. Together with HP Enhancement, are the most cost efficient increases to HP.

Hardened: +1 Con
7/10. Cheaper than 1 point of Con. Take this if you are also taking Strong Body and Muscles.

Iron Body: +30 Def
7/10. Worse than Def Enhancement, but still a cheap Def increase.

Shadow Follows Shape: +1 Dex
3/10. The 1 Dex is the same as +1 AS at level 10. Get the other 2 AS increases instead.

Light Body: +1 Movement Range
5/10. Sometimes useful, sometimes not. There simply isn’t enough room to kite. Not enough to get around enemies either. Only take if you’re going to be running the God Step Internal and want to try kitting.

Stalwart: +1 Str
1/10. Simply not needed. Take any of the traits that increase Atk instead.

Damage Increase: +10% Damage
5/10. Pretty low, but if you have points to spare, take it.
Martial Arts Type


Which Martial Art type to pick?

Short Answer: Sword for Tank, Blade for Damage

Due to your sect's starting location, you are right next to a bunch of Sword and Blade users. As such you will have access to quite a few free ones. The rest you will need to purchase from the Mysterious Merchant, which costs points to unlock and costs 5k Coins per manual.

Sword has the advantage of Qu Wangyou being an early recruit who can reliably Comprehend (Merge) Sword manuals for you (She also comes with one too). So with her you can snow ball out of control and take out Langya for their stuff as well.

Blade has the advantage of your first enemy being the Blue Wind Camp. Their Leader Kong Yidao will always buy a Legendary Blade weapon, so you can take it off of him (If you spare and recruit him) and run around with a Legendary weapon before you can remotely afford to buy one.


Martial Arts Type for Storymode

Fist: Single target. You won’t get any early Fist Martial Arts. The closest ones are the Taoist Sect and they aren’t easy to kill early on. Late game Fist moves are great. Super great for Tank builds later on, or whenever you push into the Divine Flame Sect territory.

Sword: A great early game pick, falls off a bit late. Their AOE size hinders them late game. Enemies will not line up properly unless you have +3 Movement to position yourself. You will also be destroying the Herbology Sect early on and get their Sword Arts. These are great since they have flat and % missing recover (its % missing per hit, so 5 enemies hit at once is a 60% Missing Hp heal). Langya is also on the early chopping block and can get you great stuff.

Blade: A great pick throughout the whole game. Your first enemy is the Blue Wind Camp. Its leader Kong Yidao will ALWAYS buy a Legendary Blade. So defeat him, spare him, then do his event and you can recruit him. You can take his Blade and kick him out if you want. You also get his Internal Reckless Sky which is an AMAZING Internal for the early game. If you follow Kang’s orders, you will also attack the Jiujiang Water Fortress early on.This will net you another Legendary Blade External. Ripe for the merging. Getting a Top Quality (Red) Blade Manual can carry you through the entire game. The AOE will hit almost everyone once you level it up.

Dagger: Not great. Daggers still have their bad AOE from the base game. You simply can’t get any good Dagger stuff for a long time. There are plenty of Legendary tier Dagger manuals however. Which makes them good Merge Fodder, especially the random event one.

Fan: Bad early. Luckily you can befriend the Confucius Temple and get a Fan from a random event. Its easy to befriend them since you will most likely fight the Swallows Nest or Jiujiang with them. As long as you don’t attack the Taoists first, the Confucius Temple is likely to like you. Afterwards you will want to kill the Confucius Temple for their stuff as well as Jiujiang. There are only 2 legendary Fan moves in this mode.

Brush: Bad early, decent mid. Your first free brush move will come after you beat the Herbology Sect and recruit Qu Wangyou. Then you’ll have to capture the Longevity Tomb to proceed. You will want to kill the Confucius Temple for their stuff since they have the only Brush legendary in this game mode.

Staff: They are decent mid and late. They revolve around inflicting special status effects here. You’ll want to kill the Tomb Raider sect and Shifa Temple

Spear: Can carry early, but not that great late. The Ye Family Battalion has the most, then Jiuli and Beast Manor each have one. They are likely to kill each other, and Ye Family Battalion is unlikely to beat the Tiger Escort. They also have wildly different archetypes too. Check Conquest Mode and see which one you like the best and go for them. They are all kind of gimmicky though.
Update: You can recruit Ye Yinping within the 1st Year (12 turns) and she will give you the Slipstream Spear. This is one of the earliest Legendary Manuals you can get.

Flute: Ok early, great late. They only shine with the Flute Critical trait. With that, its very easy to snowball even if you don’t really pick up any Flute manuals outside the store. You will want to beat the Taoist Sect or Tiger Escort as soon as you can. Once you get to the God of Marriage Shrine you will get an event to recruit Yu Wei’er. She has 12 Int and comes with her own Flute manual. Jiuli has one, and they are likely to die to the Beast Manor, so Caidie will be available eventually without any work.

Lute: Bad. Only the Melody House has Lute skills, aside from the random challenger event. Not great on the MC.

Zither: The only Zither is at the Confucius Temple. Why? Ya Qin I guess. Not that great on the MC, Confucius Temple is so far away so you are not likely to get any free manuals.

--Opening Section--
Once you create and name your MC (Default name is Vinegar Shrimp), you will be thrust right into the opening.

The opening will ways be the same and always be the same difficulty since difficultly selection comes after.

Your First Choice

You now have the choice between the Masked Girl and the Constable:

The Masked Girl: Hua Qingqing. She is a speed focused character. Sadly she uses Daggers so she will not be too useful once you catch up in levels. Siding with her also gets you the Celestial Lady Scattering Flowers Internal (Legendary) for free later on during the Vagabond route.

The Constable: Luo Qianxue. She is a slow but heavy hitter. She uses Swords and can carry you for a while. Sadly she's too slow to keep up in the mid-late game without some speed traits. Siding with her also gets you the Pure Yang Skill Internal (Epic) for free later on during the Government route

Pick which ever you like more or pick matching the route you're planning on taking. Qianxue is the better of the 2 in combat, but Qingqing has more personality.

Battle
It doesn't matter if you win or lose. Qingqing cannot solo Qianxue without a lucky Critical. You're likely to get 1 shot if you didn't go for a Tank build.

2nd Battle
You have to win this battle. Your helper can basically solo this battle. Just rely on them.
Winning this will send you into the Sect Creation screen.
--Sect Creation--
Difficulty
Each Difficulty gives you a different amount of points to spend on this screen, changes how much damage the enemies do, and how many resources they gain.

Easy: 800 Points, -50% Enemy Damage Dealt, and enemy Resource gain
Normal: 500 Points base rates
Hard: 400 Points, +50% Enemy Damage Dealt, and enemy Resource gain
Nightmare: 300 Points, +100% Enemy Damage Dealt, and enemy Resource gain
If you're not used to this type of game, go ahead and choose Normal.
If you follow my advice, you can probably take on Nightmare on your first try.
Initial Disciples
Recommended: None

You have access to 3 chumps. They may add more if they decide to include the same achievement system from the Base Game. But for now, these 3 guys are all you got. And like their base game counterpart, they aren't very good.
On Nightmare, you won't have any points to spare on these guys.
Pack Dating is also your Garrison Disciple, so you'll see plenty of him later on.


Pack Dating

Bai Touweng

Liu Shiba



Development Direction
This will determine how you are able to improve your Sect

Recommended: General
The most important upgrade is Garrison Disciple

What is a plan?
Each plan has a series of upgrades you can purchase. Higher cost Plans have better upgrades. Never stick with Basic as you will have more resources than you can spend later on.

Differences
Here is the top 4 upgrade rows of the Basic Plan.


Here are the top 4 upgrade rows of the General Plan


The Manual Battle upgrade is offscreen on the General Plan.
The General Plan has further upgrades over the basic plan. In-fact never pick the basic plan.

Max upgrades of each Plan
Note: When I say Tier 2, that means its called that column 2. So Basic Resource Tier 2 is the one called Basic Resource 2.

Upgrade Row
Basic
General
Speed
Attack
Defense
Basic Resource
Tier 2
Tier 3
Tier 3
Tier 3
Tier 3
Increase Production
Tier 2
Tier 3
Tier 3
Tier 3
Tier 3
Garrison Disciple
Enhance 1
Enhance 2
Enhance 2
Enhance 2
Enhance 2
Guard Recover
Tier 3
Tier 3
Tier 3
Tier 3
Tier 3
Manual Control
Tier 1
Tier 1
Tier 1
Tier 1
Tier 1
Healing
Cost Reduction 2
Cost Reduction 3
Cost Reduction 3
Cost Reduction 3
Cost Reduction 3
Benefit People
Cost Reduction 2
Cost Reduction 3
Cost Reduction 3
Cost Reduction 3
Cost Reduction 3
Learning
Cost Reduction 2
Cost Reduction 3
Cost Reduction 3
Cost Reduction 3
Cost Reduction 3
Attack Cost Reduction
Tier 3
Tier 3
Tier 3
Tier 3
Tier 3
Supply Cost Reduction
Tier 3
Tier 3
Tier 3
Tier 3
Tier 3
Meditation Cost Reduction
Tier 3
Tier 3
Tier 3
Tier 3
Tier 3
Quick Battle
Tier 1
Tier 1
Tier 1
Tier 1
Tier 1
Resource Merchant
Expansion 1
Expansion 2
Expansion 2
Expansion 2
Expansion 2
Equipment Merchant
Expansion 1
Expansion 2
Expansion 2
Expansion 2
Expansion 2
Nameless Merchant
Tier 1
Tier 1
Tier 1
Tier 1
Tier 1
Martial Arts Exp increase
Tier 2
Tier 3
Tier 3
Tier 3
Tier 3
Auto Recovery
Tier 2
Tier 3
Tier 3
Tier 3
Tier 3
Martial Arts Cooldown Reduction
Tier 1
Tier 2
Tier 2
Tier 2
Tier 2
Traits
None
None
Speed 6
Attack 6
Defense 6

Plan Specific Traits
Speed: Quick Reflex -> Light Body -> Light as a Feather -> Fast Response -> Rapid Response -> Survival in Adversity
Attack: Damage Boost -> Attack Boost -> Weapon Blessing -> Damage Enhancement -> Critical Damage -> Enemy Chasing
Defense: Iron Body -> Hardened -> Armor Blessing -> Emergency Self-rescue -> Back From the Brink -> Follower's Path
Initial Martial Arts
Recommendation: Great Ocean Manual or Pure Yang Skill

Your Options
Externals
Omnipotent Hand: +10% Crit when attacking, applies Crown on enemy (-500 HP on 3rd stack)
TaiChi Sword: +10% Damage Dealt, and gain +100 Energy (Turn Points)
Empty Blade: +20% Def Pierce
Power Star Spear: 50% chance to inflict Out of Control (Guaranteed Critical when attacks, cannot control)
Insanity Staff: 50% to inflict Slumber (Guaranteed Crit when attacked, wakes up when attacked, lasts for up to 2 actions)
Thunderstorm Strike (dagger): +20% Def Pierce
Carefree Life (Fan): +50 Atk when attacking, applies Scar on enemy (-75 Def at 3 stacks, lasts 3 actions)
Partridge Day (Flute): For each enemy attacked, each enemy loses 20 Energy
Dancing Butterfly over Skyline (Zither): When attacking 1 enemy: -150 Energy. This effect is split between all enemies hit.
Autumn Palace Moon (Lute): Reduce enemy Energy by 50-80, and inflict Lock-On (Stuns at 3 stacks)

Internals
Forging Golden Body: +5% Parry. Reflect 5% of the damage back
Great Ocean Manual: Each attack gains +10% Damage, up to 50%
Cloud Walker Step: +3 Movement Range
Pure Yang Skill: +5% Attack per attack. Lasts until end of combat
Initial Resources
Recommendation: 100 Points.

You want to start off with enough points to buy Garrison Disciple and Enhanced Garrison Disciple immediately.
-- Early Game --
Now that you are in the game proper, you will have received 3 items.
Equip them all on your helper (Your MC will not see combat for a bit).

You now have 3 months until you are attacked by the Blue Wind Camp.
1st Turn
Your first actions should be:
Strike Out: Send the MC to attack Mang Mountain South. The center of the map are the uncontrolled regions. Mang Mountain South is a free spot that either the Taoist Sect or Herbology Sect will send troops to on the next turn.
Planning: Buy Basic Resource 1. Its not much but its practically free.
Event: Send your helper on the only event available: Out for Experience.

Out for Experience has good chance of getting you into a fight with Wild Animals. Beating these animals will give you consumable EXP books and Meditation Boxes. That means doing the Out for Experience event gets you more Meditation Points than using the Meditation action.
Rank D gives you 100 Meditation Points, Rank C 200, Rank B 300 and Rank A 500.
Overall, Rank B is often times easier than Rank C as the Rank C Bears are strong.
If you're having trouble beating the battle, try hiding here, to force the animals to attack you one at a time.


Our goal is to amass 300 Meditation Points before the Blue Wind Camp Strikes. Garrison Disciples will be able to fend them off for the foreseeable future, and act as free exp and resources.

Once you buy the Garrison Disciples, your defense is set. You can take your time with the rest of the game. No sect can beat them once upgraded to 3.

Back at the sect, use the Item button and consume the Meditation Box(es) you earned. You only need to beat 1 fight, but 2 will let you get Enhance Garrison Disciple 1.
You should also get Healing Effect Enhanced 1 too.
Now you can end your turn.

2nd Turn
Spend all your EXP scrolls on your MC. Move the special Epic gear from your helper to the MC.
Promote your Helper to Inner Disciple too. This will let her earn exp again. The cap for Outer Disciples is 6.
Heal both your MC and your Helper and go to the next turn.

3rd Turn
Have your MC Grasp your Initial Manual. You can have your helper do the same or heal her again if she needs it.

4th Turn
You should send both the MC and your helper to the new event. Kong Yidao will not have his fancy Legendary Tier weapon in this fight. Your Helper can solo this fight, but try letting Shrimp fight.

5th Turn
Now you can take your time and play how you want. I recommend taking both the MC and your Helper to the Out for Experience event until they both reach level 7 or 8. Its better to have too much Meditation Points than it is to have too little.

6th or 7th Turn
Your quest will update to Destroy the Blue Wind Camp and rescue Lady Ding. You will get extra rewards for defeating the Blue Wind Camp.
Now this is where things get interesting. You do not want to destroy the Blue Wind Camp until the 2nd year. Why? Because Kong Yidao will eventually buy a Legendary Blade weapon. If you wait until he buys that, you can recruit him and get his weapon.
Instead of attacking the Blue Wind Camp HQ, instead you should start attacking the Taoist Sect's Chuxiang City.
The Taoists will always be locked in a back and forth with the Tiger Escort and the Melody House. This leaves their unique characters at low HP almost all the time. If you ever notice the Sect Leader engage in a battle or if Chuxiang City gets taken, immediately send your own troops at them. You can take a weakened city easily. If you get lucky you can take it within the 1st year.
Once you have Chuxiang, if you raise your Relationship with the Ye Family Battalion (Gift them the gems from the Out for Experience event), you can recruit Ye Yinping with Chuxiang's Wine Tasting event. She will become recruit-able at the Post 1 or 2 months later and give you the Slipstream Spear (Legendary Spear External) for free.
Don't worry about the Blue Wind Camp attacking. If you gotten the Enhance Garrison Disciple 1 upgrade and make sure they always have 50% HP (Supply them), they will easily defeat Kong Yidao even when he has a Legendary Blade.

Beyond the Blue Wind Camp

Once you defeat the Blue Wind Camp, you will get the option to Spare Kong Yidao or kill him. Spare him then do his recruitment event.
This will give you access to Kong Yidao, his Legendary Blade Weapon if he had it, and his Internal Reckless Sky.
Reckless Sky is an AMAZING Internal. +15% of your Missing HP is huge. I personally took this Manual to the end of my Nightmare game by Merging it with the Pure Yang Skill.

Your next target is the Herbology Sect. By defeating them and having 2k Herbs, Qu Wangyou will join you. She is a great candidate to Merge/Comprehend Manuals for you.

You will also get the option to follow Duke Kang's route or the Vagabond Route. Duke Kang will reward you with A LOT of resources. However, you will have to take terriroty and defeat sects within a time limit at times. Generally, I think its better to follow his route and agree to his whims. This will also lead to a good ending if you follow him all the way.
You can recruit Fu Qing, Yan Rurui and Ding Haitiang (maybe) on this route.
The Vagabond route will make you pay taxes or else you will fight the government.

More Specifics pending.
To Be continued.
-- Route Split: Government (Kang vs Chai) or Vagabond --
Some time after beating the Blue Wind Camp, a government official will approach you.
Accepting his request will put you on the Government path. This path will then further split into Duke Kang or Duke Chai's routes, depending if you have a better relation with the CIB or Swallows Nest.
Rejecting his request will put you on the Vagabond path.

The Government route will have you take territory and defeat sects under a time limit. This route will lead you to ally and work under Duke Kang or Duke Chai. You will be able to recruit people who work under the government like the CIB and are related to Kang (His sister for one), and similarly Duke Chai has his own unique recruits.
The reward will be a large amount of money and resources. Siding with the respective Duke will give you the good ending, while opposing or failing them will lead you to confront them at the very end.

On Kang's Route, you will get the Pure Yang Skill (Epic Internal) if you sided with Luo Qianxue.
On Chai's Route, you will get the Cloud Walker Step (Epic Internal) if you sided with Hua Qinging

The Vagabond route will have you pay taxes. If you do not pay them, you will have to fight against the government forces. You are expected to reject their overt taxation and eventually take them down.
You will be able to recruit characters who are against the Government,
You will get the Celestial Lady Scattering Flowers (Legendary Internal) from the Swallows Nest leader after they fall if you recruited Hua Qingqing.
--Government - Kang Route--
Gaining Favor with Kang (agreeing to his requests) will let you recruit new characters and get the good ending of the route.
  1. Have 5 Territories. Gain 1 Rare Resource Box of each type (500 each) and 5 Combat scrolls (30 exp each)
  2. Make sure you have a higher Relationship with the CIB than Swallows Nest. Should be easy since they naturally ally with you due to the Ye Family Battalion naturally liking you and hating the Herbology Sect.
  3. Take over the Herbology Sect and recruit Qu Wangyou within 6 Turns. You will be told how to recruit Qu Wangyou afterwards (Have 2k Herbs). If you fail, you will have to pay 2k Coins instead.
  4. Route Split - If you have a higher Relationship with the CIB, they will visit you and you will enter Kang's route.
  5. CIB’s Visit (Gain Pure Yang Skill if you sided with Luo Qianxue)
  6. Kang's first visit. Gain 1 Epic Resource Box of each type (1k each)
  7. Destroy Jiujiang Water Fortress. If the sect is already destroyed, you will get an Event with a 2 month time limit instead.
  8. Event Fight with Ding Fengbo (Level 7) and Ding Haitang (Level 6). Gain 3 Legendary Coin box (1k Coin each)
  9. Yan Rurui’s event becomes available after a few turns(Peaceful day, Solo battle against 3 level 6 enemies)
  10. Sword Casting Ceremony Event with Kang. 3 months time limit.
  11. Destroy Langya (Keep sword or hand it over)
    • Keep - Gain Piercing the Heavens (Legendary Sword, 500 Atk)
    • Give - Gain favor with Duke Kang (+1)
  12. Continue your conquest.
  13. Peak of Challenge (Duels against Taoist, Langya, Shifa and Confucius Sect Leaders, level 8)
    • If only 1 sect is still alive, then you also duel Fu Yaozi (Level 10, all legendary gear, 3 legendary traits, 1 legendary Internal and External)
    • If you win, Gain 2 Legendary Resource Box of each type (2k each) and a Wish Gem (Legendary Accessory, +15 AS)
  14. Continue your conquest.
  15. Kang's visit with his sister (Fu Qing can join you) once you have enough Favor (IE, giving Kang the Sword after you beat Langya)
  16. Continue your conquest.
  17. Great Ant City becomes active (They will spawn in the Great Ant City right next to the Nine Factions Sect base)
  18. Great Ant City Ronin Event - Duel against Hattori Hyoe (Level 10)
  19. Eliminate Great Ant City and take over Lin’an City
  20. Sakuraha's Event becomes active.
  21. Yan Yun become active an the North East region is unlocked
  22. Take and control the 3 major cities for 3 months
  23. Destroy the Yan Yun Army
  24. Duke Chai becomes Active and the South East region is unlocked
  25. Destroy Duke Chai's faction
  26. Take over the Martial World (Beat all sects)
  27. Duke Chai's Final Fight Event, 3 month limit
    Kang Favor Check
    • Pass- No fight (Good ending)
    • Failed- Duke Kang Final Fight
--Governement (Chai) Route -- WIP
Gaining Favor with Kang (agreeing to his requests) will let you recruit new characters and get the good ending of the route.
  1. Have 5 Territories. Gain 1 Rare Resource Box of each type (500 each) and 5 Combat scrolls (30 exp each)
  2. Make sure you have a higher Relationship with the Swallows Nest than the CIB. You will need to either attack the Ye Family Battalion early to lower the CIB's Relation with your sect or gift the Swallows Nest money or gifts via the Diplomacy tab.
  3. Take over the Herbology Sect and recruit Qu Wangyou within 6 Turns. You will be told how to recruit Qu Wangyou afterwards (Have 2k Herbs). If you fail, you will have to pay 2k Coins instead.
  4. Route Split - If you have a higher Relationship with the Swallows Nest, they will visit you and you will enter Chai's route.
  5. Swallows Nest's Visit (Gain Cloud Walker Skill if you sided with Hua Qingqing)
  6. Chai's first visit. Gain 1 Epic Resource Box of each type (1k each)
--Vagabond Route--
  1. Attacked by government immediately (Event, 1-6 people, lasts 3 months)
  2. If Swallows Nest gets destroyed, Bu Juechen will visit and give you the Celestial Lady Scattering Flowers Legendary Internal if you sided with Qingqing.
  3. Herbology Sect will ask for 500 Wood (Qu Wangyou will join for free once the Herbology Sect is destroyed)
  4. You will get the option to pay taxes or refuse every 3 months
    • Pay - Lose 1k coins
    • Refuse - Fight government (3 Level 7 officials, solo MC)
  5. After 3 Refusals, they will send stronger enemies. This will wait until you take over 5 Territories.
  6. After you get 5 Territories, CIB will send people after you
  7. Event battle against Qiu Zhimo
  8. You will get the option to pay taxes or refuse every 3 months again
    • Pay - Lose 1k coins
    • Refuse - Fight government (3 Level 8 Eunuchs, solo MC)
  9. Repel them 3 times
  10. Event battle against Tong Daofu (Gain Cloud Walker Step, Epic Internal)
  11. You will get the option to pay taxes or refuse every 3 months again
    • Pay - Lose 1k coins
    • Refuse - Fight government (3 Level 9 Guards, solo MC)
  12. Repel them 3 times
  13. Event battle against Ye Pengju + 6 Ye Family Battalion members (Gain Yue Fei Secret Manual, Epic Internal)
  14. Event Battle - Peak Debate (3 Duels against the surviving 3 Religions sect leaders). Gain 3 Way of Combat (Consumable)
  15. Event - Qin’s banquet.
    • Choose Amnesty - Nothing changes
    • Refuse - Nothing changes, continue onward
  16. At 20 Territories, Great Ant City invades
  17. After 30 Territories, Yan Yun Invades
  18. Take Chuxiang, Daliang, and Lin’an Cities and hold them for 3 months
  19. Duke Chai becomes active.
  20. Event battle against Duke Chai, Follow up battle against Duke Kang
Yearly and Repeating Events
These Events will appear at the same time every year. Some need to be unlocked

Master of Linlang
  • Time: Every Year on the 12th Month
  • Event: Fu Yaozi offers benefits in exchange for resources (1k of shown resource)
    • Live and work in peace and contentment(1k Wood, 1k Food)- +100% Stability for all sect territories
    • Eliminate diseases and fatigue (1k Herb, 1k Mineral) - Recover 100% of all Disciples Hp and Mp
    • United we stand (1k Coins) - Recover 100% of all Disciple’s Mood
    • No help is needed - No benefits.

Sky Breaker Tower
  • Time: Every Year on the 6th Month
  • Cost: 2k Coins
  • Event: Beating each floor of Sky Breaker Tower gives your sect a Trait to assign. You can get an infinite amount of them
  • Fight a Level 10 enemy with legendary gear and 1 legendary martial art. They will always have the Golden Silkworm accessory (+30% Evasion)
  • Each floor completed will give your sect a trait.
    • 1st Floor - Fist enemy - Reward: Quick Step (Blue Trait)
    • 2nd Floor - Sword enemy - Reward: HP Enhancement (Blue Trait)
    • 3rd Floor - Blade enemy - Reward: Defense Enhancement (Blue Trait)
    • 4th Floor - Staff enemy - Reward: Attack Enhancement (Blue Trait)
    • 5th Floor - Spear enemy - Reward: Blitz Attack (Purple Trait)
    • 6th Floor - Dagger enemy - Reward: Vigorous (Purple Trait)
    • 7th Floor - Fan enemy - Reward: Steel Bones(Purple Trait)
    • 8th Floor - Brush enemy - Reward: Offense like a Rainbow(Purple Trait)
    • 9th Floor - Flute enemy - Reward: Offense like a Rainbow(Purple Trait) - Has 2 legendary traits
    • 10th Floor - Zither enemy - Reward: Full of Vigor(Legendary Trait) - Has 2 legendary traits
    • 11th Floor - Lute enemy - Reward: Defense like a Mountain(Legendary Trait) - Has 2 legendary traits
    • 12th Floor (Final Floor) - Fist Enemy, has 2 Legendary Fist moves, 3 legendary traits, and 14 in each stat - Reward: Unstoppable (Legendary Trait)
  • First time beating the tower - Gain Unworldly Talent trait(+5 to all 5 stats, legendary)

Addicted to Gambling
  • Time: Every Year on the 3rd Month
  • Event: Gamble with Yi Zhihua for a random Reward (Mostly resources and consumable items)
    • Iron Box - 2k Coins
    • Leather Box - 2k Food
    • Rattan Box - 2k Herbs
    • Wooden Box - 2k Wood
    • Copper Box - 2k Mineral
  • Potential Rewards:
    • Healing Items
    • Gifts/Mood Items
    • Resource Boxes

Exterminate Mountain Bandits
  • Time: Every Year on the 4th Month
  • Event: Fight bandits and stop them from stealing your resources.
    • Win - Gain 500-3k of a random resource (In a resource box)
    • Lose - Lose 500-3k of a random resource
  • Beat them 5 times to unlock another event to stop them forever.

Martial Arts Eccentric
  • Time: Every Year on the 8th Month
  • Event: Be challenged by a random Level 8 character. Win for a legendary tier Martial Art that can only be gotten through this event.
  • Potential Rewards
    • Dagger- Luminary Meteor Strike
    • Lute - Proud Wanderer Score
    • Blade - Primal Savage Blade
    • Fist - People's Palm
    • WIP

Nameless Blessed Land
  • Time: Every 4 months since the first event.
  • Event: Fight 3 Illusions of various sect leaders to gain a Legendary tier manual.
    • 1st - Level 6 - Minor Sect Leader (Herbology, Blue Wind Camp, Tomb Raiders, etc)
    • 2nd - Level 8 - Medium Sect Leader(Jiujiang, Holy Fire Sect, Beast Manor, etc)
    • 3rd - Level 10 - Large Sect Leader (Taoist, Shifa, Confucius, 9 Factions, etc)
  • Potential Rewards
    • Fan- Spring and Autumn Fan
    • Dagger- Meteor from Outer Space
    • WIP
Territory and Character Events
Many Story Mode events will require the MC's attendence and only has between 2-3 Months. Don't take over too much territory at once otherwise you may miss things.
Not every event always occurs either. It largely depends on which Sects are active and which have been defeated.
Not every character requires a specific location to activate their event.

If an event gives you a choice, they will either have a correct answer and the incorrect answer, or they will always give you a reward.

Blue Wind Camp - Kong Yidao is building a fence
  • Requirement: Blue Wind Camp was destroyed and Kong Yidao was spared.
  • Event: Help Yidao fight the corrupt officials? (Fight)
    • Help Him - success
    • Don't - failure
  • Effect: Kong Yidao becomes recruit-able. You will get the Reckless Sky Martial Art (Epic Internal)

Chuxiang City - Wine Tasting
  • Requirement: Capture Chuxiang and have positive relation with the Ye Family Battalion
  • Event: Yinping is drunk and attacks. (Fight)
    • Win - success
    • Lose- failure
  • Effect: Ye Yinping becomes recruit-able after 1-2 Months. She will give you the Slipstream Spear Martial Art (Legendary Spear External)

Pingshan - Mysterious Drunk.
  • Requirement: Taoist Sect is destroyed.
  • Event: Zhang Lata fights you. (Fight)
    • Win - success
    • Lose- failure
  • Effect: Gain Dreaming Sutra (Epic Internal), Zhang Lata becomes recruit-able

God of Marriage's Shrine - Flute Girl
  • Requirement: Melody House is active, not at war with your Sect.
  • Event: What do you think of her playing Flute here?
    • Your sisters will be worried- success
    • You playing here is pointless- failure
  • Effect: Yu Wei'er joins after 3 months. She has different dialogue if the Melody Sect falls before then. Gain Partridge Plum Blossom Score (Epic Flute Manual)

Refugee Camp - Music Disturbance.
  • Requirement: No special requirement.
  • Event
    • Let her go - Gain God Step (Epic Internal manual), Qingcheng will join you later on.
    • Detain her - Gain Dancing Butterfly Over Skyline (Epic Zither manual).

Herbology Sect - Divine Doctor's herbs
  • Requirement: Herbology Sect is destroyed and your sect has 2k Herbs.
  • Event: Give her the herbs?
    • Give 2k Herbs- success
    • Don't - failure
  • Effect: Qu Wangyou joins your Sect. Unlocks Ling Hongxuan's 1st event.

Longevity Tomb - Dragon Lice Search
  • Requirement: You recruited Qu Wangyou and agreed to help Ling Hongxuan.
  • Event: Explore the Tomb. (2 Fights)
    • Win - success
    • Lose- failure
  • Effect: Ling Hongxuan and Ling Mengdie become recruit-able

Pingshan - Winery situation.
  • Requirement: Taoist Sect is destroyed.
  • Event: Zhang Lata fights you. (Fight)
    • Win - success
    • Lose- failure
  • Effect: Gain Wine God Fist (Epic Fist Manual), Zhang Lata becomes recruit-able

Pingshan - Meeting the Wine Disciple Again.
  • Requirement: Taoist Sect is destroyed, Previous Zhang Lata event failed or expired, Great Ant City is active.
  • Event:
    • Fight 3 Ninjas
    • Zhang Lata fights you. (Fight)
    • Win - success
    • Lose- failure
  • Effect: Zhang Lata becomes recruit-able

Wuxian Mountain East - Mysterious Mountain.
  • Requirement: None.
  • Event: Choose Take the Risk and Continue Forward. (Fight)
    • Win - success
    • Lose- failure
  • Effect: Jiang Ziyan becomes recruit-able

Flame Toad Cave - Lizard attack.
  • Requirement: None.
  • Event: Fight 6 Red Lizards
    • Win - success
    • Lose- failure
  • Effect: Gain Flame Toad Technique (Legendary Internal) and He Denuo becomes recruit-able

Flame City - Suspicious Group.
  • Requirement: Holy Fire Sect is destroyed.
  • Event: Visit the city and fight 4 assassins
    • Win - success, continue on
      • Keep your promise and visit the Inn - Success
      • Retreat and call for disciples - failure
    • Lose- failure
  • Effect: Feng Xuanji becomes recruit-able and unlocks 2 other character events

Chang'an Inn - Feng's friend needs protection.
  • Requirement: Feng Xuanji is unlocked.
  • Event: Fight against Assassins
    • Win - success, continue on
    • Lose- failure
  • Effect: Qiu Haitang becomes recruit-able

Bailiang Mountain - Feng's friend.
  • Requirement: Feng Xuanji is unlocked.
  • Event: Duel against Yan Louchong
    • Win - success, continue on
    • Lose- failure
  • Effect: Yan Louchong becomes recruit-able

Global - Mysterious Auction
  • Requirement: Night Market Auction is destroyed.
  • Event: Invited to the Night Market Auction
    • Bid 1100 Coins - Gain Dzi Bead
    • Bid 3100 Coins - Gain Cold Gem
  • Effect: If you bid twice - Gain Celestial Star Manual (Epic Internal) and Shen Wuqi becomes recruit-able.

Global - Luo Tianxiong's Visit.
  • Requirement: CIB destroyed and you sided with Luo Qianxue.
  • Event: Luo Tianxiong visits your sect.
  • Effect: Gain Prayer Manual (Legendary Internal), Luo Tianxiong becomes recruit-able

Global - Mad Monk asking for Medicine.
  • Requirement: Have a Milk Cake (Legendary Food - Mood).
  • Event: Choose Help and Its healing Ointment
  • Effect: Lai Toudan becomes recruit-able

Global - Old Man asking for Medicine.
  • Requirement: Have a Full Recovery Pill (Legendary Healing item).
  • Event: Choose to give him the pill (You won't lose one)
  • Effect: Yan Gexing will become recruit-able and his event at the Melody House is enabled (You can get the 9 Provinces Manual at this later event)
Sect Leader events (Post Sect Elimination)
Snowflower Valley - Mysterious Person.
  • Requirement: Cold Skin Gang is destroyed.
  • Event: Huo Shilou fights you. (Fight)
    • Win - success
    • Lose- failure
  • Effect: Gain Heaven Cutting Blade (Legendary Blade Manual), Huo Shilou becomes recruit-able

Divine Ox Treasury - Treasure Hunter.
  • Requirement: Holy Fire Sect is destroyed.
  • Event: Feng Xiaoian fights you. (Fight)
    • Win - success
    • Lose- failure
  • Effect:
    • Take treasure: Gain something (Pending)
    • Give up treasure: Gain Divine Flame Technique (Legendary Internal Manual), Feng Xiaoian becomes recruit-able

Langya Mine - Jian Chi found.
  • Requirement: Langya Sword Pavilion is destroyed.
  • Event: Jian Chi fights you. (Fight)
    • Win - success
    • Lose- failure
  • Effect: Gain Heaven Sutra(Legendary Internal Manual), Jian Chi becomes recruit-able

Taoist Sect - Taoist Standoff.
  • Requirement: Taoist Sect is destroyed while the Yan Yun Army is active.
  • Event: Help Zhongli against the Yan Army. (Fight)
    • Win - success
    • Lose- failure
  • Effect: Gain Infinity Sword(Legendary Sword Manual), Zhang Zhongli becomes recruit-able

Longevity Tomb - Cai's Prophecy.
  • Requirement: Confucius Temple and Tomb Raiders are destroyed.
  • Event: Fight against a Demonized Cai Yuancheng. (Fight)
    • Win - success
    • Lose- failure
  • Effect: Gain Confucius Thirteen Sutra(Legendary Internal Manual), Cai Yuancheng becomes recruit-able

Great Ant City - Sakuraha's Rebellion.
  • Requirement: Great Ant City is destroyed.
  • Event: Fight against a Kaito +6 Shadow Warriors with guest Sakuraha. (Fight)
    • Win - success
    • Lose- failure
  • Effect: Sakuraha becomes recruit-able

Nine Factions Base - Neo Nine Factions.
  • Requirement: Nine Factions Sect is Destroyed.
  • Event: Fight against Tie Manren and 2 Neo 9 Faction members. (Fight)
    • Win - success
    • Lose- failure
  • Effect: Qin Huizhi becomes recruit-able

Beast Manor - Parental Care.
  • Requirement: Beast Manor is Destoryed, and you have recruited both Lu Jian Nan and Tang Wan'er.
  • Event: Fight a duel against Tang Tan Jin. (Fight)
    • Win - success
    • Lose- failure
  • Effect: Gain Beast King Technique and Tang Tan Jin becomes recruit-able

Jiuli - Muli's ruckus.
  • Requirement: Jiuli Tribe is destroyed
  • Event: Fight a duel against Miao Muli (Fight)
    • Win - success
    • Lose- failure
  • Effect: Gain Ancient Sage Poison Technique and Miao Muli becomes recruit-able

Shifa Temple - Vairocana Auction.
  • Requirement: Shifa Temple is destroyed
  • Event: Spend resources to buy Vairocana
    • Pay 10k Food - Gain Vairocana Solar Sutra
    • Pay 10k Herbs - Hui Yuan becomes recruit-able
8 Comments
Valkrije 8 Jun @ 2:01am 
Talking about comprehension, higher int means higher chance getting "Double Effect". The question is = does the effect stack? Example = first martial art get 20% defense penetrate, n the other 1 gives the same 20% defense penetrate. Will it become 40%? Or just 20% instead?
Slashaar 18 May @ 10:39am 
I have to assume it's because I took Tiger Escort prior to the event trigger.
Slashaar 18 May @ 10:37am 
Somehow I have 100 Relationship with CIB and -40 with Swallow (I sided with Luo) and still Chai showed up...
Sylvaxia 22 Jan @ 5:47pm 
Ohhh so the first 3 were the defaults. Alright thanks for the clarification!
darkshintos  [author] 22 Jan @ 4:09pm 
I believe you have to eliminate them in Conquest mode specifically to play as them in Conquest mode. I don't think killing them during Story Mode counts.
This is probably because Conquest mode was released before Story mode.
Sylvaxia 22 Jan @ 3:51pm 
Do you know if unlocking factions in contest mode is bugged? It says I had to have eliminated them at any difficulty, but it's only letting me choose a couple factions, when I know I've personally conquered over half of them in my first playthrough.
sonmanutd 20 Jan @ 8:21am 
I have play Chai route, so here are it different from other route:
- after you trigger chai route he will ask you to destroy tiger escort
- when you success there will be an event that allow you to recruit Han Hongyo and when you recruit her She will give you an event to recruit Man Tualo
- You will also have an event to recruit Yi Zihua
- after conquer more territory Chai will you order you to destroy melody house and Jilu tribe within a year
- When you success and keep taking more territory there will be an one month event when Chai will visit you and give you Ye Yulong
- The great ant and yan yun Iron army event will process as normal
- after that you will be ask to give 2000 on all type resource. it gone on for a while untill he betrayed you and initiate the Chai event
- after you beat him and conquer all territory the final Chai Wang event start like all other route
- after you beat him and his goon Chai will power up and you have to fight him one on one
dq_177 21 Aug, 2024 @ 1:18am 
Its exciting to see someone make a guide for the new game mode, not jumped into it yet but its something quite different from the original game.