Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bulgaria)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraina)
Báo cáo lỗi dịch thuật










Flagellant already has other heals (Lash's Gift, Deathless) that do not provide him with Taunt, and should be ideally be paired up with this new More! MORE!
Additionally, More! MORE!+ has much more value than what is immediately apparent - Pain Tokens jumping from 10% to 15% healing each mean that Skills like Punish, Acid Rain and the bunch that take 10% HP DMG are now a net positive healing, so I'd prefer staying away from compounding the value of a single Mastery point for the skill.
That said, I appreciate the feedback, and you taking the time to formulate tour thoughts. Thank you!
If you want to nerf Flg,you should nerf them,not the MORE!MORE!.
MORE!MORE! is a very balanced skill.It just a Tank skill,absorb damage and give heal under low pressure.
One hit only heal 9 for FLG(50*120%).So The Pain+ token can be considered as BLOCK+ if taken 12 damage or BLOCK if taken 18 damage.
Obviously MORE!MORE! dont work well on extreme pressure conditions like 10-18*140% from Fulgore.That's kind of balance.