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Also, if you are carrying a sniper rifle or pistol as your primary weapon, this will give you four shots to get three hats. Using the rare engineer pistol "Tri-Shooter" gives you six shots to get three hats.
Suffice to say, this was the setup I used when grinding to complete my hat collection.
After farming 'Introduction to Entropy' for hours, then moving on to reset farming 'Collector's Paradise' another mass of attempts, I think its safe to say the octopus hat will not spawn on base model troops.
As I got it very quickly, after going to Split by the Atom, and farming the Alarm-3. Introduction to Entropy caps at Alarm-2. Just farming reinforcements before triggering the advance to boss fight area.
The most noticable difference is the more elite troops have 16hp rather than 10 or 12. If they have any further graphical differences it was to subtle for me to really notice.
Make sure your last innkeeper 'end day' was done in Royal Blue so you can end day via menu-ing, saving the time not having to traverse the map.
Go to the mission 'Hit and Run' in East Caribbea.
Using Beacon Potts, you need the SCRAM personal upgrade, and the flanker lvl 2 skill: SIDESTEP.
Mission starts, open door, <skip cut-scenes> Scram to the objective loot. Sidestep past the shield guy run back to the extraction. Depending on other movement bonuses may take 2 turns. But scram will leave you invisible so other enemies won't shoot at you.
Loaded up with EXP boosters (+260%: 3 badges, final gear). I went from job level 2 -> 5 in two runs. And runs were about 3-4 mins (1-2 min map travel and getting in the sub from the inn; then about 2 mins in the actual mission.)
Took me about 30 minutes