Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









Now I understand.
With 750 Durability,16K armor hp and 275 armor strengh, even if specialised weaponry with 1000 pierce were to shoot at it he would still only take about 25% dmg.
And then you just regenerate 200 armor hp / sec with his skill.
I could not help but notice that there's a 'T' missing from this paragraph: "he Sova Carrier can easily shoot down all missiles from a single Javelis frigate. But once it faces multiple Javelis, missiles get dangerously close even through its specialized defenses:"
Also Armor Strength only applying to armor and not hull like in Sins: Rebellion is big news!
Small corrections:
Javelis is no longer frigate, it's a cruiser big boy now, built from same factory as capital ships.
There is only 1 flak frigate in game atm: Guarda flak frigate. So section about light frigates being counter to flak frigates is a bit off.
Does Marza's Missle Barrage still have the fleet wipe capabilities from Sins: Rebellion?
For completeness, I'd suggest spelling out the implicit last formula on armour strength. What seems to make sense from the provided table is:
Damage modifier on armour hit points = 100/(100 + effective Durability) x 100/(100 + armour strength).
So, for a the guide's example of a Javelis with 400 pierce vs. a Kol with 500 durability and 120 Armour strength, that gives:
100/(100 + [500 - 400]) x 100/(100 +120) = 100/200 x 100/220 = 0.5 x 0.45 = 0.227 or 22.7%.
From the table I also take that no factor really additionally influences armour strength? As in, it just mitigates whatever comes from the effective durability formula by its own flat %. Is that correct?
You could also add a note that the final table above assumes different values for starting durability and pierce per rows. Kind of obvious when you think about it but always good to be clear.